I have teleport plus, but when I do "/wild land" twice in a row, the timer is on? I thought i was able to bypass cool downs for TP's?
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Vintage_Gamer BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
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/wild is not affected by that. It doesn't count as real TP because unlike with normal TP's, it creates much work for the server. Kuke published the logical procedure of it somewhere on the forum.
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Vintage_Gamer BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
I think it should be in the description of the feature that it does not include the "/wild" command.-
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Vintage_Gamer BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
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Jacob43365 EcoLeaderEcoLeader ⛰️⛰️⛰️ Ex-President ⚒️⚒️
Quote from kuke:
The way wild works right now is. (/wild land in this case)
get random coordinate,
get top block at said coordinate
is top block land?
If not,
try again with a new coordinate.
if so,
is coordinate in a protected area?
If so,
try again with a new coordinate.
If not,
teleport. -
It isn't a teleport... teleports take you to preset locations (warps, homes, other users, coordinates, etc).
/wild just kind of throws you like a dart. -
Vintage_Gamer BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
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Vintage_Gamer BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
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I've seen multiple players confused by this (including myself) and I don't see any harm in adding "Note: This does not apply to /wild commands" at the bottom. I personally think of /wild as a teleport command and I believe that others do as well.
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