Hi guys!
I've got shaders + liteloader + macro mod installed at the moment, I was just wondering if anyone knew how to install optifine with it,
Thanks.
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
install optifine to a minecraft 1.8 profile, and then install liteloader to the optifine profile. Using the installers for both.
Alternatively you could use forge and put optifine in the mods folder. -
I got a crash log when I installed macromod, shaders and liteloader together.
Code:---- Minecraft Crash Report ---- WARNING: coremods are present: Contact their authors BEFORE contacting forge // Everything's going to plan. No, really, that was supposed to happen. Time: 13/07/15 7:13 PM Description: Unexpected error java.lang.IncompatibleClassChangeError: Found class com.mumfrey.liteloader.util.Input, but interface was expected at net.eq2online.macros.input.InputHandlerModuleJInput.<init>(InputHandlerModuleJInput.java:90) at net.eq2online.macros.core.MacroModCore.initInputHandler(MacroModCore.java:365) at net.eq2online.macros.core.MacroModCore.onTickInGUI(MacroModCore.java:844) at net.eq2online.macros.LiteModMacros.onTick(LiteModMacros.java:127) at com.mumfrey.liteloader.core.event.HandlerList$Tickable9.onTick(HandlerList$Tickable9.java:100) at com.mumfrey.liteloader.client.LiteLoaderEventBrokerClient.onTick(LiteLoaderEventBrokerClient.java:406) at com.mumfrey.liteloader.client.CallbackProxyClient.onTick(CallbackProxyClient.java:69) at com.mumfrey.liteloader.core.event.EventProxy.$event00005(EventProxy.java:216) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1055) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345) at net.minecraft.client.main.Main.main(SourceFile:120) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.8 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 329312032 bytes (314 MB) / 867696640 bytes (827 MB) up to 954728448 bytes (910 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1450 3 mods loaded, 3 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1450.jar) UCHIJA Forge{11.14.3.1450} [Minecraft Forge] (forge-1.8-11.14.3.1450.jar) Loaded coremods (and transformers): GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 352.86' Renderer: 'GeForce GTX 980/PCIe/SSE2' Launched Version: 1.8 LWJGL: 2.9.1 OpenGL: GeForce GTX 980/PCIe/SSE2 GL version 4.5.0 NVIDIA 352.86, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [BDcraft Sounds Pack.zip, John Smith Legacy 1.8.6 v1.3.16.zip] Current Language: English (US) Profiler Position: N/A (disabled)
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
If you've installed forge then you can just extract the liteloader jar (option in installer) and place it in the mods folder. place everything in the mods folder! forge can load liteloader and optifine and it almost never goes wrong.
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@kukelekuuk00
So I have a functional Minecraft with Liteloader, Macromod and Shaders, the only missing thing is optifine, which I don't need, but it'd be nice as I get like 27 fps with shaders. -
@kukelekuuk00 everything has failed so far, I guess I'll just have to live with a low-ish frame rate if I want to have shaders then. Thanks for helping out.
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Does it still show the same crash log with kuke's current setup suggestion?-
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