In Game Name: L3g3ndaryPhoenixWhat part of EcoCityCraft is this suggestion for: Main ServerShort title for your suggestion: Increase in melon and pumpkins sell?What are you suggesting: I suggest you guys increase the melon and pumpkins sell.Why is this a good addition for EcoCityCraft?: because the iron price went up and the melon did not people are selling iron ore at 75$ per and melons still at 3$ there are big public farms on server im in one at /warp pixel also the melon sword lost its value in gaining any money more info below.Other information: well like i said iron ore is at 75$ and melon only get 3$ also its hard to get melon sword from server so why even have a melon sword if the price doesn't match its value. Im only getting 6k per inventory full of melons and it takes 30 minutes to harvest that much melons also the same with pumpkins. also if you dont mind updating other prices for farming. I can help you if you want me.Plugin or custom addition: One suggestion per form: I Understand.
Remember you make more money the better the tools you have, so with a Melon Sword and then an ECC sword you will make more and more. Maybe diversify into mining Iron Ore to sell? Anyways, suggestions based on increasing/decreasing prices are usually denied due to the administration having tools to monitor the economy better than we can as players.
-1 I don't like the idea of changing server backed prices by player demand. If melons did something useful, there would be a market for them.
You can make up to $100K/hr mining iron ore. It would be nice to see a price change by a few cents to diversify the market in methods of making money.
-1, the ore prices are entirely player market based. They dont have a sell hand price. We cant go around buffing sell hand items because player market items are booming. The player market shifts constantly. Quartz was making insane money in the player market before and we didnt buff other things. And now quartz has some-what dropped in price. My point Is player market changes with player demand and supply. Sell hand does not. We shouldn't raise a sell hand price based on a player market made imbalance.
either way, I think its silly to buff something because something else is doing really well at the moment. Don't forget iron ore plummeted in price as soon as the magic pick broke. And like jdawger mentioned, the server doesn't really take suggestions on pricing.