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+1 but honestly just hide this from chat entirely. Since it's not taxed, there's no reason to advertise it. Forcing people to see the rich toss...
by that logic /condense shouldn't exist it all, but it does
This suggestion isn't about resolving threats to the economy. It's about getting people to do things besides fish, and when it comes to that,...
New players aren't going to be driven out by nerfs. They're new, the fact that they can't make money fishing isn't really material, they'll just...
Yeah, that's literally the whole point.
If it's not any less convenient then why even be against the suggestion, since it won't adversely affect you? I'd still consider forcing players...
There's a handful of ways to easily go about that, you can also set "max" prices that would be unreasonable for shoulders full of fish (ie way too...
Diversifying the viable means of earning makes the economy better. It makes it more enjoyable, and that's ultimately more important than inflation...
I agree that you cannot tax fish because it is not money. Taking money out of the economy isn't the point of my suggestion, though. If this...
You're right! You were told to do exactly this! That's why I'm suggesting an approach that: - doesn't devalue any fish you already own in any way...
While those are definitely valid ideas- this isn't really meant to be a nerf to prestige overall. This is mainly aimed at making other methods of...
In Game Name: Nicit6 What part of EcoCityCraft is this suggestion for: All Main Servers Short title for your suggestion: Block fish in chestshops...
Changing a vanilla gameplay feature to add more value to a paid feature is a terrible idea for new player retention. Do we not remember the days...
Careless renters breaking tools is really the only way good tools leave the economy. That's why.
It's not a loophole. It's by design. Town claims are only meant to enable towns that would otherwise be sitting dormant to see a second life. If...
I'm just gonna point out that everyone said the same thing about username changes before we implemented them and it was fine, we were always able...
The problem is that there's basically no incentive to play when magic is off. I've only just now gotten back into the game because the last two or...
totally agree with this, being taxed at 40% on any sort of regular basis (especially every couple of months) just feels like a total disincentive...
That's already basically a requirement for the Crate master medal/collector prestige -- surrendering 14 unique magic items. Don't like the idea...
What does this require that isn't already covered under the various prestige requirements?