Denied [All Main Servers Suggestion] More Market Station Rules

Discussion in 'Suggestions' started by TheCravedOne, Feb 4, 2025.

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  1. TheCravedOne

    TheCravedOne The Diamond Master
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    What part of EcoCityCraft is this suggestion for:
    All Main Servers
    Short title for your suggestion:
    More Market Station Rules
    What are you suggesting:
    i'm suggesting we add a couple more rules to the market stations, such as:
    1. Heads from /hdb don't count towards a "stocked" chest
    2. user must be on /seen at least every other week
    3. etc..

    Just simple things that promote activity, the 2 current largest shops are being held by 2 inactive people: one such who's inactivity (besides logging in for 30 secs every month) has stretched for over 2 years.
    Why is this a good addition for EcoCityCraft?:
    bring back an active market community, allow the market stalls to be used by active players, I don't like catering to those who do the bare minimum and tarnish the experience for others.
    Other information:

    Plugin or custom addition:
    None, just adding rules
    One suggestion per form:
    I Understand.
     
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  2. SirSpuzzy

    SirSpuzzy Wandering Shulker Salesman
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    Market seems stagnant; some form of overhaul should definitely take place
     
  3. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
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    This one is a tricky one for me to give a rating as it is suggesting multiple things, but I'll do +0.5 overall as for the most part, I am onboard with most of these

    I am on board for the activity changes for the premium shops: if you hold one of the most coveted market stalls, you should be active and ensuring ALL chests are stocked with items. Making activity something like you need to be active & stocking items every 3 or so days seems good.

    As for the other market stalls, I kind of don't agree. I would rather there be more stalls like the old days versus stricter rules for them. With shopdb, and especially since market moved from spawn, there isn't much of an advantage to having a market stall as there used to be

    As for the headshop heads, I am indifferent about that as I've seen people actually buy them from the market stalls, so it's not like they aren't selling (and require nstars to get heads if you don't have the feature, so people will buy them for ECD)

    One problem at the end of the day though is who will actively check these things? It seems we are low on staff right now and the current staff members are taking on extra duties until we fill more roles. Maybe shop activity can be a Moderator thing (or SMod) as there isn't too much for them to do since a lot of their tasks are not as common as they used to be (grief reports, contracts, unbans, lwc requests)

    Overall, market does need a look at as it is stagnant and almost dead.


    I was going to suggest some things before this suggestion came up (but I am very softly banned from suggesting stuff lol), so I'll state them here:

    1.) More stalls, as I mentioned above. Gives opportunities for more people to have active shops as well as take more ECD out of the economy
    2.) Possibly increasing price each consecutive month (or couple of months) to have a better rotation of people or ensure that the stall owners are serious about maintaining their shops (similar to how storage lockers increase their prices periodically)
    3.) Lower the amount of prepay you can do to like two weeks instead of four to ensure players are going on more often
     
    #3 Jdawger, Feb 4, 2025
    Last edited: Feb 4, 2025
  4. Restiv

    Restiv President
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    +1 , just seems like easy improvements that are clearly needed.
     
  5. AusRoona

    AusRoona EcoLegend
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    • Do a maximum lease term too. I find that the market stalls rarely change hands and stores offer the same crap over and over for years.
    • Create a waiting list to avoid stalls being sold between players which i have seen in the past too
    • Minimum transaction threshold per week. EG. Market stall MUST make at least 100 sales per week to maintain posession
    I believe these will also promote a more active market. different players holding markets for a time and actually making shops players want to interact with.
     
  6. TheCravedOne

    TheCravedOne The Diamond Master
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    @Jdawger: I agree with what you mean on the other market stalls, the suggestion was mostly for stalls 1 and 2 but i made it a blanket suggestion for all. The reason I added the heads portion is because its literally free, and I mean in a sense of if you want to keep your shop alive just put heads in there, that way you're not breaking any rules. it contributes to shops being inactive and I disagree with it. By all means: sell heads but it cant be something that creates a loophole to the rules In my opinion.

    Bringing me to your numbered points: 1. I agree, but we cant overdo it, maybe add 2 more large stalls and 4 more small?, 2. I think the price is fine because if a newer player has the ambition to take up a stall especially a larger one id love to see it 3. yes totally agree, if you're going to take the time to have a stall you can take the extra 30 secs every other week to re-up

    @AusRoona: I disagree with the maximum lease idea, if you're able to upkeep the whole time then we shouldn't punish active shops for contributing to the market. I completely see what you mean and I wouldn't be upset if that became the case because in a lot of ways it could be a good idea but as of right now I'm softly disagreeing.

    I agree with the waiting list idea but you gotta apply every couple weeks to keep your spot so that Mr. Inactive doesn't pop up out of nowhere, take the spot and barely use it.

    I disagree with the market threshold idea, I think all shops whether they are cheap or expensive should have autonomy in the market, because (and yes this is for my sake) I get maybe a dozen sales if I'm lucky on all my stuff a month because of the higher price point, but I make well enough on just one item to keep my shop running
     
  7. Mysticgoli123

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    +1 I agree with crave, but perhaps not online once a week, maybe during the rental period.

    Kind of annoying that most shops havnt seen their owner physically in months, nor seen any price adjustments
     
  8. tanger91

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    #8 tanger91, Feb 5, 2025
    Last edited: Feb 5, 2025
  9. TheCravedOne

    TheCravedOne The Diamond Master
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    Ah dang clars reply was in december?! I didnt see that, I saw that the post was made about a year ago and wanted a forum for people to exchange ideas on it because that one was denied
     
  10. AusRoona

    AusRoona EcoLegend
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    this is the one thing i feel should be enforced. market is not to sell your high ticket items. if we are suggesting to new players that /market is a great place to buy things, why should it be full of overpriced and under bought items. I in no way mean to sound offensive to those that hold and operate like this now, but if that's where we want to send new players, maybe make a second market for high end gear and a builder market to sell building materials and other affordable items. I dont go to the market because it is the same items i can find anywhere else on the server.

    on the note of stall 1 and 2. give it to the most active shops or auction them off again due to inactivity.
     
    #10 AusRoona, Feb 5, 2025
    Last edited: Feb 5, 2025
  11. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
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    There were two shops that were going to expire this past Sunday (according to a specific person): one prime and one not prime. They said they didn’t want to contact them because it would remind them to re-up their shop, and the person who noticed they were expiring was banking on one of them to forget at 12:01am EST Monday for them to swoop in to apply for the shop.

    According to the same person, the also tried messaging at least one other shop owner who was not as active and offered to buy their shop, but they said no unless they gave them at least 7 or 8 figures.
     
  12. tanger91

    Mythic ⚔️ I ⚔️ EcoLegend ⛰️⛰️⛰️⛰️ Ex-Mayor ⚒️⚒️ Prestige ⭐⭐ XIV ⭐⭐ Gameplay Architect Premium Upgrade

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    Ok so between 1mill - 99 mill. What’s wrong with that. The “prime” stations (station 1/station2) the owners of those stations bought them at auction for about 5.25mill and 5mill. Which is what 7 figures? Should they not hold on to it and wait until a price that they like is paid/given?
     
    #12 tanger91, Feb 5, 2025
    Last edited: Feb 5, 2025
  13. Jdawger

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    If you are replying to what I said, the person offered it to a non-prime station
     
  14. tanger91

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    I was replying in part to yours and to the people that want ECC to reclaim the station 1, annd station 2 and auction them off which I think is unfair to those station owners.
     
  15. ClarinetPhoenix

    ClarinetPhoenix She does what she wants.
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    After countless revisits and discussions regarding the market rules over the past year. I have simply decided there is no other rules that need to be added beyond what we have.
    Market activity and how relevant shops are is directly correlated to player activity and server activity in general. If we have more players, the market is relevant, if we are slow, the market is slow.

    The most I can do is make sure the GA+ team is doing their weekly market reviews to keep stations relevant/within the current rules - this is designed to catch owners who have gone truly in-active and are no longer maintaining their shop.
    We will not be making any rules that involve monitoring and requiring minimum player activity. Nor will I make rules dictating what a player can or cannot sell at their station. That just turns into Staff managing the economy/setting prices and we do not do that on ECC.
     
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