Minecraft Username: RazorRimz Brief Description: Flint and Steel doesn't work in SG Instructions: Use a flint & steel in SG, run into the fire and then run out of it like a normal player would How many times did you recreate this?: At least 10 Result: Appears on fire for one tick (which doesn't register) Expected Result: removal of user from plot Light the person on fire for a short period. This is a great SG strat for people fighting teams and it don't work at all. Evidence: Common knowledge that it doesn't work in SG
I’ll make a vid when I get home from work Edit: andrew, you might have just stood there in the fire. If you do that, there’s no problem. If you run THROUGH the fire, you’re supposed catch fire and take damage. That’s where the problem is, when you run IN AND OUT of fire, you don’t take damage.
I think that’s a general Minecraft thing. I generally remember accidentally touching fire not only in the main city nether for a second and not burning/take damage, but also in some of my single player maps.
Could you test this in 1.8 or prior? There’s is no point of f & s being in SG if it’s going to be like this. Nobody is gonna stand in someone’s fire for 2 seconds. I’m certain it wasn’t like this before 1.9.
This is exactly how it behaves on SG with my alt. I am using 1.14.4 clients and our SG server is 1.13.2 Perhaps fire changed on Minecraft's side, in which case there is nothing we can do. I'll need far more information from you guys and a way to reproduce this to fix it. As it stands, I cannot reproduce.
I've tested this myself using a 1.8 client and it is exactly the same, walking/running through fire, will not set you on fire This is 100% a minecraft intended outcome. https://gyazo.com/2dcdd564c3ec5f619646abdf7a2893a5