ExtCreations Signs Tutorial (Outdated)

Dec 23, 2023
ExtCreations Signs Tutorial (Outdated)

  • Lifts(top)

    When you click a lift sign you will be teleported to another lift sign at a different Y coordinate, which means that all lift signs must be in a straight line if you want them to connect to each other.

    First line(top)

    This line is optional.

    Write the name of the floor. When arriving at this sign a chat message will say Floor: Floorname; color codes can be used. If the line is left blank the chat message will read You went up/down a floor.

    Second line(top)

    Write [lift up] if you want to travel upwards to another lift sign. Write [lift down] if you want to travel downwards to another lift sign. Write [lift] if you want to create an arrival sign which you cannot depart from.

    Third and fourth line(top)

    This line is optional.

    You can write anything here, for example an informative message which could inform users about the lift sign destination.

    Minecart Lifts(top)

    (Requires (Main) ExtCreationsPlus3)

    First Line(top)

    Do not write anything here

    Second Line(top)

    Write [CartLift Up] if you want the cart to travel upwards to another lift sign. Write [CartLift Down] if you want the cart to travel downwards to another lift sign. Write [CartLift] if you want to create an arrival sign which you cannot depart from.

    Note: Don't forget to cprivate your signs. They respect lwc permissions so no one can destroy them! The minecart will teleport between lifts when it travels over the Nether Brick block and sign!
    Note: The mechanic requires the Nether Brick block placement. It will not work otherwise

    Examples(top)

    Cart Lifts(top)

    CartLift Up Example:
    [​IMG]

    CartLift Down Example:
    [​IMG]

    Full Setup:
    [​IMG]
    This setup here will teleport a cart from the top Nether Brick Block to the lower Nether Brick Block.
    The one block of rail between the mechanic block and a wall is recommended as sometimes the cart gets stuck in the wall when teleported.

    Doors and Bridges(top)

    First line(top)

    Do not write anything here.

    Second line(top)

    Doors(top)

    Write [door up] if the sign is below the door or [door down] if the sign is above the door.

    Bridges(top)

    Write [bridge] on this line and continue with the next.

    Third line(top)

    This line is optional.

    Write a number ranging from 0 to 5. This defines how many blocks to the left of the door/bridge are affected by it. This line will default to 1 if left blank.

    Fourth line(top)

    This line is optional.

    Write a number ranging from 0 to 5. This defines how many blocks to the right of the door/bridge are affected by it. This line will default to 1 if left blank.

    Bridges can be a max of 32 blocks in length inclusive. The blocks with the active signs on them also count as part of the bridge.

    Usable materials(top)

    The usable materials for the ExtCreations doors and bridges can be found here
    (Main) ExtCreations

    Examples(top)

    Doors(top)

    [​IMG]
    3 blocks to the left, 1 block to the right.
    [​IMG]
    3 blocks to the left, 5 blocks to the right.

    Bridges(top)

    [​IMG]
    2 blocks to the left, 1 block to the right.
    [​IMG]
    0 blocks to the left, 2 blocks to the right.

    Gates(top)

    Place a fence that is at least two blocks high and surrounded by walls. Place a sign on either side of the fence on its border, please refer to the example screenshots below. Remember that the top level of the fence will stay once the gate is activated.

    Write [gate] on the second line and finish editing.

    Usable materials(top)

    The usable materials for the ExtCreations gates can be found here
    (Main) ExtCreations

    Examples(top)

    [​IMG]
    An iron bars gate (closed).
    [​IMG]
    An iron bars gate (opened).
    [​IMG]
    An oak wood fence gate (closed).
    [​IMG]
    An dark oak wood fence gate (opened).

    Hidden switches(top)

    Hidden switch signs can be placed on the back of a block. They will trigger an adjacent button or lever if the block they are placed on is right-clicked.

    First line(top)

    This line is optional.

    You can define a required key here. Write the name of an item on this line. Right-clicking the block will not activate the sign unless the player is holding the specified item in their main hand.

    Second line(top)

    Write [x] on this line and stop editing the sign.

    Related Features(top)

  • Loading...
  • Loading...