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-1 because permabans on this server are handed out so arbitrarily
-1 spawner keys were designed with risk involved. This would completely negate all risk with making a setup, in addition to being a hassle for...
well guess what, life changes, some feature elements have been removed in the past, such as Investigator+ with the previous toolhunter exploit
ok I'm cool with nicit's suggestion, but I will leave this up too
I'm aware but can you see the coords of tools that are currently in an online user's inventory?
The thing I'm worried about with your solution is that players could still see the IDs of tools currently in someone's inventory. I don't have the...
I would prefer not to half-ass a solution to a legitimate problem. This feature could be rebalanced at a later date once the exploits are fixed....
+1 would fix a lot of issues
well unfortunately this feature, while a great idea, has a lot of negatives that outweigh the positives
They can get toolfinder for themselves
Or just follow through with this suggestion, lmao
They are already an extreme risk due to staff abuse, costing 20m+/month, setups being found legitimately, etc
Not necessary since there is an actual solution to this, just use vanish
They can just buy toolhunter and look for their own tools
Preventative measure since abuse can be really difficult to track. How do you prove someone used toolhunter rather than found a setup without...
In Game Name: Oxwood2 What part of EcoCityCraft is this suggestion for: All Main Servers Short title for your suggestion: Make toolhunter work for...
+1
additionally, if we add AH, then we'll need to be much more stringent with troll auctions in order to avoid the AH being filled with people asking...
+1 if all the dupes with the AH plugins are fixed
5m