1. strongpelt ~*Alaskan Sponsor*~
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    Pretty much the title. I'm suggesting to raise the block shops price when it comes to colored items (wool, concrete, terracotta, clay ect)

    Why? Because its capping the market. If you look at the player market shops are pretty much all selling for the same price as the block shop. As a shop owner Its rather annoying having the market capped so low when it comes to colors as colors are a resource that many people seek out.

    Suggested prices would be quadruple what they are now.
    Example: Wool for 8$ instead of 2$.
    Give shop owners some wiggle room here.

    I know many shops that just buy from blockshop to stock their shop at the same price simply to have it there for people, but that method isn't really helping the economy at all.
     
  2. AdmiralD IsleTradingCo
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    The only down side that I see to this is sell price to server also has to change. This could be a problem, especially if a mesa biome ever shows up again in the mining world (not happened in quite a while it seems).
     
  3. stoler202 Builder
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    -1, certain color blocks are very hard to get. For example, my long time favourite, cyan stained hardened clay. And I think capping the market is a good thing, because else players would see an open door to ridiculous prices.
     
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    whys it have to change?
     
  5. LJKAzrael Freelancer | Ikigai
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    +1 Why would I even waste my time buying from a shop? I can get infinite amounts at $2 per for most blocks.
     
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    There'd still be a cap. just a higher one. There's no point in having shops sell colored items if they are selling for the same price the blockshop sells for. Shop owners don't try to sell at the cap point, however with color's theres really not much room to lower it. The cap would be there, and it wouldn't even be as high as quartz. Shops will find a balance for the price, and that balance would be one where people bought at.

    ^ That's my thoughts exactly.
     
  7. rockboy2000 Mayor
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    +1, at current server shop prices no one is incentivised to source coloured blocks anywhere else, increasing the server shop price would encourage player-to-player transactions
     
  8. Nicit6 N6
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    Even as a shop owner, I don't think this would be hugely beneficial.

    Just my two cents here but I think impacting the player market on these kinds of items is worth the trade off to make colored items more available to all players. I'd hate to see good builders priced out of building with the colors they wanted.

    If we want to worry about shops there's a lot of other blocks we can start on first anyway... lots of the basic minecraft blocks that are easy to produce are underpriced in the spawnshop in my opinion and we could do a lot before taking colors out of people's hands.
     
  9. steveshizzle Resident
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    The problem with this is that the supply of colored blocks in the player market, at least in respect to concrete and wool, is incredibly finite, and if you're like me and you like building with these materials, you're going to need a lot of it. These materials aren't easy to get and the demand for them is pretty high. What happens when the player market runs out? We'll be stuck paying 4x what we were before.

    -1. This will be great for shop owners for a short time and then will almost immediately hurt consumers by a lot
     
  10. LaggyTryHard ♛Exalted Builder♛
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    From what I've heard over the years earning money was unbelievable easy a few years ago. And prices were at all time lows. Now it's the opposite with prices skyrocketing and earning money getting harder (prices of wheat etc. Have plummeted). Bumping the cost of colours blocks will help no one imo. Sorry but -1
     
  11. stoler202 Builder
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    I'm sorry, but that's not really true. I'm not supporting the suggestion either, but it has truly become easy to make money now. Back then there were not star tools, not everyone had a plot, let alone a farm, and many (including myself) had to work on owned farms for less than the /worth of the crop. Mining was obviously harder without eff7s and max fortune pickaxes cost upto 50k back then. Renting a pumpkin axe once was a reasanoble idea. I'm not certain about shop prices, but it was definitely harder to get money back then in general. To make proper money, you had to use the player economy, not the server economy. Now it's the opposite...
     
  12. steveshizzle Resident
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    Same with what Stoler said, and as someone who's been around a while, player purchasing power has remained pretty steady over the last four to five years. Prices were low back then, but so was income. Inflation driven by policy and game changes (removing exp drops in the main world, adding blocks and items each update, etc) has caused prices of items to rise. The value of the ECD hasn't really had any huge fluctuations (and wheat farming was never really a primary income source anyways).
     
  13. Expipiplusone Builder
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    As someone who stupidly invested wasted huge amounts of money to purchase 16 sheep eggs in order to have an unsteady supply of colored wool -before realizing that the spawnshop provides a steady supply at a fraction of the cost in both time and money- I'm very much going against my own interest giving -1 to this suggestion.
    I very much agree with the general idea of raising the spawnshop's cap prices, but @Nicit6 has a point when he suggests to start changing the prices of something else, first, as colored blocks are a key ingredient for good builds.
     
    #13 Expipiplusone, Aug 24, 2017
    Last edited: Aug 24, 2017