Minecraft Username: Baccuus Brief Description: I lose hearts and try to splash a potion, it doesn't heal at all. Instructions: Go in end (no clue if this is an issue in other worlds) and lose some hearts, splash a health potion How many times did you recreate this?: 10-12 times Result: No hearts gained Expected Result: Gain hearts Evidence: I wish I could upload a video but no clue how.
@Baccuus We have splash potions blocked on ECC. Our setup looks as such: Code: #Block certain splash potions block-splash-effects: true #Which potion effects should be blocked outside of PVP. potion-effects: - "SLOW" - "SLOW_DIGGING" - "BLINDNESS" - "CONFUSION" - "WITHER" - "HUNGER" - "HARM" - "POISON" - "WEAKNESS" Perhaps @314 can elaborate more on why we did this, he probably remembers best .
The non harmful ones used to work fine even in the main world. The harmful ones only worked in end and nether but now neither work
I'm somewhat sure that this change predates me joining ECC, and I don't think I ever read an official explanation. The obvious guess based on that config comment would be to prevent 1. killing players in non-PvP areas (using Instant Damage and Wither) and 2. trolling (because otherwise you could bombard players with Mining Fatigue potions while mining/farming, among other things). Austin is right, though - I'm pretty sure positive effects used to work at some point (because you can't really troll with positive effects), and harmful (well, all) effects used to work in PvP-enabled worlds (because in those worlds their usage doesn't violate any rules).
@Baccuus @Austinnnnnn @Bobbyyyyyy @314 Should I just unblock all splash potions since we're not really a PvP server? Thoughts? Don't even know why we added this before tbh. Probably SG/PvP arenas.
My personal opinion: Restore the previous setup. - Disable negative effects (the ones you mentioned above) in all non-PvP worlds. (Absolutely mandatory.) - Enable all splash potions in any world with global PvP. (Optional, but nice.) My reasoning is that splash potions of harming are IMO far too dangerous to allow them on the main server. It's too easy to kill unsuspecting players with them, while negative status effects force you to either wait until the effect wears off, change the world, drink a milk bucket or quit and rejoin the server. But if someone intentionally threw such a potion at you, they'd probably be ready to repeat that process 10-20 times. (The problem I see with the "since we're not really a PvP server" argument is that we would theoretically become one if we gave players the ability to kill literally anyone in the main worlds.)
@Austinnnnnn Can you please test this on archive, and on main, in the wild. Let us know if the behavior is correct on archive, and if it's simply broken on our 1.13.2 main server.
Alright, so it's something with our 1.13.2 update. That makes things more clear. Thanks Will add this to our development todo list.
This should now be fixed and live on the main server. Please confirm @Baccuus @Austinnnnnn @Bobbyyyyyy All splash potions work in nether/end. All bad potions cannot be thrown in rising/mining. (Regular and lingering).