Leave it the way it is for now... Magic is what it is. Nothing you can do but monitor it and make adjustments. I do have a feeling there will be some unhappy players down the road but they will get over it. outside of that the current state seems to equate to more of the hardcore economy everyone has been complaining about. It is a grind.. Yes players with Magic have an advantage, but if you are trying to keep up with them without spending USD then you are likely going to be a tad disappointed.. I see players ranking up and getting towns just fine without magic.. Granted some are working with others like myself for a bit more help but overall things seem to be moving along for the first week. I guess many got use to the 30-60k hour where as some that have been around long enough remember when 10-20k was OP.. I mean look.. You can enchant.. Free water.. Tp... access to a 20k mining world with no pvp.. Lol.. I don’t get it. anyway.. That’s my 2 cents as always. If anything maybe look at lowering the Nether Star prices on the star items to give players more incentive to grind.. Right now the xp grind is a little out of whack.. Of course with enchanting back that could be bad.. I’m happy with the current situation myself.. I have 0 Magic items and have spent a whopping $30 usd on main in the past year.
this is where I am really. at 10-20k an hour it's 5-10 hours for mayor and another 10-20 for president. this seems fine. star tools though... shopdb is showing $1400 per star. 2200 stars for most tools. That's about $3m for a star tool, or at $15k/hr, over 200 hours. alternatively if you buy the xp on the shop it's about $300 USD, which at 7k is 2.1m. At that same 15k/hr, still 140 hours. of course I realize exp gets cheaper as time goes on, but for now... everybody wants star tools and few have them. hopefully there's something in the works for this because 100+ hours of gameplay seems pretty unreasonable for an upgrade over something you can get fairly easily in the first couple of hours.
After doing a bit more research and grinding around XP I take back what I said about allowing enchanting tables.. By having them it is also providing a XP dump to some degree which should still balance out the nether star market.. I don’t feel like it will have a major impact. My concern is with XP being much harder to come by players will not be using the enchant shop anymore… In most cases you can easy enchant a silk tool with far less then the amount needed in the shop.. This will drive XP down some. When looking at Star tools.. I look at how much XP I have to grind to obtain the Nether stars. For 2200 stars we are looking at 1.1mil XP. For a player with non magic tools who is just joining the server imagine having to kill 1.1mil mobs before you can obtain a star tool. It just seems too far out of reach… I feel like with Magic now being the new Meta and the 30% nerf to everything Star tools could be a nice “middle ground” to keep people interested if they are at a price worth the grind.. I think lowering the Nether Star cost by the 30% would be a good start.. Maybe even 50%. I have been xp grinding for the entire week with a sharp5 sword on a massive 100 spawners setup with an average time of 2-3hrs a day. I have accumulated roughly 150 Nether stars with some being purchased at 7-800 per when avail. If I continued at my pace I would be at my goal of 2200 stars in about 15 weeks… That’s with a max sword and a massive mob farm which I won’t likely have next month.. For a new player with a 1-2 spawners setup.. with a max sword.. well you can prob do the math. Now.. for the players who are saying.. Ajp… What about other goals.. Ranks.. Towns… just having fun… That’s all great if that’s what you joined an economy server for.. to each there own.. I’m here to generate as much ECD as I can.. and the only way I can do that without spending thousands of USD is to get star gear..
My take on this is that ultimately... we just needed to get with the times. We've hard reset the economy twice in the nearly seven years since mojang made enchanting easier. It's a bad look to new players when we restrict vanilla features, regardless of whether it's water behind a paywall or enchanting behind several extra hours of work. Will it affect the XP market? Yes. It is what it is, though. 100% agree, you're on track for ~250 hours to get a star tool. Insane. Honestly I think we should restore vanilla XP drops across the board. Everywhere XP was nerfed or removed, give it back. Rebalance everything else from there. If it's too easy and we need to change the XP->Nstar conversion, or the starshop prices? We can do that, later. Does this give a massive initial buff to magic tools? Yes, it will do that as well. We can always nerf magic. I think it's reasonable anyway though, because the idea of buying a top tier magic tool to access the luxury of vanilla xp gain is frankly ludicrous from the start. I think if we want to find balance we have to start at vanilla. We have to look at new players. All of the "balance" changes have ultimately been done to protect the money of people who had it at the expensive of people who didn't. Starting from nothing on ECC sucks. It's sucked for a while. It's just usually sucked for other people and not "us". We need to make it not suck.
Thanks. It may be some time before any action is taken as we also have to address the potential negatives with USD now taking on a more significant role, which I am not against.. After 10 years of gameplay on ECC I have no real complaints.. Yes.. There are going to be impacts on everything when it comes to XP. Nerfing Magic can’t always be the answer.. It can also be risky as the USD generated helps the server. There will be people who can and are willing to P2W… They are just as important even if they are the minority. Increasing the XP drop will inflate things as Magic users will likely flood the Nether Star Market, which will then likely be bought by Magic players due to the excessive ECD they are accumulating. Is that a bad thing? Maybe who knows… My biggest concern with this is that once star tools start to make a come back it will just have to be nerfed again.. Lowering the Nether Star cost of Star Tools is also not the most perfect idea either.. it could also flood the market. The reason that this may be the answer right now is because of the 30% nerf.. for the majority of players owning them we are not looking as the huge gains we saw before the reset. Maybe in the 30-60k per hour range, which with the grind needed to obtain them doesn’t seem too bad of a reward. Im my case above I noted XP gain. A Star sword isn’t going to change how much XP gained to any real impact in most situations..Same with a Star pickaxe.. or any tool for that matter. And that’s the same for all players. On Magic days they won’t be needed as Magic items are more useful. The real win here is offering all players a chance to achieve the same results over a longer period of time, which ultimately benefits the server as a whole as once established and committed they are also like to spend USD towards their goals. In the end this thread won’t do a whole lot of good as it really needs to be a suggestion. I’m sure it’s getting attention which is great. It’s only been a week or so… Let’s see what happens after the next Magic day.. That will provide some more answers. It would be nice to get some feedback from those players as well.
If SG can be discontinued with countless users putting thousands of dollars into it, then I believe Magic Tools could be discontinued as well. The question now is: How will people be compensated for their SG Kits?
"compensated" for something I (and let's be honest, most people) bought in the 2014-2016 range -- half a decade ago -- and used for years without issue seems pretty silly. like if we assume that Andrew "compensates" us at the market rate for features when we bought them, say, 10k/usd (which is generous for a lot of that time)... after you factor in the 10:1 and 100:1 conversions of the previous resets, "compensation" is reduced to $10 ECD per $1 USD. Even the max kits at that point is like, what, $20k ecd lmao -- Edit: obviously doesn't apply if you bought on city, I just don't personally know many who did
I agree with this completely. The only exception to this, that I can see, is if someone within the last couple months bought into kits. Actually, would it effect main too much if kits were just usable on here now?