New Price for Melons

Discussion in 'Suggestions' started by MinecraftParkerH, May 17, 2014.

  1. alpert3925

    alpert3925 Builder
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    I payed 50k for perms to farm where I farm... (if that makes any sense)
     
  2. knears2000

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    What are the most expensive farm perms then? I'll edit that into my point.
     
  3. Dccciz

    Dccciz Nicememer55
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    Where is that? 50k?!?
     
  4. sthegreat2

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    lol
     
  5. alpert3925

    alpert3925 Builder
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    I payed 50k for perms to nexus. 200x1000x2 (almost 3)

    Worth every penny
     
  6. knears2000

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    Edited into my point. There is still a $700,000 difference between the two tools.
     
  7. sthegreat2

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    I NEED perms there.
     
  8. idkhowtoplay

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    Okay. After reading through the entire thread I've come the conclusion that farming is probably the easiest and safest method of earning money in a short amount of time. This fact alone is extremely disheartening to players (like myself) who prefers mining to almost everything in Minecraft. It is much easier to start out farming rather than go into a mine and dig hours on an end with un enchanted diamond pickaxes. For me, I was lucky to even make a few thousand in an hour compared to farming where you could possibly make up to 5k with low grade tools.

    Now obviously this discussion is about the differences between high grade tools (i.e. Eff7/Max Fortune/Silk Touch and Melon Sword) so I'd like to address this too. It's quite apparent that an eff7 can earn much higher than a m-sword in a short window. I mean this as, you mine/farm for an hour and concentrate solely on the task. I agree with @knears2000 about his comment about preference. You can get the eff7, sure, but you also need to get a bunch of other things to make it completely safe (; you need a lot of donation features). If you calculate the total costs for how much it is for each donation feature (at a rate of $6,000 ECD/$1 USD) the numbers look like this:
    • Melon Sword - $600,000 (EXT+)
    • Star Pickaxe - $600,000 (EXT+) & $180,000 (PYRO+) & $90,000 (MultiHome) = $870,000
    This is just for donations alone, while there could be added costs for dying prior to this with enchanted pickaxes/armor without it to just get to this point. There is zero need to play it safe in farming, since it's 100% safe. Even when taking into account farming perms if you don't own one/have access to it it's a nominal fee.

    Overall, it seems to me that there have been nerfs to mining recently. They're not major changes but it definitely has decreased total profits for me by a few thousand, even while using an eff7. The profit margins are still good and they're only a few thousand above what the m-sword currently makes (according to @kukelekuuk00). The economy is stable right now and any drastic changes would most likely upset this balance. If you're really upset about the differences, I suggest you switch to an eff7 and make the call yourself. I'm currently averaging around 18k + or - 2k per hour trip, using an eff7 and max fortune pick in combination. (Carrying a max fortune around is easier than having to place the ores and break them later.)
     
    #48 idkhowtoplay, May 18, 2014
    Last edited: May 18, 2014
  9. alpert3925

    alpert3925 Builder
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    ok... um... buy them?
     
  10. minecraftninja05

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    knears... you don't need pyro+, fire prot armor works just as well, you don't need fly+, ive used eff 7 and it worked fine without it. now can we see the difference in price plz
     
  11. minecraftninja05

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    idk where do you get the fact that u need multihome for mining? you don't, if anything u need for farming to set a home at your farm.
     
  12. knears2000

    knears2000 Builder
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    First and foremost, you do need pyro+ to be 100% safe. Fly+ in the event you fall. If you're spending upwards into almost $2 million, you need every precaution necessary.
    As for multi-home, it's useful to go back to where you were the last time. This would allow less time going to y:11 or where ever you mine.
     
  13. idkhowtoplay

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    You don't "need" these but it's the safety aspect. You don't need to account for this while farming. As for MultiHome, it increases your ability to make profits in a shorter time by being able to store excessive loot which is able to be sold at higher values in the player market/general trade. You don't need to store anything when farming because no one will buy your crops above market value. Also you can actually just /sethome at the farm and exclusively farm. You only need one home to farm.

    Even if we exclude the fact that you "might not need" these donation features. It doesn't change the fact about how much effort/danger went into mining in the first place, to generate the 600k+/1500 nstars to get there. The actual costs of armor and pickaxes to be all enchanted while you only have to enchant one item to do farming, seems extremely different in cost, wouldn't you say? A full set of armor could possibly be upwards of 24k exp points to enchant in the EXP SHOP, Max Fortune Picks are 16k exp, and Max Silk Touch are 19k exp. I believe the total to get your enchanted item for farming would be around 16-19k, depending on what you're doing? Could be wrong on this, but fairly certain it's a lot cheaper than costs for mining.
     
  14. minecraftninja05

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    multihome is useful in a way for mining, but not needed at all, needed for farming more to set a home at the farm you use
     
  15. minecraftninja05

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    alpert are perms to the 200x1000 farm worth it? and is it pumpkins or melons?
     
  16. idkhowtoplay

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    Again. How many homes do you actually need to farm? Do you use your supposed eff7 and walk to a spot in the wild and dig to y=11 every time, hoping to not fall in lava accidentally or unable to find a clear spot that's un mined nearing a month since the mining world reset? I got my Multi-Home prior to eff7, and it increased my total profits significantly, by a few thousand each time I had to use it. EXT+ with the portable ender chest further increases profitability because I don't have to waste time to /sell specific items like stone. I'm willing to test out what you're supposing a few times and post my findings but I can tell you that I expect it to be significantly lower.
     
    #56 idkhowtoplay, May 18, 2014
    Last edited: May 18, 2014
  17. minecraftninja05

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    I guarantee 100% of the people that farm have multihome and have a home set at a farm
     
  18. idkhowtoplay

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    Okay. "Have", or "Need"? You apparently are saying MultiHome is unneeded for mining. This is a two-way street. You can't just justify one thing for mining while remaining completely biased on farming. I don't see how MultiHome increases your farming profits. If we exclude Multi-Home as something miners have or need, then the profits you're supposing players get from an eff7 over msword are nonexistant. Then there wouldn't be a need for a nerf, since miners don't need to have Multi-Home. I would like you to explain if possible.
     
    #58 idkhowtoplay, May 18, 2014
    Last edited: May 18, 2014
  19. minecraftninja05

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    idkhowtoplay, multihome saves time from having to go lets say a town portal which takes 3-5mins to go through the towns portal find it etc... it saves time and $
     
  20. idkhowtoplay

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    Why do you need to do that if you only farm exclusively? You could just set home at the farm? Why do you need a home anywhere else?