First, you have written this well. But, unfortunately, your perspective differs from many, many others. Are you sure people raging, feeling depression, and fear in the mining world is going to benefit miners? Miners have faced enough hardships. The money they can potentially earn from mining is only near decent without a star tool. People could easily lose expensive tools and items by going to a mining world where mining is extremely risky.
Thanks, I see your point. I don't think my suggestion will be adopted but I think there are a few addition points that make it worth considering. First off the cost/risk this policy would impose on the individual miner is less than you'd think. -Its very difficult to use traps to kill a cautious person. Simple precautions like not teleporting to strangers, not mining straight up, not mining straight down and not standing directly next to the block you are mining would prevent most all cases of trap-death. Without pistons coming up with really cunning traps is nearly impossible. -Not many traps will be created and those that are will be mostly simple quick and obvious. The placement and construction of these traps, takes a lot of time, effort, thought and in some cases even materials (anvil's aren't cheap). That investment might be worthwhile if there was a way to profit from these traps or even know they'd worked. As it is you'd either need to install a hopper at the bottom and hope the person doesn't have nearby friends or the /back command or you'd have to waste hours babysitting the trap or you'd have to hope you could trick some stranger into teleporting to you. For these reasons the mining world would be hardly more risky than it is now. Second there are real benefits to the miners. -Increased risk and hazard should reduce the supply of mining materials and drive up the price at player run stores. That reduction of supply will be the result of people with low-risk tolerances shifting their focus to farming. It probably wouldn't be necessary but the servers /sell command could be adjusted slightly to account for the slight increase in risk. -This change would also reduce the greatest cost of mining: boredom. The need for caution, that bit of fear, makes the experience much more immersive and entertaining. As it currently is the mining experience is quite a lot like grinding through an infinite sea of gray flannel. Occasionally you find a natural hazard but if they killed you, it'd be your own carelessness that held the bloody knife. Why are we careless, because there's so little to care about. The caverns and abandoned mines might be interesting for a moment but lacking mobs quickly devolve into sad desolate hollow spaces. Clean them out and then return to grinding away at the sea of flannel. -A faster tool is not nearly as worthwhile as a better experience. So it seems miners would benefit from this small risk that might break up the monotony of sifting cobble. I probably shouldn't read Nietzsche and play video games on the same day...
There is a big downside and a tiny benefit in the sentences above. Higher prices are not beneficial to consumers. Less raw materials(mining products like coal, iron, diamond) will not be good for shopkeepers either. Although prices will rise based on supply and demand, a smaller quantity of raw materials to sell will drag down sales profits despite an increase in the price of each raw material. Allowing the free placement of traps in the mining world is practically trolling. Trolling is not allowed on this server.
A few easily avoidable traps will have the smallest impact on the supply of mine world resources and would make the mining experience much more engaging. As a matter of fact the more entertaining mining world environment might delay the point at which most people get bored and log off; perhaps producing a net increase supply. Also this is an economy server and an economy without the fundamental principle of scarcity is absurd. Using the logic that lower prices are better for consumers and shopkeepers perhaps the best thing would be to double the ore density in the mining world. This suggestion is hypothetical; it assumes that the server owners have given permission for traps in the mining area. What constitutes trolling and what is allowed are both defined by the servers management. In the unlikely situation that this idea were adopted by server management then the act of setting traps in the mining world would be neither trolling or not allowed. That said I think this idea is unlikely to be implemented. If you aren't allowed to grief in a world that is regularly wiped every month the possibility of allowed traps seems downright ridiculous....
If I wanted a real joke I'd look here http://www.ecocitycraft.com/forum/threads/a-new-addition-to-ecocitycrafts-monetary-system.77677/