?

What kind of percentage would be preferable?

  1. 10% nothing, 18% rest

    3.2%
  2. Nether mobs 25%, normal mobs 20%, nether mining 20%, normal mining 15%, fishing 15%, and nothing 5%

    58.1%
  3. 25% nothing, 15% rest.

    32.3%
  4. Other, please comment.

    6.5%
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  1. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    After seeing the EXP prices drop back to 850 I got an idea.
    What if, on every server restart it would randomly decide on what would give experience.
    The things it could decide from are Nether mobs, Nether mining, normal mobs, normal mining, fishing, and nothing.

    6 different things, which are almost equally divided, (nothing should have a lower chance)
    Let's say..
    10% nothing, 18% for the rest
    Or if you want one thing to happen more often than the other.
    Let's say you want Nether mobs to be 25%, normal mobs 20%, nether mining 20%, normal mining 15%, fishing 15% and nothing 5%
    Or if you want to go crazy, 25% nothing, 15% for the rest. Making exp hard to get.


    Basically, make gathering experience something that takes effort and dedication, not standing still at a spawner. Also make experience gain more sporadic, of course, there would be no way of telling what gives experience until someone tests it all to find out.
    Hopefully this will make the experience market lively again in the long run, because right now the supply is huge, and the demand not so much.
     
  2. AgentHare Builder
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    +1

    Good idea and I just want mining exp back ;-;
     
  3. TdoggTL Builder
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    Nice idea.
     
  4. Harryhaz1 RIP Lava sponge.
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    +1! i'd love to see this!
     
  5. 00abadir Builder
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  6. sinder33 Builder
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    1+ love this idea , we need exp price up!
     
    #6 sinder33, Nov 29, 2013
    Last edited: Nov 29, 2013
  7. Aqqel Guest

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    I like the idea a lot. However, I think it would become very "untraditional" and annoying. I do like this thought though. +0.5
     
  8. OnSceneReporter №§ℛ
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    Kuke. I sort of like your idea, and though I don't really pay much attention to the exp market, I think you may have indicated something more important.

    Demand.

    Obviously we don't have a way to chart this because we don't have enough tools and data, but if the demand is below a certain threshold, it may not matter much what you do to the supply besides severely reducing it.

    I don't know what could be done to increase purchase demand. We really need more things that need exp... minecraft doesn't really supply much else... and I don't know what a server mod could offer that would not require the users to use a mod as well (which would hinder new users from joining with ease). ...

    What if the required exp for enchantments and combinations were increased? Or, I remember in WoW that some trade materials could only be made so often because of a global cooldown... perhaps after Z number of exp used by a user, enchantments and combinations require even more exp.

    As for supply, you could create a bell curve system, where a user can start earning exp at rate X in a server cycle. And as exp is earned, the earning rate decreases through the server cycle for all forms of exp gain. If gain > 825, then X=X*.75, and so on. This way, it may only be economical for a user to earn say, Y exp a day before it slows to a crawl.
     
  9. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    I was more thinking of something along the lines of the nstar shop, but with insane amounts of experience. But, it would have to be different than the things sold in nstar shop, and it has to be something people really want. I haven't quite figured out what is both not in the nstar shop and something people want and they can't get anywhere else. We wouldn't want the exp prices bound to any server-set price.
     
  10. OnSceneReporter №§ℛ
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    Stop server sale of exp.
    If you do that, you need something to replace server offering of exp.
    This idea has floated around before -- but make another pvp game mode where participants can get small amounts of exp for defeating mobs, or get exp for defeating other players. This way exp totally needs to be worked for in some fashion, and the price of 'exp shop' items is now independent, and the server still provides a fun way to get exp.

    I'm thinking of what could be an item that people would want to buy from a 'Exp Shop'...
    A lot of people enjoy fly... What about a pair of shoes, or a hand item, that allows temporary flight, and once it is first used, a countdown begins till the item's expiration?

    What about warp signs, or perhaps some kind of sign that moves people across a distance? Doesn't need to be an alternative to portals, maybe it may only work within a certain radius... work out the rules and logistics surrounding this later... i'm just throwing out ideas that I wish were on server..

    Or even an expendable item that uses tp+ functions for a distance?

    A sign that acts like a piston, but is not a piston item? I think someone told me that pistons and hoppers and such things caused lag... could a sign take their place?

    What about a block that is like bedrock, so that non-town member people can't destroy it, but it can be destroyed by those who have perms to a town -- this way, say if I wanted to protect a horse, I can use a 1 block thick enclousre, and not fear non-town ppl from breaking in and quickly clicking with a lead, or using tp+ to jump inside at a cursor point.
     
  11. OnSceneReporter №§ℛ
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    idk how many users have used up all their 16 town buys and claims,

    but what about a very expensive town establishment or claim with exp? and if you get a town made with this stuff, the only way to get features, would be to use exp as well.
     
  12. Pab_Jr Former Staff Member
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    I like it
     
  13. Lee1104 Builder
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    Looks like the EXP prices are rising back up slowly.
     
  14. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    At some point this spawner destroying thing will die off, likely after a couple of world resets. And the prices will go down again. Although I'm not entirely certain, who knows, maybe people will continue.
     
  15. Nicit6 N6
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    I can think of a few things. One would be spawn eggs for things other than horses or villagers. Regardless of whether they can be used, people will want to collect them. Unobtainable ebooks that can't be used, for the same reason. If there's some way to do it, add a "Wizard/Witch" or "Sorcerer" forum medal that costs not just an insane about of exp, but a ludicrous amount.
     
  16. Intellectualist Builder
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    Kuke rarely makes a suggestion, but when he does, it's usually good.

    I think this is an extremely creative and intelligently thought out way of increasing Exp price. Bravo Kuke. Kudos to you.

    I entirely agree with this suggestion.
     
  17. dork1877 Builder
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  18. JokerBoss99 Builder
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    Agreed, builders CANNOT get exp easily without wasting hours setting up a spawner and then risking someone break it to place water.
    I would love to see this +1
     
    #18 JokerBoss99, Dec 9, 2013
    Last edited: Dec 9, 2013
  19. _TANSTAAFL EcoLegend
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    I want to wait more time to see what happens with the exp market after 1 or 2 more resets. I think the price is still volatile because of all the exp that was stored before the mining changes.
     
  20. dork1877 Builder
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    Agreed
     
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