Hi.
I was playing a while ago, and I noticed something very interesting.
Most of the time, when you change something, its value stays the same. When you cook fish, it goes from 50 to 50. But there was something else, sand is 0.05, but glass is 0.20.
What I think should happen, is that the prices should be raised for items that have been manufactured, because 1- The player that put time/effort and should be rewarded for it, 2- It will increase the economy, 3-It will make people happy/happier, 4-It will also create players to think, which will increase awesomeness, and decrease stupidity.
I do not know if anyone else has thought of this, but I think it should be taken seriously by the people in charge.
Thanks.
Leprechaun316
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Leprechaun316 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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CrazySwagMaster1 Mother F****** SorceressBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
-1 for this idea. -
I agree. I would not mind if the initial value was lowered to allow for it to be higher after the production costs/time. But I like the idea of being motivated to refine items before selling them.
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
tbh, if anything the glass price will go down to sand, but sand is such a cheap material that it doesn't actually matter, because you'll waste a ton of coal just to make a tiny bit of profit.