Ahahh!!!! Busted! So you have to build a 200x200x3, pay someone to afk on it or just afk for 2 hours yourself. It takes only a few hours to have a solid 16x32 farm up and running, and if you'd like to see how fast I can clear it, be my guest.
Yes, pay someone $500 to afk on a minecart while you are farming. It takes 2-3 hours for a 200x200 to be 90% full, while it takes about 3 hours to farm a 3 story 200x200. And I doubt that you can make 20k/hour from your 16x32.
hmmm tkick may have a point since pumpkins went down i made a wheat farm (prototype) and it at this moment makes 1.5k ea run not much but im still expanding
I think people should look at making a profitable mushroom farm. They get the highest herbalism exp so somebody should figure it out. I am just thinking though...
Oh, sorry for the misunderstanding, I meant the use of bonemeal to grow giant mushrooms and then find the most efficient way to take them down. Not other harvesting methods.
I agree small but tall farms are better because of the way minecraft loads by chucks. I work on a 30 by 30 town farm which has 19 levels pumkins and the rest wheat so you just go floor by floor and the pumkins update on all in levels. Giving you a basicly unlimited supply of pumkins or wheat. I have also used 200 by 200 farm you spend more time waiting for the pumkins to grow on afk rails then farming.
Well, up until the time I read this, I was planning on putting a 200x200 sugar cane farm under my town. It was taking FOREVER to mine out, so I took a break. Now, I think I'm going to do a 16x64? sugar cane farm, with multiple floors. How many floors would you recommend, and is 16x64 a good size? Thanks
the reason why melons are so slow it is because you are suppose to use a sword instead of axe based on miencraft wiki.
My 16x16x6 cane farm is still too little money and too slow growing to beat out my 16x16x6 wheat farm. I can finish harvesting all 6 levels of cane (1152 cane total) by hand and the bottom row of cane will have just barely started to grow the first block up. At that rate I would need like 18 levels for the bottom to be fully grown when I finish. My 16x16x6 wheat farm (1260 wheat total) takes almost the same amount of time to plant & fully grow, but I can wash it all to 1 collection point with switch back levels, and it makes a lot more money. 1152 cane x 2 x .40 = $921.60 1260 wheat x 1.75 = $2,205 (doesn't include extra seeds) Cane is slower to harvest but I don't have to replant, wheat is faster to harvest but I have to replant. Time to fully grow 1 chunk is about the same from my estimate. RagMan
Based on some (very) preliminary tests, I'm looking at $22-24k/hr on mine with speed 2.5x - it's almost exactly as big as yours, just laid out as 175x16 with 32 floors. However, I only have two floors built and the other 30 are just dirt and plank canal flooring. It's going to be a week minimum before I can give any real numbers.
I am actually probably going to reed farm once I have one set up. Not because it makes more than wheat, but because I love reeds! The way the look, the way they smell, the sweet taste of sugar...
Anybody know how best to keep chunks loaded? Are they only loaded for the exact time you're in them, or do they stay loaded for a few seconds/minutes after? I'm curious if my AFK rail ought to zip through chunks rapidly or pass through them at a more leisurely pace. If chunks stay loaded for a bit after you leave them it seems that a faster rail would be better? But I have no idea.