1. shadyjames Builder
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    I was just having a little discussion with some of the other people online at the moment and up came the subject of the fact that the ability to easily and cheaply buy things from the server is stunting the growth of player driven economy.

    Being able to sell things to the server is all well and good, as is buying things from the server, in principle. However you need to keep in mind that adding this artificial supply to the economy means there is no incentive to seek out players to trade with because its not like they're going to be able to undercut the server price by any amount that makes it worth the hassle of locating somebody selling what you're trying to buy or vice versa.

    Supporting observations: In my entire playtime here i have not seen, known a participant of (and i have quite a few friends here), or heard referred to, a player-to-player transaction for any cube or trade goods that COULD HAVE BEEN obtained from the server.

    For a server named after its economy i'm assuming you're trying to build one so i thought i'd throw my two cents out there. Solutions include increasing server-bought goods prices, limiting market trading hours, and allowing everybody access to the /back command after they /spawn, so that people can perform player-to-player trades at any time without having to have teleportation rights, or walk back to where they were previously operating.
     
  2. iEvolive Epidexipteryx hui
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    Yeah, but then you'd be spending an hour trying to find x block/item at x price range, whereas you can type /spawn and have the item in your hand within 5 minutes at market price.
     
  3. lTraditional Builder
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    I believe the market should be open like 24/7 however I thought if you open the spawn shops for only 24 hours with limited stock, people purchase the items then get rid of the shops. This way, people who purchased items from the spawn shop can resell the items on to other people building up a player economy.
     
  4. MsMoofin (Don't) Paddle (the) Cow
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    I don't think people often buy from the spawn shops, as they are 2x-4x server /sell price... They were increased already to encourage user economy.

    Most things people are selling (via market, which is still entirely user economy) are from hoarding, or recent work. Anything you directly buy from the server isn't cheap; it is actually really expensive.

    By taking more things out of /sell to "encourage" user economy, we'd have fewer sources to even get money into the economy for people to use. Increasing server shop prices further would almost entirely drop the point of the server shops. Without them, there is that factor of totally mining up the map and possibly encouraging more x-ray modders, as the supplies we buy in bulk there would require hours upon hours of mind-numbing labor. By then, you'd be discouraged to build or sell anything.

    Also, I see many user-to-user trades happening. There's a lot of /tr and /auc talk whenever I am online, of a variety of different items. Often it is iron/gold/diamonds, tools, and some other things (I've got a habit of unseeing the channels). They sell quicker that way. Every other item players sell is in the market. And, to be honest, the market is a much safer way to trade goods with users. :/

    Limiting market hours sounds like a really bad idea in general, as well... I can understand wanting a more "player driven" economy, but it feels like you don't see that the market is purely players. I might be reading it wrong, but it seems that way. o.o It's a safer way to sell things, and there has been so much more player economy rather than people buying and selling to the server since it came around. It just isn't right in front of us all the time like /tr and /auc.

    Giving /back to everyone would take away a donation feature, too. :b It's something people can work for (IRL and even in-game, by getting the money, sending it to someone who can donate for them.) It would also take away from the market of people selling their teleportation. By giving /back, even if only after /spawn, it discourages from Resident as well- Not needing /sethome and /home means people won't want or need Resident. Having /back to get back to where you were previously is kind of like a /home.
     
  5. OctavianCloud Builder
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    The reason we have trade signs and people make stores easily makes this a moot point. I personally think that being able to buy from the server is the only bad thing about this server. I also think the server shop should pay the same moot like 0.05$ amount for all items just so the economy isnt set by the server. I recently got rid of my store because i didnt know their was a server store for blocks until someone pointed it out to me and once i looked over the prices realized the time it took me to setup and stock my store i could made more money simply mining and selling it all to the server then the tiny profits id make by slightly beating the servers prices.

    I kinda assumed with a name like EcoCityCraft this server had a nice well thought out economy (was thinking Eco was for economy) I love all the features of the server just hate the way buying and selling is in the current state.

    I think the current area that the server shops are in should be turned into a mall with stores that can be rented by us to sell our stuff using eco$ basically making this a more player driven economy but with that mall there would still be a quick easy store to get to that would save people from having to shop around but their prices may not be the best. Good if your looking for a quick piece of wood or stack of some item but probably not the cheapest compared to going to each town(that you can get into that has shops) and shoping around.

    Having that mall would also serve as a minor eco$ sink to keep prices from skyrocketing way to much. Money sinks are important in any videogame economy because they keep prices relatively stable. Only things the server should sell are items that are otherwise unobtainable and there should be a limited release of them like cocoa beans and other dye items are sometimes in very limited supply since there isnt new dungeons/strongholds spawning all the time in this server and ive yet to see a octopus. A few limited releases a month of music discs would also be nice to keep them from going into crazy prices as well but not necessary since that would be more of a rare status symbol item but dyes would be useful for making nice houses which is important in this server (most towns have rules about how the houses should look)