Economy Discussion 6/6/2021

Discussion in 'General Discussion' started by OConner1279, Jun 6, 2021.

  1. ajp79

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    Thanks. It may be some time before any action is taken as we also have to address the potential negatives with USD now taking on a more significant role, which I am not against.. After 10 years of gameplay on ECC I have no real complaints.. Yes.. There are going to be impacts on everything when it comes to XP.

    Nerfing Magic can’t always be the answer.. It can also be risky as the USD generated helps the server. There will be people who can and are willing to P2W… They are just as important even if they are the minority.

    Increasing the XP drop will inflate things as Magic users will likely flood the Nether Star Market, which will then likely be bought by Magic players due to the excessive ECD they are accumulating. Is that a bad thing? Maybe who knows… My biggest concern with this is that once star tools start to make a come back it will just have to be nerfed again..

    Lowering the Nether Star cost of Star Tools is also not the most perfect idea either.. it could also flood the market. The reason that this may be the answer right now is because of the 30% nerf.. for the majority of players owning them we are not looking as the huge gains we saw before the reset. Maybe in the 30-60k per hour range, which with the grind needed to obtain them doesn’t seem too bad of a reward.

    Im my case above I noted XP gain. A Star sword isn’t going to change how much XP gained to any real impact in most situations..Same with a Star pickaxe.. or any tool for that matter. And that’s the same for all players. On Magic days they won’t be needed as Magic items are more useful. The real win here is offering all players a chance to achieve the same results over a longer period of time, which ultimately benefits the server as a whole as once established and committed they are also like to spend USD towards their goals.

    In the end this thread won’t do a whole lot of good as it really needs to be a suggestion. I’m sure it’s getting attention which is great. It’s only been a week or so… Let’s see what happens after the next Magic day.. That will provide some more answers. It would be nice to get some feedback from those players as well.
     
    #21 ajp79, Jun 10, 2021
    Last edited: Jun 10, 2021
  2. Flehx

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    If SG can be discontinued with countless users putting thousands of dollars into it, then I believe Magic Tools could be discontinued as well. The question now is: How will people be compensated for their SG Kits?
     
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  3. Nicit6

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    "compensated" for something I (and let's be honest, most people) bought in the 2014-2016 range -- half a decade ago -- and used for years without issue seems pretty silly.

    like if we assume that Andrew "compensates" us at the market rate for features when we bought them, say, 10k/usd (which is generous for a lot of that time)... after you factor in the 10:1 and 100:1 conversions of the previous resets, "compensation" is reduced to $10 ECD per $1 USD.

    Even the max kits at that point is like, what, $20k ecd lmao --

    Edit: obviously doesn't apply if you bought on city, I just don't personally know many who did
     
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    #23 Nicit6, Jun 18, 2021
    Last edited: Jun 18, 2021
  4. Enegek

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    I agree with this completely. The only exception to this, that I can see, is if someone within the last couple months bought into kits. Actually, would it effect main too much if kits were just usable on here now?
     
    #24 Enegek, Jun 18, 2021
    Last edited: Jun 18, 2021
  5. BellBoy

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    I am in favor of supporting the purchase of kits) it will not be superfluous)