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TheBuckeye11 MayorMayor ⛰️⛰️ Ex-President ⚒️⚒️
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The current trade signs are also quite laggy, if I'm not mistaken. I think that would always be the case but if a new plugin would help to change that, it could be incredibly beneficial. It would also allow for the addition of more things than what is basic to Minecraft, like the McMMO brewable potions that are not currently supported by trade signs, and thus incredibly difficult to sell.
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TheBuckeye11 MayorMayor ⛰️⛰️ Ex-President ⚒️⚒️
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
Bump.
While 1.10 didn't break trade signs, it's bound to happen in any of the following updates.
No, no chestshop. chestshop is terrible. This suggestion is about a custom signshop plugin. That that does NOT use chests.-
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I love trade signs tho :( they arent that hard to read?
its basically
[trade]
what goes in
what comes out
but +1 bc id like to sell enchanted stuff -
kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium UpgradeThey are not hard to read when you already understand how they work. The problem here is that you can't understand them at first glance. That makes tradesigns a complete failure in terms of usability.
If an average person can't understand it without prior explanation, then it's poor design. The only exceptions are things that simply cannot be made intuitive, in which case, there should be a proper tutorial.-
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Been looking into this. How would you serialize an item? It's got so much metadata that I've yet to figure a way to do this (Attempting to use a database to record all information. Instead of using a "flatfile" approach
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgradesave it in the database as yaml and use bukkit's serialization.
This even goes as far as saving NBT values.Code:public static String SerializeIntoYamlString( ItemStack stack ) { if ( stack == null ) { return ""; } YamlConfiguration configuration = new YamlConfiguration(); configuration.set( "i", stack.serialize() ); return configuration.saveToString(); } public static ItemStack DeserializeFromYamlString( String yaml ) { if ( yaml == null ) { return null; } YamlConfiguration configuration = new YamlConfiguration(); try { configuration.loadFromString( yaml ); } catch ( InvalidConfigurationException e ) { e.printStackTrace(); } if ( !configuration.isConfigurationSection( "i" ) ) { return null; } Map<String, Object> map = configuration.getConfigurationSection( "i" ).getValues( true ); if ( map == null ) { return null; } return ItemStack.deserialize( map ); }-
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
bump
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Yes, please! Chestshops are by far much better than trade signs because of the fact that you can buy and sell on the exact same sign! That, and it's SO much easier to read.
What's so bad about chestshops? Nothing wrong with them, and it's much more Newbie-friendly because of its easy-to-read format.
I think I already +1'd this, let me double check. -
kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium UpgradeThe bad part about chest shops is that it relies on chests, which comes with the unique problems chests have, it also requires more space.. directly beneath the sign.. it's terrible.
Chestshop also takes money from your balance, it's not updated, you have to fill up chests with junk to make sure you don't buy too many items, etc, etc. It's so shitty.-
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I agree, also the main thing i hate about chest shops is the fact that it automatically puts and takes money from your balance, where as trade signs you can collect from the sign. Its helpful because you can keep track of what actually sells, and i like to know how much money my shop is making without keeping track of my balance before and after i log on to the server.
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
bump. Still no news on anything related to the sign shop plugin.
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Expipiplusone BuilderBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgradewhich problems are you referring to?
I was like "wait, don't trade signs take money from your balance as well?", but then I realized that maybe you mean that chestshops, unlike trade signs (which take money from you balance when you create them), take money from your balance whenever users interact with them. Did I interpret correctly? If so, this leads to a huge NO to chestshops from me. But I'm still curious to know which problems you were referring to when talking about chests in general. -
Exactly.
You need additional space for the chest.
If you want to buy a specific amount of an item, you can't do it by limiting the sign's funds (see above), but you need to fill the exact amount of slots in the chest with other materials because chest shops will buy items until they run out of space.-
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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