In Game Name: ldw116What part of EcoCityCraft is this suggestion for: Main City ServerShort title for your suggestion: Make Alchemy Easier to LevelWhat are you suggesting: Multiply xp for alchemy by 5x or reduce xp for each level by a factor of 5. (They do the same thing just whatever is easier to program)Why is this a good addition for EcoCityCraft?: Level 1000 alchemy is currently incredibly expensive and tedious. This will still make it difficult but also more obtainable.Other information: Plugin or custom addition: Alter mcmmo valuesOne suggestion per form: I Understand.
This is a great opportinity for me to reference one of my old pet projects, the mcMMO leaderboards! -> https://ecocitycraft.com/forum/threads/120098 <- I just want to emphasize how difficult Alchemy actually is, which is why I'm going to use the old main server's leaderboard.¹ Between whenever mcMMO was first added to ECC and the end of 2017, this is how many players have been able to achieve a level of 1000 or higher in each respective skill. Code: Mining: >100 Woodcutting: >100 Acrobatics: 84 Excavation: 57 Herbalism: 51 Fishing: 35 Swords: 10 Axes: 8 Alchemy: 6 Archery: 6 Unarmed: 4 As we can see, Alchemy is located pretty close to the bottom and is tied with Archery. If we split this list into combat-oriented and non-combat-oriented skills², the issue becomes a bit more apparent. Code: --- Combat skills --- Swords: 10 Axes: 8 Archery: 6 Unarmed: 4 --- Non-combat skills --- Mining: >100 Woodcutting: >100 Acrobatics: 84 Excavation: 57 Herbalism: 51 Fishing: 35 Alchemy: 6 If we look at this list, it's obvious that far fewer people reached an Alchemy level of 1000 than in any other skill.³ So yes, in my opinion the XP gain for Alchemy is far too little and should be increased. ¹ After all, everyone 314 loves statistics! (And they're useful for proving a point, which is nice.) ² There are two main reasons for splitting the list: Farming-related skills increase hourly income and are thus appealing to the general player base, while PvP hasn't been a major part of ECC in a long time. PvP requires a volunteer, a paid-for punching bag, or a lot of mobs (especially considering that spawner mobs did not award mcMMO experience), which explains the low numbers. ³ This isn't directly part of my argument, but still an interesting fact: Alchemy is the only non-combat skill in which nobody has ever reached the maximum cap of 2000, the highest being Dewsy92 with a level of 1111.
Well done! I feel that this is just like when VMR came out and the requirements made it so that it would take something like 192 years before you could ever fill the booklet. It just takes andrew some time to figure out a reasonable method and data like provided here will go a long way to helping him make those decisions. While prestige should be difficult to obtain, it should not be impossible, and I am confident that andrew will fix this as time goes on.
Unrelated to alchemy directly but I believe 15k for the power medal is quite a high requirement. Can’t it be more like 10,000 lol?
It really isn't that high. Some users have 2,000 fishing and 2,000 mining. 1,000 of each skill equals 11,000. Then just grind which ever ones you want for the extra 4k. I'll look into adjustments in a month or two in regards to the power level required for the medal, but in all reality, this isn't meant to be easy. It's a Prestige upgrade.
For what it's worth the medals page only shows the 1000 skill requirement, not the 15k power level one. Might be a good fix
The following McMMO skills are now 2x as easy to level: Swords Archery Axes Unarmed The following McMMO skill is now 2.5x as easy to level: Alchemy As we have 11 skills, getting each skill to 1,000 will give you a power level of 11,000. We have dropped the 15,000 power level requirement for the Prestige down to 12,000. These changes will be live after this coming maintenance.