In Game Name:
bobbyblackWhat part of EcoCityCraft is this suggestion for:
All Main ServersShort title for your suggestion:
Buff Magic Rod Lvl 2What are you suggesting:
I would like to see the magic rod level 2 be buffed. It is quite underwhelming considering it is a level 2 magic tool. Currently it gives x3 exp. Fishing rods don't give much exp to begin with so x3 exp doesn't do much for it.Why is this a good addition for EcoCityCraft?:
Perhaps you can buff the amount of exp it gives much more to make it more on par.
Maybe another way to buff it is raise the chance at getting tropical fish for level 2 rods.
Edit: I would like to say that I think the rod would be better getting its own unique perk to it rather then an exp buff considering a rod isnt a tool for gaining exp. I lean more towards giving it a perk that buffs maybe the % chance of catching a tropical fish or something along the lines. Something unique to the rod itself.
Magic rod level 2 is supposed to be better then tier 1 tools i would think, so buff it so it actually is.Other information:
Magic Rod lvl 2 isnt much better then lvl 1 magic rod with its current upgraded stats.
Rods make around 800-1000 exp an hour. With the Magic Rod v2, you make around 2400-3000 exp an hour. This is not enough to make the magic rod v2 any better then the level1 rod, let alone a regular rod in terms of what the added ability for level2 does.
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I Understand.
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BobbyBlack Community SpokespersonMythic ⚔️ I ⚔️ ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ XI ⭐⭐ Gameplay Architect Premium Upgrade
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+1 I have been fishing with Bobby's L2 Magic Rod for the past 2 hours now and I got about 2200-2400 exp per hour.
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It does exactly as it's supposed to do. It gives 3x. Fishing already makes a ton. Doesn't need more of a buff.
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BobbyBlack Community SpokespersonMythic ⚔️ I ⚔️ ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ XI ⭐⭐ Gameplay Architect Premium Upgrade
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BobbyBlack Community SpokespersonMythic ⚔️ I ⚔️ ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ XI ⭐⭐ Gameplay Architect Premium Upgrade
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BobbyBlack Community SpokespersonMythic ⚔️ I ⚔️ ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ XI ⭐⭐ Gameplay Architect Premium Upgrade
Also you cant go by what something is worth with a player based worth. one has sold at 100mil because a player was desperate for one. That does not in no means price the rod at 100mil. -
Doesn't specifically mean everyone will sell at the price it sold at, no, but it does give a rough estimation since it did still sell for that much.-
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BobbyBlack Community SpokespersonMythic ⚔️ I ⚔️ ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ XI ⭐⭐ Gameplay Architect Premium Upgrade
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I have to agree that the difference between the magic 1 and magic 2 rods is very minimal. A gracious estimate of hourly exp earnings on a magic 1 rod is about 2500 exp roughly 5 nether stars while level 2 rod is about 15 nether stars. In the grand scheme of things a 10 nether star difference per hour really isn’t much at all. I love the tools and the 3x exp concept on magic lvl 2 however it just seems to really lack the oomph that is expected when it comes to magic lvl 2 tool. They are virtually the same tool.
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I think we should'nt compare the xp between rod L2 and magic sword, but the money earnt after selling nstars. I will consider nstars sell for 3k (so I underestimate the sword, cuz you Can sell God drop for 5m, which is 3.333 k per nstars)
Magic rod L2 : 160k per hour (according to pixel, who tested it)
Magic sword : just finished the hour test, and made 112 nstars and 51k of loot, which gives 387k
There is a huge gap.
And btw, 60-70k per hour with a magic rod ? Well I have to very strongly disagree with these datas (except if it got nerfed in the last 7 days, in this case my bad) -
Magic sword specialises in xp gain,not drops, it also requires millions of ecd to be invested into it every month for spawner keys. Expecting the rod to make anywhere near as much xp as the sword is kinda silly when you factor in how much extra stuff you have to do to prepare to use the magic sword, with the rod you can just grab it, go to any body of water and start making money ez, with the sword you've gotta save money for keys, advertise for keys for weeks on end trying to get as many as you can and then hope you spin the right spawners you want, while also having your income put at risk because if your spawner setup is found, your income will most likely drop bc other people will start using it, the rod and sword really can't be compared in regards to money per hour; that being said, a way to slightly buff the rod while leaving most other stuff unaffected would be to bump up tropical fish xp a small amount, -1 to buffing the rod.
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BobbyBlack Community SpokespersonMythic ⚔️ I ⚔️ ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ XI ⭐⭐ Gameplay Architect Premium Upgrade
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FirstNolan Former GameAdminECC Sponsor Mayor ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
I'm in the middle. From using both the L1 and L2 rod extensively, I can say that the L2 is not a whole lot better. I believe L2 enchants should be custom to every tool so that it fits the nature of that tool instead of just offering a blanket 3x exp. For example, the triple exp on the Magic Sword fits the nature of the tool and makes the Magic Sword valuable for that reason. No one fishes for exp in the first place, so instead the tool could have the ability to up the chance of catching a tropical fish. This is just one example that would make the L2 enchant custom and valuable to the magic rod only. I also think that the buff should be taken with a balanced approach, making the L2 superior, but not broken.
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BobbyBlack Community SpokespersonMythic ⚔️ I ⚔️ ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ XI ⭐⭐ Gameplay Architect Premium Upgrade
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