Skywars Suggestions and Changes

Discussion in 'Suggestions and Feedback' started by Herps4Me, Dec 14, 2014.

  1. Herps4Me

    Joined:
    Apr 29, 2014
    Messages:
    46
    Trophy Points:
    0
    Gender:
    Male
    Ratings:
    +12
    Before anyone reads this thread, I would like you all to consider something:
    I dislike the unbalance of some kits. This thread, however is not about these kits. I will not say anything about kit changes, nor should you while discussing this.
    This way, we can discuss some important, interesting ideas instead of debating over an old topic which will still never reach a conclusion in this thread.

    The first change I would suggest is some alterations in point values. Here are as follows:

    Better players are usually more difficult to kill due to their skill. I'm not saying a change in point values for killing such a player should be permanent, quite the opposite.
    Normally, killing a player gives +3 points. I am suggesting a change in this. Once another player kills a player, they will be worth +4 to kill; each kill increases that value by 1. Example: I kill [Player A] as the first kill. I get +3. But [Player B] kills me, gaining +4 points. If were to then kill [Player C] (+3) and then be killed by [Player D], [D] would get +5 points. Capisce?

    Also, as a slight nerf to powerful kits on the above total, certain kits would make them worth additional to kill. Another example. If I use a Bow (Archer) to kill [A], but then killed me, would get +5 points: +3 for the kill, +1 for my kill, and +1 for my kit. Or if I kill [Player E] who has kit Enderman, I would get +5 points, an additional +2 because of the kit. These are example values.

    Finally, a small little tweak. I hate games where I win due to my opponent: Being trapped at the bottom of a waterfall which I cut them off from, or quitting at the end of the game.
    I suggest making the game automatically register as killing the other player when one wins a game. So if I win but trap my opponent, at least according to the current point values I would get +9 instead of just +6.

    And if we're getting to custom addons to Skywars, let's punish some people who do two things.
    If a player self-kills, have it be worth -2 or -3 to remind them not to break the rules. And if they leave while a player has killed them, still award the player a kill, and also punish them with the -2 or -3.

    Some of you may argue that this becomes unbalanced, that some players will easily be worth more than 6 points to kill, even though winning only rewards you with +6. Three simple solutions are below.
    A.) Make winning the game worth +10 as opposed to +6, inflating the economy but better balancing the point ratio of kills to wins.
    B.) Scale the reward for winning a game based on the number of people, starting at +6 for a 4 player game, and increasing all the way to +12 for a 8 player game. (Even up to +18 for the massive 13 player map Axelusk and I are planning, shh.)
    C.) Both is an option too.

    In my previous, similar thread which people suggested I move here, there were less details. But it did include suggestions for teams. I don't want that dispute to interfere with other ideas, so you may discuss that here too. And please, tell me which parts you like/dislike.

    Your friend, Herps4Me.
    AKA: Teselecta983.

    *Teselecta out.*
     
    #1 Herps4Me, Dec 14, 2014
    Last edited: Dec 18, 2014
  2. PigletSlab

    Joined:
    Oct 4, 2014
    Messages:
    150
    Trophy Points:
    0
    Gender:
    Male
    Ratings:
    +34
  3. Diamonds1358

    Joined:
    Apr 29, 2014
    Messages:
    1,420
    Trophy Points:
    0
    Gender:
    Male
    Ratings:
    +560
    I definetly agree about Archer; Archer maybe a decrease on arrows possibly?
     
  4. PigletSlab

    Joined:
    Oct 4, 2014
    Messages:
    150
    Trophy Points:
    0
    Gender:
    Male
    Ratings:
    +34
    the iron could be taken out too
     
  5. Diamonds1358

    Joined:
    Apr 29, 2014
    Messages:
    1,420
    Trophy Points:
    0
    Gender:
    Male
    Ratings:
    +560
    Yea the iron does seem a bit pointless for "kit archer"
     
  6. Herps4Me

    Joined:
    Apr 29, 2014
    Messages:
    46
    Trophy Points:
    0
    Gender:
    Male
    Ratings:
    +12
    I like the iron. Have you ever played a wool map? It can be shears, tools, or weapons for that matter,
     
  7. Diamonds1358

    Joined:
    Apr 29, 2014
    Messages:
    1,420
    Trophy Points:
    0
    Gender:
    Male
    Ratings:
    +560
    I don't see how the iron fits in with the kit however?
     
  8. PigletSlab

    Joined:
    Oct 4, 2014
    Messages:
    150
    Trophy Points:
    0
    Gender:
    Male
    Ratings:
    +34
    Nice point
     
  9. PigletSlab

    Joined:
    Oct 4, 2014
    Messages:
    150
    Trophy Points:
    0
    Gender:
    Male
    Ratings:
    +34
    in my opinion kits should be more like reaper, less op and more random things like bread xD
     
  10. zRinne

    Joined:
    Apr 29, 2014
    Messages:
    2,177
    Trophy Points:
    0
    Gender:
    Female
    Ratings:
    +1,119
    In archer, i use the iron to make armor and a sword.
     
  11. Herps4Me

    Joined:
    Apr 29, 2014
    Messages:
    46
    Trophy Points:
    0
    Gender:
    Male
    Ratings:
    +12
    I do the same as ZRinne.
    However, could you please discuss the topic if anything at all? It's getting derailed to the point that the staff (plural) who I was targeting this to also ended up off topic.