Minecraft Username: FwgKing.
Brief Description: Upon using an mcmmo ability, it is stopped and nulled from the rolling of a /cf game.
Instructions:
- Place a bet in /cf.
- Activate any Mcmmo skill.
- Try to use skill after /cf roll gui.
- Mcmmo ability nullified.
How many times did you recreate this?: 7 times and mainly with SuperBreaker.
Result: Mcmmo abilities are nullified upon /cf roll completion.
Expected Result: Mcmmo abilities should not be affected at all and still work after a /cf roll.
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Developer Builder ⛰️ Ex-Builder ⚒️ Premium Upgrade
I've tested this, it does appear to still give the effect, but, it does seem like the speed does drop, had a scan over it and can't see why, so not sure if it's confirmation bias or something deeper, will have to have a deeper look
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I've added this to our development todo list.
No ETA on this one as it's low priority and we have a butt load of other stuff outstanding.-
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Unfortunately it doesn't look like this will be fixed with /flip's
We're not going to be rewriting the plugin as it would be far too much work.-
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