Oh, so if I threw an item on the ground to temporarily pass it to an e-repair player, it would be deleted if butcher occurred at that exact moment? Well, that would be bad.
Wait..... if it takes place every 15 minutes can't we just synchronize it in with the lotto? much simpler than making a command
I like that idea, but, crazy lotto = andrew has to reset both, just a minor annoyance. Otherwise i like it
Please do not tag andrew, unless absolutely needed. Andrew looks at all suggestions, just be patient.
Maybe instead of a checkbutcher command, you just change butcher somehow, so that it doesn't affect newly dropped items being passed from one player to another? I'm not a coder, so I can't speak to whether this is a feasible option.