The main issue I have with kits is that it's unbalanced. some kits are vastly more powerful than others. (looking at you, buffer)
I've multiple ideas, they all work together, but they can easily be done separately. So if you have a problem with a specific idea then you should mention that, and not shoot the whole suggestion down.
Now.. let's start by explaining the current situation.
We have these kits:
The attack kits each have 2 or more weapons in it, all the kits can be used at once, and kits like buffer and spy have some major game breaking flaws in them.Code:CompleteControl: 1 Punch I Power I Flame I Unbreaking I bow 1 Sharpness I Knockback I Unbreaking I Fire Aspect I wooden sword ElementalPunch: 1 Fire Aspect II wooden sword 1 Flame II bow 1 Knockback II Stone Sword 1 Punch II Bow StayAndFight: 1 Unbreaking III Stone Sword 1 Unbreaking III Bow 1 Infinity I Bow MakeItQuick: 1 Sharpness II Knockback I Stone Sword 1 Power III Bow PerfectFit: 1 Respiration III Unbreaking II Leather cap 1 Thorns III Unbreaking II Leather Tunic 1 Protection II Leather Pants 1 Feather Falling III Unbreaking III Leater Boots ElementalAwareness: 1 Blast Protection IV Leather Cap 1 Projectile Protection IV Leather Tunic 1 Fire Protection IV Leather Pants 1 Thorns I Iron Boots 1 Feather Falling IV Unbreaking II Depth Strider II Gold boots Scavenger: 2 Flint And Steels 32 Arrows 2 Mushroom stews 32 Snowballs 3 Milk buckets 1 Fishing Rod Hunter: 1 Compass Adventure: 6 Cooked Chicken 6 Cooked Beef 6 Grilled Pork 6 Pumpkin Pie Spy: 1 Potion of Nightvision 1 Potion of Invisibility (180 seconds) Grenadier: 2 Splash potions of poison 2 Splash potions of harming 2 Splash potions of slowness 2 Splash potions of weakness Buffer: 2 Splash Potions of Regeneration II 2 Splash Potions of Healing II 1 Potion of Strength (90 seconds) 1 Potion of Swiftness II
Which brings me to my ideas:
The ideas are:Code:------------- Attack Kits / Limit: 1 per match ------------- Control: 1 Sharpness I Knockback I Unbreaking I Fire Aspect I wooden sword Elemental: 1 Fire Aspect II wooden sword Punch: 1 Knockback II Stone Sword Infinity: 1 Infinity I Bow Quick: 1 Sharpness II Stone Sword -------------- Support Kits / Limit: 2 per match -------------- PerfectFit: 1 Respiration III Unbreaking II Leather cap 1 Thorns III Unbreaking II Leather Tunic 1 Protection II Leather Pants 1 Feather Falling III Unbreaking III Leater Boots ElementalAwareness: 1 Blast Protection IV Leather Cap 1 Projectile Protection IV Leather Tunic 1 Fire Protection IV Leather Pants 1 Thorns I Iron Boots 1 Feather Falling IV Unbreaking II Depth Strider II Gold boots Scavenger: 2 Flint And Steels 32 Arrows 2 Mushroom stews 32 Snowballs 3 Milk buckets 1 Fishing Rod Hunter: 1 Compass Adventure: 6 Cooked Chicken 6 Cooked Beef 6 Grilled Pork 6 Pumpkin Pie Spy: 1 Potion of Nightvision 2 Potion of Invisibility (30 seconds) Grenadier: 2 Splash potions of poison 2 Splash potions of harming 2 Splash potions of slowness 2 Splash potions of weakness Buffer: 2 Splash Potions of Regeneration II 2 Splash Potions of Healing I Power: 2 Potion of Strength (30 seconds) 1 Potion of Swiftness II
The support kits, aside from spy and buffer/power, were already balanced enough.
- Limit kits to 1 attack kit and 2 support kits per Match.
- Reduce the potions of Strength and invisibility to 30 seconds, but give 2 of the potions instead. This forces people to act quickly and think before they act. Recklessly using items will not be rewarded.
- Nerf Splash potions of Healing II to Healing I in Buffer
- Split buffer into kit Buffer and kit Power.
- Split ElementalPunch into Elemental and Punch.
- Remove all bows except the Infinity I bow from the attack kits.
To address some problems that come with adopting this suggestion:
- The split kits will become separate features, but people who already had the features should get them for free. They paid for it, they should get them.
- The kit limits means people with ++ kits don't have that big of an advantage for having many ++ kits. This advantage can be regained by increasing the cooldowns of the other versions of the kits. 45 minutes for the default, and 15 minutes for the + kits. (games should take like 5-10 minutes, so it should be good)
If you notice any other issues with the suggestion, just point them out and I'll try to address them.
And I know it's far from a perfect solution and I can't please everyone. I'm not trying to go against kits this time, I just want to make the game enjoyable again. Kits or not.
?
What are your top 3 ideas?
-
Limit kits to 1 attack kit and 2 support kits per Match.
34.8% -
Reduce the potions of Strength and invisibility to 30 seconds, but give 2 of the potions instead.
26.1% -
Nerf Splash potions of Healing II to Healing I in Buffer
13.0% -
Split buffer into kit Buffer and kit Power.
17.4% -
Split ElementalPunch into Elemental and Punch.
4.3% -
Remove all bows except the Infinity I bow from the attack kits.
10.9% -
I like all the ideas!
32.6% -
I don't like any of the ideas.
30.4%
Multiple votes are allowed.
Thread Tools
Thread Tools
Page 1 of 3
-
kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
-
-1 people pay for things because they like how they are and if somone pays for kits why limit them to what they can use.
I already hate our sg because it's lacking so much more than others out there downgrading it even more and people won't even bother with it.
Though I do agree that if a kit is split up people should get both halves I also like your potions for 30 seconds thing. But making you only be able to use 1 of each type of kit ehhhhh it's iffy-
Agree x 1 - List
-
-
-1.
Buffer was nerfed already. The last thing we need is kits requiring skill and sense.
Do you really think I bought kits to use them sensibly? I bought them because I'm lazy. I do not want to put any effort in a game if I paid to not.-
Potato x 3 -
Agree x 1 -
Optimistic x 1 - List
-
-
a18greek18 Former EcoLeaderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
- Joined:
- Jun 19, 2012
- Messages:
- 2,412
- Trophy Points:
- 53,260
- Gender:
- Male
- EcoDollars:
- $52,000
- Ratings:
- +1,400
-1 Buffer was already nerfed to what it originally was. No need to nerf kits once again. Don't get me wrong. I love no-kit games, but kits shouldn't change for the foreseeable future.
-
I find that the regen pots are so ridiculous. Player 1 lands 4 hits on Player 2. Player 2 runs away and uses a regen pot and returns to kill Player 1. Player 2 basically wins. Nerf the regen pots. I like the idea of 2 strength pots for 30 seconds, but andrew already lowered it from 3 minutes to 1 and 1/2 minutes. I'm on fence about the other ideas.
-
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
-
Monkeyz505 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
- Joined:
- Feb 11, 2013
- Messages:
- 1,730
- Trophy Points:
- 36,140
- Gender:
- Male
- EcoDollars:
- $0
- Ratings:
- +512
The main problem is there are others like stoler (no offense, man) who buy kits purely because they have no skill and/or are too lazy to try. They'll throw a huge fit, and things will never happen. So, if any of this happens, it would be a miracle.
What I like most about this suggestion, is the limiting the kits. It indirectly nerfs the kits, and creates diversity in the kit users. I really hope this is taken under consideration, because something needs to be done to fix the mess that is SG.
I would, however, like to point out that you forgot /kit vsg. Maybe, along with /kit adventure, have a third kit thing that has both of those in it, and you can use those two as well? A Hunger Kit class?-
Agree x 1 -
Winner x 1 - List
-
Sure, if you want to miss out on the great recruitment opportunity Survival Games creates, involving a mass joining of new PVPers that could revive PVP, please, take the stance of "I bought it like diz i want to keep it like diz!!" Continue being self-minded and ignore the great benefits the popular minigame SG can bring to the server- money in donations, people, etc.
The issue with kits and SG is not their simple existence, but that it involves rage- inducing and very unbalanced gameplay with sometimes overpowered kits. If there was a system in which people were inspired to stay and work up money rather than ragequit and find another server immediately, it would be beneficial for the server as a whole. Start broadening your horizons people.-
Agree x 1 -
Winner x 1 - List
-
-
monsterwarrior88 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
-1 i do miss when there was almost no one who had kits and every game was played fair but many people bought the kits how they were because they wanted to have an advantage over the others that would make it a lot easier to win the game but to make the advantage not as good by changing the kits from how those buyers thought they would always be would just be unfair to the people who payed good money for them ik that people without kits always rage about it heres a tip if you hate it don't play it theres lots of other fun stuff to do on ECC this server is not meant to be all about a dumb mini game get over yourself its an economy server not a pvp server.
-
Potato x 1 - List
-
-
I rarely play sg and have no skill at all. I have finally bought most features I really wanted and am just now considering buying kits as both a way to support the server and earn massive, easy wealth from being able to play pvp instead of working so hard at mining and farming.
Not only do I do not want to see anything nerfed, I am looking forward to seeing better and even more powerful kits so that there is no chance that I can lose. -
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade"I am looking forward to seeing better and even more powerful kits so that there is no chance that I can lose." SG kits were never meant to make you win with little effort or hard work. They were meant to add to your skill. ECC is a hardcore economy server, where you must develop skill and experience to make money. Having a kit that wins everything takes away from the hardcore economy aspect as well as chasing away players from the server.
If anything, kits being op are killing SG driving players away from SG and the server. The next thing you know, the only people who play SG are gonna be kitters, making SG kits not as worth it as they were. -
matrix_rep Runner Up in BB20Mythic ⚔️ I ⚔️ ECC Sponsor Resident ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ XI ⭐⭐ Premium Upgrade
-
Im_Dino_Mite Just Some DudeBuilder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
-1 why not just kit free games... Kits are enabled when you join a game why not just add 1 arena kit free and watch that have a nice chunk of players
-
Agree x 2 - List
-
-
Oh my, I am surprised you even said these words - Here comes the $#!%storm from the kitters of why this is so unfair because everyone who does not have kits will not be their easy prey/money anymore.
Kit players are not happy only playing with other kit players from what I have seen - that would require skill to make money.-
Like x 1 -
Agree x 1 - List
-
-
Im_Dino_Mite Just Some DudeBuilder ⛰️ Ex-President ⚒️⚒️ Premium UpgradeLet them at the end of the day anything they paid for they also agreed to the terms that purchases are subject to be changed/removed. So one arena out of five with no kits should hardly affect gameplay considering if that games on most players wouldn't want to wait to play. As well as they have no say it won't affect their gameplay they can still kit against others, as players will still play normal arenas
-
kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgradeas much as I'd love a dedicated no-kit arena. At the moment there aren't enough SG players to even fill 1 arena, let alone multiple.
Page 1 of 3