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  1. KvBronze Builder
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    Minecraft Name:
    KvBillo
    Suggestion:
    Removing mobs from the mining world
    Reason:
    Fist of all the mining world make exp available to all users above resident this has lowered the price of exp dramatically from at one point 2.5k per 30 level to some selling at 1.4k and and a very little time, as well as this the exp make the nether pretty useless as all people used to use it for was spawners now no one uses it accept the odd smart person useing it to make 10 exp per blaze over the 5 exp per all other mods.I suggest that either mobs are removed from the mining world or that they are like the first mining world when it was just creepers.
    SECOND SUGGESTION:
    Making a custom world like the first mining world, I think this would be brilliant and make the mining world like no other world,the first mining world was a massive jungle with 1.2.5 when they were added, so at this point we could have a custom Christmas biome with pine leaves and snow, if this is possible also like the first mining world it could just be a/a few certain mobs, its would probably be best just creepers no spawners, but its open for suggestions.
    Any Other Information:
    I'm open for any opinions on this matter but please think before you post back stupid comments.
    Link To This Plugin:
    N/A
     
  2. Pab_Jr Former Staff Member
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    I agree and i disagree, removing mobs would reduce large ammounts of lag, however it would make it harder to gain xp. I think that we should make it that there can only be maybe 10-15 mobs per chunk instead of removing them all.
     
  3. KvBronze Builder
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    I completely disagree the lag problem isn't big, the BIG problem is exp prices, exp need to be harder to get, tools need to be more expensive and nether need to be more appealing, mod have to be made a little part of the mining world then maybe it could be used for mining, as it should, at the moment we may as well rename it MOB GRINDING WORLD, that's how bad the situation is getting.
     
  4. mandzy101 Builder
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    I disagree, there r very few mobs in the mining world already. I ve walked around 4 10 whole minecraft days there and found 1 skeleton and 2 cows in toatal. So yea, I disagree
     
  5. Builder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade

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    The thing is, too many people have access to exp. When people had to pay 20k so they could farm blazes to gain exp more money was taken out the economy and exp was more expensive( meaning more money for exp farmers :D ). I would like to see a raise in exp price, as exp at the moment is dead. Also cutting mobs in the mining world will encourage mining and persuade more people to mine as you can make exp from that.

    At the moment 75% of the server have access to the mining world, which means 75% of the server can get exp. This needs to be changed if we ever want to see the exp market flourish like it should.
     
  6. KvBronze Builder
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    Firstly your reasoning for this is utter crap, Most mobs from mining world come from spawners and that's where exp grinding is, the mobs could stay on the surface that is a good amount of mobs, the big problem is the spawners and the amount of exp and tools they put into the server everyday, this doesn't help the fact you can get exp from mining. The main problem people have with this is they don't want to pay 20k to get a spawner, for exp they want it for free.
     
    #6 KvBronze, Dec 21, 2012
    Last edited: Dec 21, 2012
  7. kolinryan Builder
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    acutaly i think that would be ok i get my exp from coal/smelting so i mean i got 30 lvs in 10 minutes just on coal
    it would be fine but im sure many pepole disagree i do agree on the lag problem but removing cows/chickens/pigs would be use less its hard to animals anyway but lots of pepole would perfer mineingworld the way it is btw i wish there wasnt pvp in mineing world so that i didnt have to bring diamond armour swords and a bow it fills my inventory (this is just my opion)
     
  8. KvBronze Builder
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    Firstly If the was no pvp in mining world it would be main world with working spawners and would make it peaceful, which it isn't meant to be. next Ive suggested remove all mods but as i was saying in another post the main problem is the spawners no the cow running about, as well as the is the aether is meant to be used for peaceful mods so having cows and chickens is actually taking people away from buying the aether. Personlay i fell that pvp should be kept if mobs are,but if all mobs are removed pvp should. This is like the nether harmful mobs=pvp. If mobs were removed i would hope pvp would as well, making a peaceful mining world to dig for ores and make money.

    Also: can you tell me why cow/pig/ect.. are useful in the mining world as your farms will be grief and they just run around freely, the is no reason for them to be in the mining world so why should they.
     
    #8 KvBronze, Dec 21, 2012
    Last edited: Dec 21, 2012
  9. Mr_Legit_337 Builder
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    Suggestion: Farmworld
     
  10. KvBronze Builder
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    LOVE IT :D
    The problem is i don't think Andrew would, originally the aether was one big farm ville but, they changed that quickly, i think if it was a farm world it would mess up the economy adding lots of money in thought farms.
     
    #10 KvBronze, Dec 21, 2012
    Last edited: Dec 21, 2012
  11. Jobin_Whiffer1 Builder
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    i think the mining world should stay just how it is. i agree with mandzy when he/she says that there are already not a lot of mobs in mining world. i say we keep the spawners. its the only supply of mobs we have (besides nether). but i do think your "another world" idea could go somewhere. but untill then, we keep the spawners :D
     
  12. poptartlol Builder
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    I don't see the point of this really. So exp isn't that big of a market anymore, it never really was in the first place. YEs I remember back in the day when 50 levels went for insanely high prices, but that changed due to what Mojang added in. With the Anvils, Enchanted Books, renaming, and everything else you need exp for, more people will want it for different things. And it shouldn't be hard to get. I don't like this suggestion at all :/
     
  13. KvBronze Builder
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    What i don't understand is why we would even need another world the mining world at the moment is useless its a mix between nether, aether and main world, in doing this it make nether and aether pretty useless and lags the server, adding to this is ruined the price of exp and enchanted tools. I personally think the spawner should most definitely be 'turned off' and it would help the server and its economy
     
  14. KvBronze Builder
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    Even with the mojang changes exp has gone from 3k per 30 levels down to 1.4k and is is only getting lower this puts the tool prices down, which makes eff5 easier, which make farming more money this add more money into the economy and ruining it,as well as this i think exp will soon be worthless the whole server will have maxed out tool and it will be easy for builder to farm and make money making it easier to rank up, meaning the will need to me more ranks.
     
  15. Mr_Legit_337 Builder
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    Solution: Don't have mobs drop xp (if possible) in mineworld, only in Nether. Drops of bones, string, etc. will still be received, but xp will be gained more commonly from fishing and/or mining.
     
  16. KvBronze Builder
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    If this is possible it would work perfectly, But i don't still see the need for the mobs drops, ext-creations i think has /kit mobs then is no need for the mining world mobs.
     
  17. Mr_Legit_337 Builder
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    Deleting spawners/aggressive mobs entirely would end all mob drops such as bones and string, causing their prices to skyrocket because of short supply (depending on only ext-creations/commands with /kit mob) causing the economy to be even more off-balance without string for fishing poles and bones for farming.
     
    #17 Mr_Legit_337, Dec 21, 2012
    Last edited: Dec 21, 2012
  18. poptartlol Builder
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    I don't really think we will need more ranks, we have plenty as it is, and not mention plenty of features for users to donate for. You say it will be easier for builders to make money and rank up, but isn't that what Eco is all about? A fair and balanced economy for all? Why should a new user have to work harder then the anyone else? And even if this is taken out more people will just buy nether and make their exp there. Sure a few hundred thousand will be taken out of the Economy, but it will all be made back eventually. In the long run this is pointless because from the points you are making this same problem will arise in a year or so if this goes through. Too many people farming for exp in the Nether World. If people want exp, they are going to get exp, it doesn't really matter.
     
  19. kolinryan Builder
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    the mineing world is good cause its for res such ad me who cant offord ather so i dont like the idead of taking mobs away
     
  20. KvBronze Builder
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    One simple thing, compared to the mining world the nether has very little spawners and the is always people trying to destroy them this is what happened in 1.2.5 when exp was 15 per 50 levels, now i don't want it that extreme but if the was only spawners in the nether exp prices would rice and keep rising till a reset then they would rise again over time. The problem is at the moment, the is to many spawners and all of them are being used to create mass mobs and mass exp with traps,first with nether traps can not be created as well making exp production more effort, next the so many less spawners the isn't enough spawners for all the users who have one in the mining world in the nether, this would create a need and up the exp price.
     
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