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  1. casanova_oxo Builder
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    I know location is always a large factor but I'm asking...

    What else does it take to make a successful store? What kind of funds should I have available when I start out? Which markets are used most by people? What items are the best to sell/buy? How should the store appear?

    After having spent the $20,000 on the 4 weeks minimum for the store, I'd have $40,000+ available to spend on anything to get it up and running. Of course, I wouldn't mind going out and finding things myself.
     
  2. Jacob43365 EcoLeader
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    The store need to be nice. There are some things that attract me to a store.

    Open layout - things aren't hidden from my first glance at the store
    Blocks behind trade signs - I can see the exact block I need instead of wasting time reading all the actual sign
    Good prices - at or under average market price. Overpriced goods=turn away
    Stock- The store needs to have plenty of what I want. Make sure to have backup stock for the store.

    I've always used redmarket first and then went on to blue but people have different opinions.
     
  3. casanova_oxo Builder
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  4. Monchy93 Builder
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    To add on to what @Jacob43365 has said, cheaper prices and good deals are what people are looking for. For example, you sell 32 baked potatoes for 20$.
     
    #4 Monchy93, Dec 29, 2014
    Last edited: Dec 29, 2014
  5. Jacob43365 EcoLeader
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    Yes, so since the average price for baked potatoes is more like $1 each people will shop at your store because you sell them for almost 1/2 the price. Just make sure you can keep them in stock, and don't go at or below /sell hand price
     
    #5 Jacob43365, Dec 29, 2014
    Last edited: Dec 29, 2014
  6. AdmiralD IsleTradingCo
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    This really hurts me bad Jacob - of course I don't care where you start, just make sure to stop by yellowmarket 2 :p

    Casanova - always try to keep items in your signs as I have learned from experience. If your sign is empty, they can not buy from you.
     
  7. Jacob43365 EcoLeader
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    Actually I usually also do /warp station12 first. I've spent thousands there [emoji2]
     
  8. casanova_oxo Builder
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    Well, guys, I've already rented Station59 in Green Market #2. I'm the first store on the right... or the last store on the left if you take Green Market #1. Feel free to drop by and leave any suggestions as to how to improve my store (other than increasing the amount of stock available, I already know I need more items in some blocks).
     
  9. AdmiralD IsleTradingCo
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    Congratulations casanova! If you lay your store out right and offer what is needed at a value price, you should have no problem succeeding in this adventure.
    Wishing you the best of success!
     
  10. steveshizzle Resident
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    Keep things organized and prioritized.

    The front of your store, the first thing people see, should be the most competitive deals. Netherstars, exp, diamonds, emeralds, etc.

    Keep items and building materials separate. Don't sell potions and cobblestone in the same place, it's cluttered and annoying.

    Take advantage of your space and build your shop as large as possible and keep it as open and spacious as you can


    Hope these help!​
     
  11. goblizz The One and Only
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    Good deals on nether stars, EXP, diamonds, and emeralds were my main drivers of profit when I owned Station10. Albeit in a weird location (yellow2, second right), I had 3 other users nearby who advertised their stores when I wasn't online. I then tried to keep my prices competitive to drive interest when I wasn't online, and it turned a pretty penny.

    Organization is key, and noting what you are buying and what's being sold is important too.

    But seriously, you have a great location at the first row of green2. With competitive pricing and solid advertising, you should be able to make lots.

    Best of Luck!
     
  12. casanova_oxo Builder
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    So far I'm down about $30K... with $12K in my wallet. lmao
     
  13. Jacob43365 EcoLeader
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    Could you post your average daily profit? I'm considering getting a spawnshop
     
  14. casanova_oxo Builder
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    Hardly anything, tbh. I doubt I'll make my 20k back.
     
  15. AdmiralD IsleTradingCo
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    I have days where there is no sales - however - it should be very few. Try adding more items or better selling items. A spawnshop is a long term commitment. When I first started my shop, I mined and farmed in order to keep my payments made until I started making enough for it to support itself. It takes time to have a good customer base, but I find my customers are quite loyal.
    Be patient, earn money elsewhere to make payments and stock... stock... and stock!
    I believe you will find success!
     
  16. konan200x Otterly Otter
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    I used to run a spawnshop and the most important thing to do is keeping a large quantity of each stock. Knowing that your shop is sure to have what they are looking for in stock, the customers are a lot more likely to come back. This takes a lot of work but it does pay off xD
    I wish you success on your shop and feel free to ask any questions you may have :X3:
     
    #16 konan200x, Jan 2, 2015
    Last edited: Jan 2, 2015
  17. Original_Jackson ♕ Ecoleader ♕
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  18. AdmiralD IsleTradingCo
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  19. Greylith Builder
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    I have just started renting a spawn shop(Station54) Blue Market. I would say the best thing to do is to make sure that you have stock of everything you have decided to sell, because if you don't loyal customers will be forced to look elsewhere. Pricing must be good and advertise every opportunity you get. Try and create some excitement. Having TP is also great so that you can instantly transport customers to your shop so they wont have to walk past other shops on the way.
     
  20. _TANSTAAFL EcoLegend
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    Shop layout, ease of use and dependability are more important than prices, in my experience. You can charge more if you have a great layout, its easy to use and the stuff is always in stock.

    I also strongly believe in having no walls on the front of the store. Wide open entrance.
     
    #20 _TANSTAAFL, Apr 24, 2015
    Last edited: Apr 24, 2015
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