1. eekelmo Builder
    Builder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Jul 19, 2012
    Messages:
    3,289
    Trophy Points:
    69,090
    Ratings:
    +7,789
    Hi guys!
    I've got shaders + liteloader + macro mod installed at the moment, I was just wondering if anyone knew how to install optifine with it,

    Thanks.
     
  2. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    May 25, 2011
    Messages:
    10,061
    Trophy Points:
    80,160
    Ratings:
    +6,925
    install optifine to a minecraft 1.8 profile, and then install liteloader to the optifine profile. Using the installers for both.
    Alternatively you could use forge and put optifine in the mods folder.
     
  3. eekelmo Builder
    Builder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Jul 19, 2012
    Messages:
    3,289
    Trophy Points:
    69,090
    Ratings:
    +7,789
    Going to try it now, will update when finished.
     
  4. eekelmo Builder
    Builder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Jul 19, 2012
    Messages:
    3,289
    Trophy Points:
    69,090
    Ratings:
    +7,789
    When I try to install optifine and macromod (And when I install them seperately) it just crashes my minecraft.
    I got a crash log when I installed macromod, shaders and liteloader together.
    Code:
    ---- Minecraft Crash Report ----
    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge
    // Everything's going to plan. No, really, that was supposed to happen.
    Time: 13/07/15 7:13 PM
    Description: Unexpected error
    java.lang.IncompatibleClassChangeError: Found class com.mumfrey.liteloader.util.Input, but interface was expected
    at net.eq2online.macros.input.InputHandlerModuleJInput.<init>(InputHandlerModuleJInput.java:90)
    at net.eq2online.macros.core.MacroModCore.initInputHandler(MacroModCore.java:365)
    at net.eq2online.macros.core.MacroModCore.onTickInGUI(MacroModCore.java:844)
    at net.eq2online.macros.LiteModMacros.onTick(LiteModMacros.java:127)
    at com.mumfrey.liteloader.core.event.HandlerList$Tickable9.onTick(HandlerList$Tickable9.java:100)
    at com.mumfrey.liteloader.client.LiteLoaderEventBrokerClient.onTick(LiteLoaderEventBrokerClient.java:406)
    at com.mumfrey.liteloader.client.CallbackProxyClient.onTick(CallbackProxyClient.java:69)
    at com.mumfrey.liteloader.core.event.EventProxy.$event00005(EventProxy.java:216)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1055)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 329312032 bytes (314 MB) / 867696640 bytes (827 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1450 3 mods loaded, 3 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJA
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJA
    FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1450.jar)
    UCHIJA
    Forge{11.14.3.1450} [Minecraft Forge] (forge-1.8-11.14.3.1450.jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 352.86' Renderer: 'GeForce GTX 980/PCIe/SSE2'
    Launched Version: 1.8
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 980/PCIe/SSE2 GL version 4.5.0 NVIDIA 352.86, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.
    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [BDcraft Sounds Pack.zip, John Smith Legacy 1.8.6 v1.3.16.zip]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
     
  5. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    May 25, 2011
    Messages:
    10,061
    Trophy Points:
    80,160
    Ratings:
    +6,925
    If you've installed forge then you can just extract the liteloader jar (option in installer) and place it in the mods folder. place everything in the mods folder! forge can load liteloader and optifine and it almost never goes wrong.
     
  6. eekelmo Builder
    Builder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Jul 19, 2012
    Messages:
    3,289
    Trophy Points:
    69,090
    Ratings:
    +7,789
    @kukelekuuk00
    So I have a functional Minecraft with Liteloader, Macromod and Shaders, the only missing thing is optifine, which I don't need, but it'd be nice as I get like 27 fps with shaders.
     
  7. eekelmo Builder
    Builder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Jul 19, 2012
    Messages:
    3,289
    Trophy Points:
    69,090
    Ratings:
    +7,789
    Alright I'll try again!
     
  8. eekelmo Builder
    Builder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Jul 19, 2012
    Messages:
    3,289
    Trophy Points:
    69,090
    Ratings:
    +7,789
    @kukelekuuk00 everything has failed so far, I guess I'll just have to live with a low-ish frame rate if I want to have shaders then. Thanks for helping out.
     
  9. 314 Irrational SuperMod, former ServerAdmin
    SuperMod EcoLegend ⛰️⛰️⛰️⛰️ Ex-President ⚒️⚒️ Prestige ⭐ VI ⭐ Premium Upgrade

    Joined:
    Apr 1, 2014
    Messages:
    7,055
    Trophy Points:
    97,160
    EcoDollars:
    $2,400,000
    Ratings:
    +4,921
    o_O

    Does it still show the same crash log with kuke's current setup suggestion?