Denied [All Main Servers Suggestion] /magic convert

Discussion in 'Suggestions' started by Jdawger, Sep 11, 2022.

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  1. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
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    What part of EcoCityCraft is this suggestion for:
    All Main Servers
    Short title for your suggestion:
    /magic convert
    What are you suggesting:
    A command like /magic convert that can use a /magic for something.

    Since I need to add a detail about what it needs to convert to in order to even have a remote chance of it getting accepted, for this suggestion, I have two options:

    1.) Personal magic hours. The amount can be tweaked, but when I stated the idea in chat, everyone thinks 4 personal magic hours per /magic convert is reasonable. Maybe even those with Wizard++ (the one with armor upgrades) can get like 6hrs per magic (so, basically, each months, Wizard gets 4hrs, Wizard+ gets 8hrs, and ++ gets 12hrs)

    2.) Each time you do /magic convert, you get a Magic Point in a Magic Shop (similar to the Vote shop), which you can redeem for prizes.

    Prizes can include:
    - A God Drop (for like 6 Magic Points or something. Using this as a baseline rn)
    - L1 Magic tool of your choice (for many more points than a God Drop)
    - L1 Magic Item (for the same amount of points as the L1 tools)
    - 10 spawner keys on Main (for maybe 3 points)
    - 10 Egg keys on Main (for maybe 2 points)
    - 10 Mojang Keys on Main (for maybe 1 point)
    - Exclusive lored items that you can only get from the Magic Shop
    - X amount of magic hours per Magic Point
    - Etc. These are the ones I came up with rn
    Why is this a good addition for EcoCityCraft?:
    /magic prices dropped (no shocker), but instead of people liquidating their /magic for pretty cheap prices, give players an option to use it for something else that way people aren't selling this OP command for dirt ass prices.

    For option 1, four magic hours will net someone no more than ~350k, which is so much better on both fronts compared to people selling an OP magic upgrade for 50k-100k a pop (if not giving it away).

    For option 2, this will incentivize people to burn their Magic (or sell it for higher to others, especially if we make these points unable to be traded). Plus, this might even get more people to buy the Wizard feature

    Doing either of these will ensure that /magic doesn't dip terribly low and has a floor sell price since some people will take any price at this point for quick money.
    Other information:
    Bottom line, I am mostly suggesting “/magic convert” so you can get something for your /magic (and not have people selling them for dirt ass cheap). Only reason I am suggesting these two specific options for /magic convert is because the suggestion would be instantly denied if I didn’t have something attached to the command and both options seem to be the best idea I (and others) can think of at this time. Obviously, if y'all have a better option for what it can be converted to, by all means, go for it

    Basically, I just want to save /magic prices from being so damn cheap and encourage people to buy the Wizard feature or at the very least, not pawn off their /magic for cheat just to reset the timer
    Plugin or custom addition:

    One suggestion per form:
    I Understand.
     
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    #1 Jdawger, Sep 11, 2022
    Last edited: Sep 26, 2022
  2. Thrombey

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    I like this idea, and I think that 4 hours is a pretty good conversion (given how much you can make during it and how much 4 monthly magic hours cost in the shop)
    +1

    edit: 4 hours of magic may raise the price of selling a /magic to 400k from the 250k it is currently, just a point
     
    #2 Thrombey, Sep 11, 2022
    Last edited: Sep 11, 2022
  3. Lopporit

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    Big -1 on this to be honest, there's plenty of magic available to users already between the scheduled magic days and random administration granted magic. Even if that weren't so, users who purchased wizard know that /magic is a very player market dependent commodity. I don't see a reason to completely rework the /magic command just because the market value of it has dropped
     
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  4. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
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    Exactly! I learned today that some players have been selling /magic for 50k-100k just to burn it & get more money, which is way too low of a price for such a OP/expensive feature

    /magic has been selling as low as 50k recently, which is pretty unacceptable for such an OP feature. Yes, it's playermarket and yes, those with the feature know the risks, that's why people have been liquidating it for any price since some money is better than no money. /magic has no theoretic price floor, so less demand and same supply will essentially drop it to near zero eventually. I, and a bunch of other talking in chat today, just don't want /magic to be dirt cheap and worthless

    If not magic hours, what do you suggest, if anything?
     
  5. Skylexia

    Skylexia Redstone God
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    There's another perspective, that users like me who weren't around when it was in more demand now have no reason to add another expensive feature to our wishlist unless we simply wish to be completionists. I barely have magic tools, the ones I have are already upgraded or I don't see a need to, and I can't even sell them for much unless I'm Spuz, so why would I go to the server shop and shell out anything there for my /magic needs?

    Since the current iteration of /magic is tradable though, I don't think magic hours are the direct answer since they're personal, unless you wanted to ramp up the idea that Wizard is a more must-have feature for individual users. That itself also harms the trading market, as people would keep them for themselves at that point, and users who didn't want to buy the feature may have a hard time getting a /magic for a reasonable cost from someone who doesn't have it on cooldown.

    The version of this I think I'd like to see would be either very parsed down (a single extra hour), or, something else where the reward from using /magic on something expires (unlike current permanent leveling usage). The latter would raise the demand, perhaps without the direct severity of more direct magic hours, but I'm undecided on what type of buff might work here, how it'd be applied, etc.

    That's where Cammy's comment about the need for an overhaul starts concerning me. I think magic hours being added somehow wouldn't need too much backend work, but anything else done with it that's not already supported by the server most definitely would.

    I support the suggestion of re-balancing the demand for /magic for both users who have it and users thinking of expanding their feature lists but don't think it's as simple as handing out a few extra magic hours each month. Finding out what would work most likely requires serious analysis and up top consideration of any economic fallout it might cause, but done right could add Wizard to the list of "must have" features when new users ask what's good in chat.
     
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  6. Pixel75

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    -1 just get rid of magic
     
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  7. FwgKing

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    I like this as it gives more options and also adds even more value to the Wizard command.

    +1 speaking as someone who sells /magic's for 50k each
     
  8. Xdutchless

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    +1 that it would be nice to get a change for this.

    not sure if magic hours is the right approach. But at the moment I don’t have a different idea.
     
  9. Skylexia

    Skylexia Redstone God
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    My latest idea to expand on my previous support/criticisms is:

    Using /magic on an empty hand would allow for a roll similar to the Star Casino, Spawner Keys or the God Drops. For balancing purposes, it likely needs its own prize possibilities as opposed to hooking it into any of the existing rolls, which is probably a lot more work than figuring out hooking magic into the magic hours system... but since we already have a variety of rolls I have to assume there's a bit of a template for this by now.

    If possible, one of the prizes could be a refresh of /kit magichourfree, which would fulfill part of the original suggestion.

    So if you don't want to use or sell your /magic, you can now have a fun little monthly roll that'll keep unused /magic on cooldown, meaning anyone who does wish to sell can price competitively against others selling, without extra /magics being given out FOR FREE (no srsly... people want to GIVE them to me now... I don't understand!) and against average roll values.

    This one may be a stretch and just "another gambling thing" really, but it also implements systems we already have working on the server while fulfilling the idea of "raising magic demand," so I wanted to put it out there.

    Now tear this apart because I've already poked 5 holes in it. :)
     
  10. SirSpuzzy

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    -1
    Personally ive been trying to push players to sell their magic for higher. I think its shit that /magic value has dropped. If everyone started selling at 500k per then that would give value back to magic tools and /magic
     
  11. Jdawger

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    Very confused with your stance tbh. You say you want magic to be higher in value, but -1 the suggestion that was suggested to make sure magic prices don’t fall to dirt cheap. I assume you are disagreeing with the shotgun specifics of the suggestion (magic hours per /magic convert) that had to be put in for it to even have a chance of acceptance, but the response doesn’t state that at all, thus why I am confused why you disagree when your reasoning for the disagreement is exactly what the suggestion states it is used for
     
    #11 Jdawger, Sep 23, 2022
    Last edited: Sep 23, 2022
  12. FwgKing

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    I mean, /magic prices will tend to be shit since most(ish) people can't take full advantage of the magic uses anyways so why not sell em' cheap and fast
     
  13. Jdawger

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    To add onto this as well, if you have like most of the people selling at standard prices and like one or two people selling for dirt cheap or free, then obviously people are going to flock to the cheaper/free ones. Naturally, those who sold for standard prices would try to lower them to have a shot, and why the common sell price decreases, especially when stock remains the same or increases.
     
  14. Jdawger

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    This is actually very clever. But if I may offer a counter that has something similar as this inspired me:

    What if when you do "/magic convert" you get a Magic Point (similar to vote points). Unsure if it would be a good idea to make them tradeable or not

    For X amount of points, you can get a god drop spin, X number of spawner keys, X amount of Egg keys, an exclusive lored item, or even go as far as X amount of Magic Points (a relatively high number) can net you any L1 Magic tool or item.

    Thoughts @Skylexia
     
    #14 Jdawger, Sep 23, 2022
    Last edited: Sep 23, 2022
  15. matrix_rep

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    -1 anyone need a /magic?
     
  16. Jdawger

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    Just a heads up, I got inspired by @Skylexia 's reply and came up with a second potential option for /magic convert

     
  17. Skylexia

    Skylexia Redstone God
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    See what I love about this is it again uses systems already working on the server; your idea also has the benefit of letting Andrew and Clar set what's reasonable to give out and adjust it to economic fluxes without the added random factor of my roll idea.

    What I'm unclear on and can't account for is which method is actually easier to set up for this. And that's the big factor; we can suggest everything under the moon until next year to try to address this, but without the top-end understanding of difficulty (or even if they'd be interested in addressing this, while people who have it already are detracting from it, not that every counterpoint makes sense to me...), we're just asking for more work on their plate no matter what.

    Also on your points breakdown; imo great balance if it's a single "magic point" per month, but since there's 4 levels of magic... are those users gonna get 4 points/month? Would they get 4 rolls on my idea? See, there's just a lot of things that we can't account for in terms of how a change this big would work out. That is sort of why I did leave my own idea a little more vague with a single prize suggestion, because whatever is given out in lieu of an upgrade will need to balanced to both the economy and the way they choose to implement it (again, if they do at all. We're asking for work, on something people who have the feature have -1'd. I'd be cussing me out if I were either of them, in part for "Sky you type soooo much wtf")
     
  18. Jdawger

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    Correct me if I'm wrong, but those with max Wizard (Wizard++) only get two magics per month (one on M and one on MN), so it would be two points per month max. For the second idea, it's just one point per magic regardless if they can upgrade armor or not
     
  19. Xdutchless

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    You are correct jdawger wizard+++ gives two magics one on main and one on main north.
    It also gives one mythic on the main server.

    I also like the idea of a magic point shop.
     
  20. andrewkm

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    We won’t be going ahead with this.
    Certainly not at this time. Firstly this would be far too much of a rework on the command and take far too many development hours, secondly it won’t fix anything much when it comes to how much a /magic is worth.
     
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    #20 andrewkm, Sep 27, 2022
    Last edited: Sep 27, 2022
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