Name: Gardener Parents: Herbalism and Excavation Perks: Gives plants and crops a better chance to grow faster VERY occasionally gives double drops Can Hoe dirt with hands by right-clicking at higher levels.
Here you go: Mining http://mcmmo.wikia.com/wiki/Mining Herbalism http://mcmmo.wikia.com/wiki/Herbalism Fishing http://mcmmo.wikia.com/wiki/Fishing Swords http://mcmmo.wikia.com/wiki/Swords Unarmed http://mcmmo.wikia.com/wiki/Unarmed Axes http://mcmmo.wikia.com/wiki/Axes Taming http://mcmmo.wikia.com/wiki/Taming Acrobaticts http://mcmmo.wikia.com/wiki/Acrobatics Repair http://mcmmo.wikia.com/wiki/Repair Archery http://mcmmo.wikia.com/wiki/Archery Excavation http://mcmmo.wikia.com/wiki/Excavation
I have more than one idea! Name: Sniper Parents: Archery, Swords Perks: Throw swords for extra damage! Shoot special arrows of doom! Name: Riding Parents: Taming, Acrobatics Perks: Leap long distances on your pet <insertmobnamehere>! Run around faster than sprinting! Jump higher! Name: Pyro Parents: Unarmed, Mining Perks: Less lava damage! (Yes, I know there is a donation for this.) Use the power of fire against your enemies! Burn flammable blocks to ash!
Name: food aid Parents: herbalism and swords/axe/unarmed/archery Perks: you get a chance to earn hearts/ hunger when attack/ being attacked
Name: Endurance Parent Skill: acrobatics and possibly herbalism Perks: -Walking and sprinting speed increased x amount of times based on level -Food bars do not decrease while activated -Launch yourself x amount of blocks based on lvl in any direction
Name: hunter Parent Skills: acrobatics and Archery Perks: - speed while pulling your bow is slightly increased, with the max level being walking speed. - hitting people a bow deals a little bit more damage - active skill: speed while pulling bow is increased to runspeed
Name: Puke Parent Skills: Archery and Fishing Perks: Charge up your puke by eating fish. Blows back enemies and makes their screen green! Extremely disgusting! Yes, I know this won't happen, but I just had to.
Name: Chaos blast Parent skills: mining and unarmed Attack any player or mob with a an emerald to deal 1000 hearts worth of damage costs 1 emerald per use and takes time to recharge.
I'm gonna go ahead and say that is WAY too op . Maybe like an extra half heart per 200 levels or something like that, with time to recharge.
I agree with this. Though I think It would be nice if your heart replenishment was faster. Like after being hit, your hearts come back faster. Though I like this too. +1
Name: Marathon Parents: Acrobatics, something (if someone could correct this to make it better fit, please let me know xD) Perks: You can gain skill points for this for long distance running/walking. When you use this skill, it can cause an effect such as a Swiftness Potion for a period of time. Over time, it could not cut down on your food as harshly, or something of that sort.
Name: Hypnotism Parents: Taming, Swords Perks: Control your enemies! (/punchyourselfinthefaceyouidiot) Swing your sword of HYPNOTISM Keeps them still while you poke them with your <insertweaponnamehere>
Hmm, i don't think this would be very useful, must people draw the bow, then aim, then fire. I'd hate to start drawing and then *ZING* arrow goes flying off.
Name: Hunger Parents: Herbalism Perks: Every 100-200 herbalism levels or so, planted foods (melons, potatoes, bread, soup, etc... NOT MEAT) will give you an extra half drumstick on the food you eat. And maybe the amount of herbalism levels would vary for different foods. Examples: Melons are plentiful, maybe melon would be on the higher end of 100-200. Maybe 170. Since bread isn't as plentiful, maybe that would get a half drumstick at the middle end of 100-200. Maybe 150. Since soup heals a lot already, maybe it would be around the highest end of 100-200. Maybe 200.