Denied [All Main Servers Suggestion] Rising mob zone purchase

Discussion in 'Suggestions' started by cardoril, Dec 31, 2021.

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  1. cardoril

    cardoril ECC Sponsor
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    What part of EcoCityCraft is this suggestion for:
    All Main Servers
    Short title for your suggestion:
    Rising mob zone purchase
    What are you suggesting:
    People should be able to pay 200k(msrp) for the ability to make a completely caged in area capable of spawning hostile mobs at a reduced rate but invincibility cannot be applied in said zone
    Why is this a good addition for EcoCityCraft?:
    it would enable people to farm mobs without the risk of losing their items forever should they die. as they would just have to return to that mob area
    Other information:
    i just had the thought pop up while reading vip chat, also spawners are not enabled in this area either is the thought behind it so its not extremely profitable
    Plugin or custom addition:
    n/a needs no additional plugins
    One suggestion per form:
    I Understand.
     
    #1 cardoril, Dec 31, 2021
    Last edited: Dec 31, 2021
  2. GolD45

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    Sounds like effort for something that can't be afforded by the target audience (builders that can't press F3), and can't be profitable anyway so the class that can afford it won't need it. Furthermore, if the main problem you want to solve is with builders dying and losing stuff, there are a million other ways they will do it regardless of if this is added. You can't stop a builder from dying, its just their fate.

    Buying Tombstone is the main answer to this problem. You're probably going to hate the complete lack of thought that went into pointing to a feature to solve the problem, but its true.

    Adds nothing that we don't already have, fixes something we have a feature for. Sorry, no, but props for thinking of us builders.
     
  3. cardoril

    cardoril ECC Sponsor
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    @GolD45 i got a quick suggestion for you, might you think its not for the target audience directly? its more for mayors+ since they own towns, and it would be used to help newer players keep safer in their towns, its definitely useful as a way to promote your town "we have our own mob zone!" of course there will need to be limits to it that prevent mobs from escaping and running rampant in town but direcly speaking its definitely possible as a zone type thing to purchase from applications
     
  4. communism1

    communism1 Kingfish
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    If it was part of one of the town control feats that'd be the way
     
  5. Unnbearable

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    -1. It will never happen unfortunately. Imagine how fast lag would start to pile up after a few months straight of 400+ spawners being added to one zone without them ever resetting? this would break the economy in very short order.
    The reason we buy monthly kits, and the reason spawner keys are so expensive is that they disappear every month.
    Never ending xp/mcmmo/loot/ecd grinders would be broken.

    Also, as a side note: even builders have a /home bed and 2 /sethome's now. even I set a home where my mob farm is should something happen where I drop my items. If you want a safe way to make xp/money, do what everyone else does and fish honestly.
     
  6. cardoril

    cardoril ECC Sponsor
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    Read above. No spawners are usable there still it's in rising it's just enabling natural mob spawns. Spawners won't work there.
     
  7. Unnbearable

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    sorry, was confused by the wording.

    Hostile mobs still present the problem of weird glitching that we see in mining that would allow them to escape and ultimately kill the new players you would be trying to help.

    By making them go to mining, they should be preparing for the journey just like on any survival minecraft adventure. You want xp for killing mobs, you go venture out in the real world and pray you don't die.
     
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    #7 Unnbearable, Jan 2, 2022
    Last edited: Jan 2, 2022
  8. GolD45

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    But we already have staying safe, its called farming and fishing. Mob grinding will be dangerous wherever you do it.
     
  9. ClarinetPhoenix

    ClarinetPhoenix She does what she wants.
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    Use the mining world + spawners to grind hostile mobs. We will not be implementing hostile spawning on the Rising worlds.
     
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