Minecraft Name:
KvBillo
Suggestion:
Removing mobs from the mining world
Reason:
Fist of all the mining world make exp available to all users above resident this has lowered the price of exp dramatically from at one point 2.5k per 30 level to some selling at 1.4k and and a very little time, as well as this the exp make the nether pretty useless as all people used to use it for was spawners now no one uses it accept the odd smart person useing it to make 10 exp per blaze over the 5 exp per all other mods.I suggest that either mobs are removed from the mining world or that they are like the first mining world when it was just creepers.
SECOND SUGGESTION:
Making a custom world like the first mining world, I think this would be brilliant and make the mining world like no other world,the first mining world was a massive jungle with 1.2.5 when they were added, so at this point we could have a custom Christmas biome with pine leaves and snow, if this is possible also like the first mining world it could just be a/a few certain mobs, its would probably be best just creepers no spawners, but its open for suggestions.
Any Other Information:
I'm open for any opinions on this matter but please think before you post back stupid comments.
Link To This Plugin:
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I agree and i disagree, removing mobs would reduce large ammounts of lag, however it would make it harder to gain xp. I think that we should make it that there can only be maybe 10-15 mobs per chunk instead of removing them all.
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I disagree, there r very few mobs in the mining world already. I ve walked around 4 10 whole minecraft days there and found 1 skeleton and 2 cows in toatal. So yea, I disagree
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xX3PICREBELXx JiggaBuilder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade
The thing is, too many people have access to exp. When people had to pay 20k so they could farm blazes to gain exp more money was taken out the economy and exp was more expensive( meaning more money for exp farmers :D ). I would like to see a raise in exp price, as exp at the moment is dead. Also cutting mobs in the mining world will encourage mining and persuade more people to mine as you can make exp from that.
At the moment 75% of the server have access to the mining world, which means 75% of the server can get exp. This needs to be changed if we ever want to see the exp market flourish like it should. -
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acutaly i think that would be ok i get my exp from coal/smelting so i mean i got 30 lvs in 10 minutes just on coal
it would be fine but im sure many pepole disagree i do agree on the lag problem but removing cows/chickens/pigs would be use less its hard to animals anyway but lots of pepole would perfer mineingworld the way it is btw i wish there wasnt pvp in mineing world so that i didnt have to bring diamond armour swords and a bow it fills my inventory (this is just my opion) -
Also: can you tell me why cow/pig/ect.. are useful in the mining world as your farms will be grief and they just run around freely, the is no reason for them to be in the mining world so why should they. -
Mr_Legit_337 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
Suggestion: Farmworld
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The problem is i don't think Andrew would, originally the aether was one big farm ville but, they changed that quickly, i think if it was a farm world it would mess up the economy adding lots of money in thought farms. -
Jobin_Whiffer1 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
i think the mining world should stay just how it is. i agree with mandzy when he/she says that there are already not a lot of mobs in mining world. i say we keep the spawners. its the only supply of mobs we have (besides nether). but i do think your "another world" idea could go somewhere. but untill then, we keep the spawners :D
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poptartlol BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
I don't see the point of this really. So exp isn't that big of a market anymore, it never really was in the first place. YEs I remember back in the day when 50 levels went for insanely high prices, but that changed due to what Mojang added in. With the Anvils, Enchanted Books, renaming, and everything else you need exp for, more people will want it for different things. And it shouldn't be hard to get. I don't like this suggestion at all :/
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Agree x 1 - List
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Mr_Legit_337 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
Solution: Don't have mobs drop xp (if possible) in mineworld, only in Nether. Drops of bones, string, etc. will still be received, but xp will be gained more commonly from fishing and/or mining.
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Mr_Legit_337 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
Deleting spawners/aggressive mobs entirely would end all mob drops such as bones and string, causing their prices to skyrocket because of short supply (depending on only ext-creations/commands with /kit mob) causing the economy to be even more off-balance without string for fishing poles and bones for farming.
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poptartlol BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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