1. Grimm123 Builder
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    Minecraft Name:
    Grimm123

    Suggestion:
    Bring a new PVP server or world for the ECC community to enjoy.

    Reason:
    ECC is to slow going and to repetitive. I strongly believe that a new game will bring both
    competitive game play, new users and new donation features to the server.

    Conquest;
    - 5 Nations. (Nation leaders will be person with best score in that nation) Teams should not be fixed to a user to avoid clicking) should be able to pick what team your on when you go in each time)
    - 3 Neutral trade cities. (large reward for capturing and controlling) These cities will be fought over constantly for money)

    -Nation; Each nation will have 3 villages, 2 farms, 2 watch towers, and a fortress.
    - Villages can be captured and controlled by an enemy force. (Medium reward for capturing but none for controlling)
    - Farms can be used to gather wheat or buy at signs for food and animals. ( Medium reward for capturing but none for controlling)
    -Watch towers will be used as a place for nation members to fall back and defend themselves if their getting attacked by enemies (not able capture, however you can camp rather easily)
    -Fortress; The fortress will be each nations fixed point on the map. a fortified castle with moats draw bridge and gate. peek holes and towers for archers. the fortress is also location to that nations shops and /spawn command.

    Each of the areas that you may capture there will have a flag in the middle, like a courtyard. you would run up next to it and the hard point would slowly capture.

    The point system will count on how many kills, captures and how long you have a claim in the capturing of a town or city.

    Currency should be given as rewards and for selling items to shops. Bounties would be a good way to get money as well. there should be a variety of shops in next fortress from food to weapons and armor and tools.

    Far as storage is concerned I think rooms should be up for rent. a place with say 2 d chests locked, a crafting table a bed and a torch. Like a personal chamber for each player to have in the fortress and the villages.

    Now considering donations are what keeps ecc moving I have thought up a list of features I think might break the creative ice. disabling items carried over to this world would broaden the variety.
    Free Default kit ideas:
    1. (Scout; leather chest, legs, bow and 16 arrows, stone sword and 8 pork chop)

    Donation kit ideas:
    Survivor kits:
    1. (Survivor kit: leather chest, legs, boots, and helm, stone sword, 8 bread)
    2. (Survivor kit+: iron chest. legs, leather boots, helm, stone sword, 8 pork chop)
    3. (Survivor kit++: , Iron chest(thorns 1) iron legs, boots, chain helm, iron sword(knock back 1), 16 pork chop)

    Element survivor features:
    1. (Water kit: leather helm(aqua breathing), fishing pole, boat)
    2. (Lava kit: no fire damage, and fire charges)
    3. (Wind Walker: leather boots(feather falling 2 ), jump boost potion, and speed 1 pot)

    Calvary kits:
    1. (Light Horsemen; horse egg. leather chest and legs, stone sword)
    2. (Watchmen; horse egg, chain chest, leather helm and legs, bow with 32 arrows)
    3. (Watchmen+; horse egg, iron chest, chain helm leather legs bow with 32 arrows, health pot)
    4. (Knight; horse egg, full iron, iron sword(sharp 1), health pot)

    Bow kits:
    1. (Scout+; chain helm, leather chest, legs, bow and 32 arrows, stone sword and 8 pork chop)
    2. (Hunter: full leather, chain helm, bow(power 1) 32 arrows, 4 bones, 8 pork chop)
    3. (Hunter+; full leather, chain helm, bow(power 1, infinite 1) 8 bones, wolf egg, 16 pork chop)
    4. (Archer; chain chest and helm, leather legs and boots, bow(infinite 1) health pot, 8 pork chop)
    5: (Archer+; chain chest and helm, leather legs and boots, bow(infinite 1, power 1) health pot, speed pot, 8 pork chop)
    6: (Archer++;chain chest and helm, leather legs and boots, bow(infinite 1, power 1, flame 1) health pot,speed pot, night-vision potion, 8 pork chop)
    7. (sniper; leather chest, legs and boots, chain helm, bow(power 1,knock back 1,infinite), ender pearl, 16 pork chop)

    OP kits:
    1. (Spy; invisible pot, health pot, speed pot, stone sword, 8 pork chop)
    2. (Spy+; invisible pot, health pot 2, speed pot, stone sword, 8 pork chop)
    3. (Spy++; invisible pot, health pot 2, speed pot 2, iron sword, 8 pork chop)
    4. (Berserk; strength pot, instant health pot, speed pot, stone sword, 8 pork chop)
    5. (Berserk+; strength pot, instant health pot, speed pot 2, stone sword, 8 pork chop)
    6. (Berserk++; leather chest, strength pot, instant health pot, speed pot 2, stone sword 8 pork chop)

    Melee kit ideas:
    1. (Soldier; iron chest, legs. boots, chain helm, stone sword, 8 pork chops)
    2. (Soldier+; iron chest, legs. boots, helm, stone sword(sharpness 1), 8 pork chops)
    3. (Soldier++; iron chest, legs. boots, helm, iron sword(sharpness 1), 8 pork chops)
    4. (Juggernaut; full iron. (Protection 2 on chest and legs) stone sword(knock back 1) 8 pork chops)

    Fun kit ideas:
    1. (Caveman; leather legs and boots, enchanted bone (knock back 1), 8 pork chop)
    2. (Crazy Joe; speed pot, strength pot, leather boots, Stick(knock back 1,power/sharpness 1, 8 pork chops)
    3. (Mega Man; full leather(dyed blue), bow(infinite,knock back 1) 16 fire charges, 8 pork chop)
    4. (Crop Duster; speed pot, splash damage pots, wooden sword, 8 pork chop,
    5. (Ninja; leather chest, iron sword(sharpness 1), 4 ender pearl, 8 pork chop)
    6. (Flaming horsemen; horse egg, bow(flame 1) 64 arrows, leather chest(thorns 1), leather legs)
    7. (The logger; leather chest(protection 2) stone axe (knock back 1,power 1) health pot)

    There will of course be default kits to play with you will not have to donate for.
    1. (Archer; Full leather, bow and 32 arrows, 8 pork chop)
    2. (Warrior; iron chest, chain helm and legs, leather boots, stone sword, 8 pork chop)
    3. (Horsemen; full leather, horse egg, stone sword)

    So here is what we have. An ever changing map with 5 warring nations, all fighting for control of the most land and biggest purse. I think this will be an exciting game to play after long hours of farming and building.
     
    • Winner x 7
    • Like x 1
    • Agree x 1
    • List
    #1 Grimm123, Apr 24, 2014
    Last edited: Apr 24, 2014
  2. pat2100 Builder
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    Seems fun! +1
     
  3. FreshSigh Builder
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    I love it!
     
  4. DeenoTwelve Resident
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    This seems awesome! Can't wait to play on this if it goes through! :)
     
  5. Grimm123 Builder
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    I know, Its gunna be great :D
     
  6. Twinsfan5 Builder
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  7. rainbowmaster12 Builder
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    seems coolio doolio ultra to the max so gnarly
     
  8. xHarambae President
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  9. Grimm123 Builder
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    +1
     
  10. Monkeyz505 Builder
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    +1
    Sounds really fun.
     
  11. Gernen Prime Minister
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    Any specific plugin? I don't think the developers will work on this..
     
  12. Grimm123 Builder
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    bridges and gate and that stuff we alrdy have. i would suggest some kits plugin and something for the hard point capture.
    there might be a plugin for the nations but i think if we got creative we may find away around that
     
  13. Grimm123 Builder
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    magic could be something cool to bring to this also.
    theres alot of plugins for spells
     
  14. jhebert2012 Builder
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    I think this is more or less for a user-hosted competition, not for the server, anyways seems fun(ish)
     
  15. JokerBoss99 Builder
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    *looks at future plans portal*
     
  16. Monkeyz505 Builder
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    One problem with a lot of plug-ins is it takes slower computers to deal with all of the plug-ins. I used to have about 40 FPS, now I get about 30 FPS, and I made sure not to download useless things.
     
  17. Grimm123 Builder
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    This is a fair point, but people will lag either way. They always do.
     
    #17 Grimm123, Apr 25, 2014
    Last edited: Apr 25, 2014
  18. Grimm123 Builder
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    I disagree
     
  19. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    plugins do not affect clientside performance, blocks, items, players, etc do. (more things to render = more lag) Signs are a big cause of clientside lag, also redstone.
     
  20. Monkeyz505 Builder
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    Well, over the time I've played on ECC, I've slowly lost FPS. Might also be due to the fact that more worlds must be generated.