Ok...I know its supposed to be a dog eat dog world in the end now but I find it difficult for anyone to build anything when you can't "hide" your farm. Someone raided our farm and it was way out there in the void. There was no way for anyone to know it was there except for the use of /near 10000. I feel it is way too powerful and should be limited to a certain number. or maybe unlimited for donators who have the /near function. It was raided within an hour of being made. A couple people agree with this limit. Please consider this suggestion.
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Zombie_Jamboree MayorMayor ⛰️⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️
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RaNdOm_CrAfTeR BuilderBuilder ⛰️ Ex-President ⚒️⚒️
+1.
I think people who donated for this feature and are voidwalkers should have a limit of /near 800 and if you have this feature and are a voyager, you should be limited to /near 500. 800 is still a big area but will drastically improve survival in the void. -
I'm fairly certain you can't set multiple limits for /near. You can just set a limit, and then have a group that can bypass that limit entirely. Simply moving the unlimited /near to people have extcommands (which has /near) means that a good large portion of the people in the end PvPing would still be able to use an unlimited /near (or team with someone who does).
Not allowing it in my opinion, makes the end way too safe. Simply by camping the far side of the end from the singular portal will make it really easy to hide a farm forever (albeit still difficult to get to). It's meant to be a high risk high reward world, not a world where you can just set up a permanent base and expect never to be found/messed with.-
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You really can't make a stable 50-60k/hr when you have to build brand new farms, because you just got raided 3 times in the past 2 days. Someone with voidwalker can literally track a group of farmers and raid their farm when they log out.
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RaNdOm_CrAfTeR BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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RaNdOm_CrAfTeR BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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The only thing I can think of is once we finally settle on a decent place for fruit, charge for hiding in the end. Not like, "$1,000,000 for Invest+" vanish, like... charge per minute you want to be hidden. Something like /hideme 10m would hide you from /near for 10 minutes and charge you some amount (I'd think 1/120th of the max hourly earnings per minute, meaning hiding would effectively cost you half your income). Even with that, your actual character wouldn't be hidden so you're still at a PvP risk. Perhaps even show up on near for people who are really close. -
And if I constantly get raided, how I am supposed to be making 60k/hr? We need to make the End good for raiders, yes, but it's not good for the farmers if raiding is much too easy. -
RyanBlocks2 EcoLeaderEcoLeader ⛰️⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
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RyanBlocks2 EcoLeaderEcoLeader ⛰️⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
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purplelegoender [⚜EcoLegend⚜][⚜Philosopher⚜][⚜RogueDivision⚜]ECC Sponsor EcoMaster ⛰️⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
You would only make 60k/hour if you could defend your farm from raiders and fight off other users from trying to raid the farms. Theirs no promise and this cannot be controlled, people will do what they want to make their own amount of money and that may be their way searching for other users making huge farms and then when the user who in which made the farm is at their weakest and not expecting the raiders will attack and take your farm so you have to be prepared. Andrew cant control if other users interfere with the farms, what he most likely meant is you will make 60/hour if you do everything right meaning defending your farm and extending it to be bigger. Its just like the nether except different in a way of speaking and the set up of the world.
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matrix_rep Runner Up in BB20Mythic ⚔️ I ⚔️ ECC Sponsor Resident ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ XI ⭐⭐ Premium Upgrade
No I paid for unlimited near. Also the only way to be making 60k an hour is for andrew to raise the price of fruit to 10 dollars
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