In Game Name: KingNdmWhat part of EcoCityCraft is this suggestion for: All Main ServersShort title for your suggestion: End ChangesWhat are you suggesting: Buffing the End to bring back its popularity. - Making the world size smaller ~ 1500 * 1500. - Buffing Chorus Fruit prices (I know these can’t be suggested but let’s be serious it’s not viable compared to anything else especially for the risk.) - Bring back /near (matrix’s suggestion https://ecocitycraft.com/forum/threads/all-main-servers-suggestion-bring-back- near-in-the-end.199496/) Why is this a good addition for EcoCityCraft?: -Making the world size smaller will allow for more conflict in the end. Smaller world -> Easier to find people. More controlled environment. Not just a free farm. -The end is the most dangerous place on the server, it should be rewarding to farm. I shouldn’t be able to install some shitty auto clicker and sit at a polar bear spawner for an hour and make 60k+ while catching up on the next season of greys anatomy. Let’s reward the risk. - As matrix stated this was taken out when /fly was added to the end, this had been removed so therefore /near should be re added. I believe this should be integrated into the end ranks. This is both beneficial to farms and people hunting in the end. There’s really no downside to re adding this. I don’t want to be forced to sit at a spawner anymore. There needs to be more ways of making money here I personally feel. Thanks for reading this! Other information: Plugin or custom addition: One suggestion per form: I Understand.
If I am to take this suggestion as a whole, I would rate it a -1 just for shrinking the end. Chorus, I don’t really care if we increase or not, so +-0 And Matrix’s suggestion I +1’d already, but that doesn’t need to be reflected on for my overall vote for this suggestion you posted So yeah, -1 for this suggestion
+1 member's recent behaviour shows he is ready to take on the responsibility of becoming a part of the staff team on EcoCityCraft.
Why are you against shrinking the end? Even if we just compare the size of the end to it's initial release sizing it's now in practice 3x as large with the introduction of main north and main east (not to mention the added 'distance' of switching servers to fully navigate it). On top of that if we consider the current player base I think its declined (not 100% sure on the numbers) but I would at least guess we haven't seen a large increase not to mention a 3x increase. Why is the end hard for you? Do you think it's too risky? Do you think it requires too much investment (gear, mcmmo, exploration time, donations)? Personally I don't think the end is hard at all from a farming perspective. I can currently go in there and farm as much as I want. Even with the changes listed above I'm confident I could farm as much as I want. Not trying to attack you or anything, this is just a common mindset on the server it seems since the end was first released and I feel like I've seen enough to know that it's because the person just doesn't quite know how to work in the end properly.
+1 EcoCityCraft is a HARCORE economy server for a reason. The end should be another way to make money rather than always Mining, Farming Crops/Mobs, or Jobs. It is a PvP area for the concept of 'high risk, high reward,' so why not enable users the ability to make money living on the edge literally. I would love to see the end + chorus farming spice up the server in another way to make money and engage the community to come together or fight to death. There are ways to make your end experience better and an individual can do that by purchasing an elytra, diamond armor, and features like Tombstone++ (prevention from losing items after death).
+1 I think that the end should be more alive and therefore give a boost so that it becomes. I find these suggestions are interesting.