Minecraft Name: purplelegoender Suggestion: EXP is already a thing in SG, we all know that. Although, their is something that's not the same in SG as it is in actual PvP. When you kill someone in actual PvP, you get the EXP levels that they had on them. In SG, when you kill someone who had EXP, you don't get the levels from their bar that they had on them. I'm suggesting that we fix this so when you kill someone in SG, you'll get the EXP levels that they had on them in their bar. Reason: It will advance a small detail in Survival Games and better the game play for the many users who play in it. Other Information: I'm not sure if this is a bug or something that's disabled, but I'd really like to see this because it'll fix the fact that when you kill someone with EXP on their bar, you'll be able to get it instead of them dying and it just disappears. Link to this plugin/Is this a custom addition?: N/A
Given how little exp is actually involved in SG and that EXP isn't completely dropped on death... I don't think this would really have any major effect. If we're looking to make enchanting in SG more feasible then we need to add enchantment tables in enough places where 1-2 people camping won't cut off everyone else.
Not exactly, you get a part of the experience the killed player had. Quick comparison: A bottle o' enchanting awards 3-11 experience points.
I should of been more specific on the amount of EXP you get when killing another user in Pvp. Lol. Thanks 314!
There are so little people in sg that death match happens almost immediatly so there wouldn't really be a chance to use that exp anyway.