Our spawn being on an economy server should be a useable and functional aspect of the community. For instance adding a fishing area, adding accesible crops with an increased tick speed and lock the area to builder and resident only. Make our market actually look like a market with stalls etc. Theme each portal area to look like where it leads to (end look like the end nether like nether , portal to skyblock on a floating skyblock island with a bridge leading to it ). The statues are nice I'd keep those. Add a large structure that is eye catching and really says our server is the best (a giant bank of sorts to house our enchanting / nstar casino / star tool shop perhaps. Idk spawn just needs to be more functional and have things players can actually do / utilize maybe Clar can add some permanent events that cost nstars to use instead of tokens ?
The bank could have large counters and a huge chandelier. Each bank counter could have tips for new players like "use / bank to deposit money " "use / trade to trade with other players" it could even house /warp redeem and our staff heads could be the "bankers"
spawn idea through the eyes of a new player: Spawn in on a hill that somewhat resembles your first spawn in Minecraft (trees, dirt, maybe a ravine) a pathway that looks natural to follow and slowly slopes downwards. As the new player walks forward and begins to descend they see spawn from above. As they approach they walk passed a brief tutorial area of what they'd need to know ( the grass and dirt path slowly turning into a more modernized cobble / stone signifying progression.) As they pass the tutorial the road turns into more quartz and other valuable blocks and you're met with our portals, path stretch out to our market and some fun events like a coaster etc. In the middle of this forked path lies a statue of Andrew / the spawn build team idk. Some portals that lead to nether , end , a farm for new members. Under the statues feet a fishing hole and sitting area for new members to relax. Behind the statue large "eco city craft " sign and a large nstar. The spawn surrounded by our original walls. Inside the spawn small plots to rent out for casinos / market stalls that would be showcased right in spawn for a higher rent price instead of hidden away in a market.
Add an afk rail system that runs along the walls or near the walls that slows down near vital areas and players can get out if they want or keep riding. (utilizing either water or rails like the coaster that you can only get on or off in certain areas to stop cluttering. )
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TaylorBros22 ***Ex-EcoLegend***Mayor ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
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Along with icon, I lead the project on the spawn that was halted with the change in administration. After the change happened, we were told that a new spawn “was not needed” and there were other, more important things that needed to be done. To have this suddenly started and none of the original team even be told is, quite frankly, an insult to all of us who put in a lot of work on the project.
The spawn we came up with was intended to be a simple layout, focussed around the portals to ensure players got to the place they wanted quickly - for example, the first portal you see at the current spawn is the events portal. I agree with @Nicit6 that things about it could be changed and adapted as it wasn’t quite at a point where it could be released. In terms of statistics, we didn’t have any however from the people we asked within staff and a few players (including @Leafnova) we all agreed the current spawn wasn’t fit for purpose and was confusing and disorienting.
Our plan was to get a basic structure/layout and then open it to the community to help to finesse it - Fury had a post written which was just about to be released. I don’t think we need the flags in all honesty, change has to happen at some point. I agree with all that @kenny0011 has said regarding what should be implemented - he sums up what we discussed and tried to implement well.
I want to quote Bobby’s post and set a few things straight, which, as a staff member Bobby should’ve fact checked before posting.
- I cannot speak for Icon, however I was not contacted once by the new administration about progress on the new spawn or the continuation of the project, and as far as I am aware Icon was told a new spawn was not needed.
- The new spawn was based around the lobby as the whole of the build team felt the lobby layout was a simple and easy layout for players, especially new ones, to understand and figure out where things are, as opposed to the maze that is the current spawn. To me, and the entire build team yes - it did feel like a proper spawn.
- It did have room, and still does have, room for everything within the current spawn. If you’d had bothered to check the area out you would have realised buildings had been condensed, for example the amount of items in the block shops had been reduced. We went around the entirety of our current spawn and made sure that nothing had been missed.
- I created a thread in this section regarding community discussion about the new spawn, and a thread was also posted in the Mod+ section for ideas from staff as well as a channel created specifically in the staff discord for the project. Anyone with any knowledge of project management knows it is impossible to do a project such as this with the entire community base. It’s just not feasible. You need a leader, and a select few people to make decisions based off of ideas given by the community. Again, I refer you to an earlier point where I said Fury was just about to post a News thread regarding the new spawn and for help from the community and ideas on how to improve it.
- Whilst I may disagree with the way in which things were handled previously, I do not have bad blood towards the new administration. You are making a massive generalisation in your last point which is, plain wrong. We are offended that we were not told about this, and we do not want to be cast off when the whole project was not the idea of the current administration - credit should be given to those who originally came up with the idea.
I hope that our project is built upon and made better and that the ideas we had aren’t disregarded, as I believe they are all good ideas which are intended to help and improve the QoL for new players.-
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I like the idea of putting spawn on an elevated platform that is off the ground level of the spawn towns, then building a mountain up to it... and then having the useable spawn area as a plateau. We could keep the walls and have them on the ground level and players will still be able to see the spawn town past the walls because the useable spawn area would be higher than the walls. May look a bit weird, but it works.
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I feel like ECC 2.0 should incoporate a city feel. The server name is eco-CITY-craft for a reason. I believe the spawn should welcome new and returning users around what the server name is based upon. The city feel could include sidewalks, roadways, skycrapers, gardens, and vehicles. I would reference from the YouTuber, Keralis to make this happen.
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LaggyTryHard ♛Exalted Builder♛EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
How do you plan on auditing the town of the month "applicants"? Will the staff team be going online and seeing if the build was stolen? Will there be guidelines established for these builds to win?
I've noticed that quite a few entries for build comps are stolen from online sources without credit (at least they were back during my time)- i'd assume there would be even more similar occurrences for regular towns.-
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Perhaps I'm incorrect in speaking for the community at large here but I imagine most people do not spend a large portion of time looking online for builds. Even a "stolen" build is likely "new" to the vast majority of players. And then, it's not like you get a free pass. You still have to find the resources and build the thing. I think a cool build can still be cool without being unique, and I don't see a solid why not show off cool builds.
for me at least this seems pretty similar to telling people they can't buy EcoLegend if they used someone else's tools and didn't buy their own. Did they do as much work as someone else? No.
Like I don't mean to diminish those who do build original stuff but honestly ECC as it is anyway has a lack of people who build interesting shit, original or not -- so I don't see this as taking anything away from those who build originally. -
-Current spawn is to crowded and packed with useless buildings
-make a crate opening area like other server how you go up to a physical chest and right click it with a key and it spins. Clicking /cc is boring and lame
-add a clear and direct bored of current staff-
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LaggyTryHard ♛Exalted Builder♛EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
Gathering materials- which would take a handful of days at most, is nothing in comparison in the years it takes to understand how to build these creations. A cool build can still be cool without being unique, but the guy who copy/pasted it better make sure they cite their sources. Seeing years of practice and effort being stolen online is something I would not support.
But I suppose this is off topic for the thread, feel free to forum mail ;) -
okay I said I'd put my thoughts regarding spawn towns down and here they are:
-To keep the greater spawn region inviting and active, there need to be strict activity requirements for owning a spawn town. My proposal is if you don't log into the server once in 3 months, staff reclaims the spawn town and deletes it to y=?? (whatever the surface of spawn towns ends up being).
-Towns must be kept active. No building half a build then abandoning it to sit while you either go inactive or work on other projects. Unfinished builds must have made progress say monthly (tbd) or the town gets reclaimed by staff. For plot towns, you have to be adding/removing players weekly or you get yeeted. Finished farm towns are exempt from this. Unfinished farm towns fall under unfinished builds.
-Towns must serve a greater purpose to the server, meaning they provide players either something aesthetically pleasing, useful, or improve player retention. They also cannot serve to provide profit to a single player or a small group of elite players. This exists to say, essentially, no prestige shops.
-Towns may not be sold for profit. In the event a player no longer wishes to be the owner of spawn town, the town is to be returned to staff to be reallocated to another user who wishes to either continue the project or start a new project. (the new owner should have the option to have the town cleared if they choose so)
These proposed rules, while very strict, serve to keep the spawn region from falling into the same trap that the current spawn regions fell into, where we have a large number of spawn towns with no builds or horrifically ugly half finished builds. Having a spawn town should be a privilege and not a given. We proved that when my spawn town was claimed instantly when I got yeeted from the server, but that has been enforced extremely inconsistently and with no publicly available rubric.
Regarding the layout of spawn towns, I heavily support Clar's proposal:
This layout assures equal access to all spawn towns such that even back row towns have accessibility. Since spawn towns will be handed out with much greater care this time around, players at the back should have incentive to provide a great town for the server.-
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Videowiz92 YesMythic ⚔️ I ⚔️ ECC Benefactor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ X ⭐⭐ Gameplay Architect Premium Upgrade
In my opinion, walls can go or just update the flags/materials used to make the walls. I think adjacent towns next to spawn should have some extra space overlapping the pathways next to the walls to be able to utilize the space and transition any look into their town (similar to how wallstreet on MainEast created a railway system.) Definitely make it so spawn towns have strict requirements so we don't end up with empty land like in MainNorth and MainEast. Towns should be handed out not to the most rich but rather those that actually intend on having plans to make good builds to help the spawn area look good.
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Like, no prestige shops but farms are okay? Not sure I understand the difference from a "community" standpoint unless the farms give free perms (and in that case would a 0 margin prestige shop be allowed?).
Not sure it encourages people to build when like, if they go slightly inactive they effectively will be stripped of any control of their town since they can't official hand it off to a successor. -
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I don’t own a spawn town, but I feel like restricting the sale of them from one person to another vastly reduces their value and may cost some of the interest people have in them. Not to say that people get them just to sell them, but if someone is going inactive they may wish to sell their Spawntown to someone more active, who will continue to develop and improve it with warps, portals, pvp areas. -
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I mean, awarding towns to people who have no financial stake in it entirely at staff discretion seems like it will go over really poorly the first time somebody who doesn't like the administration isn't awarded a town for whatever reason. -
moshebroder1 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
Hey, was looking at old spawn, totally agreed about it being dead and boring. I think you could change that up in multiple ways. For example, on a certain server(I'm not sure if I would be banned for advertising if I said the server name), the lobby has multiple fun things, including a modded trampoline, etc. Also, I'm not sure what mod this is, but I've seen people make an armor statue and a jukebox start to play music and make a dance floor which was pretty cool, if you could do that in the spawn that would be cool. Also, I totally agree with @nicomacd, that there should be a tutorial roller coaster. When I just joined the server I wanted to know what to do, but I just didn't want to do the whole tutorial. It would be a great first impression and a great way to get people to learn about the server if there was an optional tutorial roller coaster. There could potentially be a small reward (precious materials/ECD) for doing the ride for the first time. I hope you take my ideas into consideration. :)
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Like the fact of the matter is that we want stuff built on them and we'd like them to look good. That requires money.
You aren't going to get stuff built in a timely manner if the towns go to people more interesting in setting themselves up economically than building, and if people can't afford to build without setting themselves up economically, well, that's a problem.-
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If I'm being blunt, Town of the Month was a hot mess. In concept, it was a great idea, promote building and reward those who take the time to build incredible things. Hell, I was the third (and ultimately last) person to get it.
But, but, butttttttt,
here's my issue with TotM going forward:
If there is any sort of reward in terms of monetary value, people are going to complain if the builds are "stolen"
If there is no reward, nobody is going to want to participate. -
ClarinetPhoenix She does what she wants.Owner Events Manager ECC Sponsor Mayor ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ IX ⭐ Gameplay Architect Premium Upgrade Wiki Leader
I'd like to thank everyone who has taken the time to post actual input and ideas regarding the spawn build. We hope to hear more from you as the project progresses.
After bothering Andrew to get some stuff set up on the Lobby to make things easier, we will now begin working on the spawn and city area project!
As posted on Discord news, if you are interested in joining the build team, feel free to forum PM me.
As of now we will begin with hashing out a plan and working on some concepts for a starting point. I'll post progress/concepts here regularly for comments/opinions.
Onward! :)-
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