Well we do have other ways to differentiate and give significance to player levels, trade signs, locks, towns, respect from andrew and other players. I will agree it is nice to get recognition for your accomplishments in a few perks others don't have. Worlds/channels/powers etc... but really the mining world does not need segregating. If someone is tailing you and making you uncomfortable call a mod, we will "deal" with them.
Also with regards to prices falling, it is sort of inevitable when the player base expands so far. The initial shock is then displaced from the surge of new demand to new suppliers. People only need 1 or 2 sets of tools then e-repairs kill the demand for any new tools. With more and more people there are more and more suppliers for resources. However it is shown that a really good purge of spawners will cause the exp market to jump. Notably the month when locks were enabled in the mining world. Exp fell to parity that month. The following month it jumped almost 1k due to disabling of lwc's in the mining world. Also with furnaces off, if most or all the spawners were destroyed the only way to gain exp would be through mining certain ores. So if someone wanted to really alter the price of exp they can do it. They just need to do a really good spawner purge.
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trevalynfar BuilderBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️
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CrazySwagMaster1 Mother F****** SorceressBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
It seems as though we all mostly agree now that builders have ruined the mainworld, but I still don't see any pros about banning pvp? All it did was lower the cost of pvp weapons normally used to defend yourself and lower the cost of diamonds, iron, redstone, and all other mined goods because more people are doing it. Eventually we're all going to have to use /sell hand in order to sell our diamonds because even builders will be able to easily farm them without having to try and make a sharp 4 sword and protection 3/4 armor in order to get a chance at them.
EDIT:
It also made afking at spawners more popular because they know that nobody can kill them. This creates a ton of lag and simply creates too much exp in the economy, dropping the prices.-
Agree x 1 - List
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bmxracerad01 BuilderBuilder ⛰️ Ex-Resident ⚒️
prices have been dropping alot
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What should happen is if the users want a pvp mining world then have some of the build's with pvp enabled so it adds a risk to those worlds. List which ones of course so they know. This can add a challenge to the people who would like to have pvp in mining world and the ones that do not.
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SnDxCH4RG3R |Technical Tycoon|Builder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
[quote="ajp79, post: 220852, member: 3493"Although I agree that it was the , when in the past they were required to buy plots, build farms, and farm to rank up. Now they sell a set of xp, play lotto, and become tycoons overnight. So sad to see. I hate to say it, but ECC really doesn't pose the challenege that made it what it was over a year ago.[/quote]
I have never seen a builder get anywhere even near mayor overnight, I think it is better for builders to have an open economy for them and not to force them to farm to earn their living. It's better this way.
Besides if you don't have enough money to buy 300k worth of tools its usuless.
The whole Economy has gone to s**t. -
CrazySwagMaster1 Mother F****** SorceressBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
What we could do is enable pvp in the "wild" (as it should be called that for a reason) this would motivate builders to mine less in the mining world as they would not like to die. We would be saving the wild even more. -
Intellectualist BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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PVP in the mining world should be their because of the better ore chance their should be a pvp cost that the chance to kill others is high
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Intellectualist BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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CrazySwagMaster1 Mother F****** SorceressBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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Intellectualist BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
I meant in original ore generation. If i touch an untouched chunk of the mainworld vs an untouched chunk of the mining world, they would be the same? -
I have seen it stated that the generation code is the same except for where the land/sea level is. But I just checked what they were before posting this, and they were both at level 63. So I believe they are the same.
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CrazySwagMaster1 Mother F****** SorceressBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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Intellectualist BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Imo there is less untouched land in the mining world. As soon as it's reset it's almost all instant trampled over in the next week. -
Solstice18 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
People seem to be confusing the "exp market" with the "exp price". The exp market has risen to huge quantities of exp being exchanged daily. The exp price has gone down. All this means is that the opportunity cost of killing mobs has risen. If you only make 8-10k per hour at a mob grinder, why would you when you can farm for 10-12k? Excitement sure, but if that has a value, you are paying for it with -3k per hour. Everything has a value people. Exp is now a quantity market instead of a price market. You will find the profits of exp going to the shop owners, where it has shifted away from the exp gatherers. Interesting dynamic. Coincidently spawn shop prices are up to reflect this. The rules of economics still apply here. Just because they are changing doesnt mean it isnt a hardcore economy server. its Hardcore in how the laws of economics still apply. not in the difficulty of income.
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Intellectualist BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Well yes this is true, but some people, including me, don't make money on the max amount basis. I found farming to be very boring. So i farmed very rarely. I decided to open my own business, and yes, i knew i wouldn't make as much as farming. But for me, it was a lot more intellectually stimulating then farming pumpkins.
And while it may be hardcore in how the laws of economics apply, some people would prefer it be hardcore in prices as well. -
NCCIntrepid BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
I haven't been playing very long but i have noticed that there is nearly no danger other than lava in the mining world, or falling into a hole in the ground. One thing i enjoy about solo survival is the massive ammounts of mobs, alot of them are spawned in large groups and no matter what your gear they are a pain in the rear end to defeat. My sugestion would be to either enable or disable ALL mobs, don't just leave the spawners cause then people know where mobs are coming from. If all mobs were enabled it would jump the price on everything, i come into hundreds of tunnels that people just dont care to light up because the mobs wont spawn. If people had to light them the cost of coal may increase. If people die more then cost of xp would increase. Or if mobs were disabled entirely then cost of xp would skyrocket, as only dedicated miners would be able to recieve large ammounts.
That is just a sugestion from a week old player. heh -
Solstice18 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
I like the idea of enabling alot of mobs in the mining world. It would bring back a little of the challenge to the mining world that people are missing. It would also increase the need for protection and weapons. But enabling PVP is just creating an environment of fear.
That being said, while mineral prices were high, it would have been nearly impossible to make large structures with anything other than wool. Revan's Normandy project would be impossible. Decreasing ore prices benefited others as well. -
minecraft123646 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Guys if you think the mining world was scary just wear protection 3/4. Saved me from an episian attack at bedrock.
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