Minecraft Username: glotai Brief Description: Mobs stack to the newest mob spawned and not the already stacked group Instructions: Go to a mob spawner Look at how they stack How many times did you recreate this?: Many times Result: The already stacked mobs are stacking to the new mob spawned from the mob spawner, which results to mobs getting tp'ed around a lot Expected Result: The new mob spawned from a mobspawner would go into the already stacked mob group, so they don't tp around all the time Evidence:
maybe related - both zombie sizes are stacking together. this makes for some strange glitching...even the little guys on chickens
Please make separate bug reports, and keep them as detailed as possible for new issues. This report is related to which mob stacks to which upon spawning. We will not take care of two issues via one thread.
This also happened to me. A stack of mobs comes to me, a new one spawns and the stack adds to the new one at his spawn position. Hard to grind mobs that get "ported away" by stacking.
I will be online in 5 hours I think. If possible check my homes out of database. /home spawner is where I recognized the problem. There are 8 spawner together. 4 skele 3 zombi and 1 spider. Specify the skeletons behave like written above. It seems like it happens more often, the further they walk away from the spawner.
Yes it works now. I believe they don't stack because you only got 3 zombies there. they tend to stack at 5 as far as i can tell
There is a stack of zombies in the lower right corner and there are 3 single zombies that didn't stack... Not how it should work like. @glotai @andrewkm
@glotai im no native english. im german. perhaps you can explain it better to andrew if you see it yourself. tp to me