Alright, I had a couple ideas for some changes to point values and just some general changes. 1. More points for killing a better player: Each kill a player has in a game, also adds +1 to the amount a player gains upon killing them. So, if I snipe two players and kill them, but then someone rushes me and kills me, they get 5 points, rather than just 3 points upon killing me. 2. Official teams: Players often enjoy playing with their friends in SkyWars, or even just people they meet. This would add a command, /sw team, that would slightly change point values as well as officially making teams. Killing a player on your team: -1 point to you, 0 points to them. Your team wins the game, you are alive: +3 points to you. Your team wins the game, you have died: +1 point to you. After your team wins, it would initiate a deathmatch after a countdown of 10 seconds. Killing a player in deathmatch: +3 points to you, 0 points to them. So by winning, you would gain 6 points, same as a usual game. However, if your team wins, you benefit, therefore making it helpful to be on a team. Also, you don't lose points for dying to a teammate. 3. Lastly, just a change where, if you win a game, you automatically register as killing the other person. For example, if you trap them in water at the bottom of the map, you still get the full 9 points for killing them and winning, even if you didn't register as a kill.
Only thing I'm against is encouraging teaming. It's already hard playing against enderpearlers (I'm calling you out @Danny Von Monroe @Tdo100 ;D) and teamers that flank you.
Get rekt m8. only aboose that ever was was enderpearling to mah island and killing meh D: targeted much :c