In Game Name:
JdawgerWhat part of EcoCityCraft is this suggestion for:
Main City ServerShort title for your suggestion:
Reduce /wild cooldown w/ Teleport FeatsWhat are you suggesting:
The /wild cooldown reduces with each rank of TeleportWhy is this a good addition for EcoCityCraft?:
I understand why /wild was changed to be 60 seconds of cooldown, but it's annoying when you are looking for a certain biome for materials (took me almost 10 minutes to find one vine). If you want to go to new places faster, then I believe paying the server would be fine.Other information:
Here is what I was thinking for the cooldown:Plugin or custom addition:
No TP feature - 60 seconds cooldown
Teleport - 45 seconds cooldown
TeleportPlus - 30 seconds cooldown
TeleportPlus2 - 15 seconds cooldown
One suggestion per form:
I Understand.
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IF we were going to impose cooldowns based on your teleport feats, then it should follow every other teleport cooldown and just be removed with the teleport feature.
but I think keeping the limit for all players is the best solution. -
-1 First off we dont need any more features of any kind. 2 The cool down was extended because since 1.13 because chunk loading now lags more and 1.14 is even worse.. so if to many people constantly /wild at the same time the server will lag ALOT.
Tbh i dont think the cooldown is to long i have seen servers with 5 min cool downs.. If you have fly just fly around to find a biome until cooldown is over. Or if you dont have fly just walk lol.-
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This was reduced because of lag, so even players who dont have tp feature, will still use it like builders, and builders are the biggest majority rank on ecc, so this suggestion wasnt thought well at all. Also why do you want to restrict everything builders can do??
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block_crusher Prestige 6, Ex-Ecolegend, $ EcoLeader $Resident ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ VI ⭐ Premium Upgrade
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+1. I would like the cool down reduced for those with the teleportplus feature. :)
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