Your ideal ECC!

Discussion in 'General Discussion' started by Matberry, Nov 26, 2012.

  1. Matberry

    Matberry Builder
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    Hi guys. A lot of users seemed interesting in sharing their ideas on how they would run ECC if they were server owners! So, pretend the power is yours, and write about your ideal ECC! Below's a list of what I would have to inspire your minds:

    - No global/trade/auction chat.
    - No spawn.
    - No tps.
    - No griefing in wild, but large, cheap and unmarked plots can be purchased from the District President where you can grief.
    - Pigs in main world for saddles and better riding.
    - Towns could declare wars against each other.
    - No /msg for those over <amount> of blocks away, only /mail, which even takes time to arrive.
    - No /sell hand feature.
    - No livemap, but compasses and in-game maps.
    - No major way that word can be spread asides the forums.
    - Major shopping districts.
    - Minecart railways and motorways in the wild connecting towns together.
    - "Regional" moderators - standard moderators only operate on a certain region, or district.
    - "District" presidents - Presidents of the presidents for a region.
    - No town portals.
    - More donation features.
    - Towns that can expand and don't have to be square.
    - Basically, I'm turning ECC from futuristic to Victorian in 1875!

    Feel free to reply your comments to other people's ideas, and feel free to copy my ideas too! This is just for fun, nobody can guarantee you that some/most/all of your ideas will come true, but what's not to say that something will happen?

    Don't flame, guys, server and forum rules still apply. Good luck, and may the ideal ECCs keep rolling in!
     
  2. Matberry

    Matberry Builder
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    I forgot to add, FAIR RIGHTS FOR RESIDENTS!
     
  3. Pellagia

    Pellagia Ecoleader
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    I really wish we had towny over worldguard for one reason, I want WAR!
     
  4. MrC001_TX

    MrC001_TX Builder
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    Yes, I've been fantasizing about a server similar to that, but I don't think ECC's the right server for that. ECC is a--THE
    Hardcore Economy Server. If you really want a server like that, then start your own. (Just so it's clear, I am not advertising in anyway.)
     
  5. Pellagia

    Pellagia Ecoleader
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    Already did, couldn't figure out how to download the server file. I'm kind of what you would call...a sitonoob. Besides playing minecraft, I can't do much
     
  6. MrC001_TX

    MrC001_TX Builder
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    Well I'm not one either, so I'm not jugding you or calling you a "sitonoob."
     
  7. ibnfadlan01

    ibnfadlan01 Builder
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    i want to swear and not get in trouble, and PICTURES THAT DONT DISAPPEAR!!!!!!
     
  8. RagMan17

    RagMan17 LampHead
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    This would be a 2nd server, not to get rid of the "Original ECC".

    Tekkit. Towny. LWC. MCMMO. Bukkit. Essentials. Donations. etc.
    No Wild.
    Ban most of EE, Ban all other Tekkit OP Items.
    Add new worlds (Full Grief Warzone, Vote World (like mining, resets daily, only for those who vote, no pvp) Real Aether with Aether flying machines)
    Moar plug-ins like Slot Machines, Mine Cart Races, (things to spend money on).

    It would probably lag badly with more than 50 people online due to Tekkit, but whatever lol.

    RagMan
     
  9. Itsa_Spenca

    Itsa_Spenca Builder
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    ....I think I just died hearing this. I mean, not that I don't like your opinion, but towny just makes me....*shrug*
     
    #9 Itsa_Spenca, Nov 26, 2012
    Last edited: Nov 26, 2012
  10. snowbleie

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    towny.. Towny.... TOWNY.....TOWNY???????

    Oh dear gawd!! That'll be the day!
     
  11. jcc00

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    TOWNY !!!!!!
     
  12. jcc00

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    We should ask Andrew. It would be a huge job, put its probably worth it.
     
  13. jcc00

    jcc00 Builder
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    World guard is better organized though TOWNY would be better for a pvp server.
     
  14. iEvolive

    iEvolive Epidexipteryx hui
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    Towny war is pretty stupid though... You just stand in their area.
     
  15. RyanJF1

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    I joined a towny server once.....


    ONCE.

    Lol. I hate towny. ECC is great. Hence the success.
     
  16. JBuks

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    Ok, here's what I was thinking when I read this:
    - No global/trade/auction chat. Hard to advertise than.
    - No spawn. Then where would builders spawn when they first go onto the server and how would they know anything to do.
    - No tps. I already donated for this and I don't want this taken away.
    - No griefing in wild, but large, cheap and unmarked plots can be purchased from the District President where you can grief. I really like this idea.
    - Pigs in main world for saddles and better riding. I also like this idea.
    - Towns could declare wars against each other. Ok but I'm not sure how this would work.
    - No /msg for those over <amount> of blocks away, only /mail, which even takes time to arrive. Ehh, I'm not a fan of this
    - No /sell hand feature. It seems kind of pointless to get rid of.
    - No livemap, but compasses and in-game maps. I don't like this because when I was building my town I liked to use the livemap to see where else I had to place dirt.
    - No major way that word can be spread asides the forums. Well, then most builders probably won't know about the forums if there's no spawn to tell them about the forums or no global chat to do the same thing.
    - Major shopping districts.
    - Minecart railways and motorways in the wild connecting towns together. This idea I like.
    - "Regional" moderators - standard moderators only operate on a certain region, or district. Ok, but this would take a lot of moderators. And one moderator just covering one area might be hard because there would be no other moderators to back one up.
    - "District" presidents - Presidents of the presidents for a region. Cool idea but the thing is how would these presidents be chosen. If it was the president rank what would the mayors do. If the mayors own towns whats the point of being a president.
    - No town portals. But this would really bring down sales to towns. With no tp, no portals, and no livemap this it's very hard to sell plots.
    - More donation features. Ummmmm, yeah, after you said to get rid of half the donation features this would be a good idea. But you can't really get rid of Tp for example because the people, like me who have already donated would be mad.
    - Towns that can expand and don't have to be square. This is a good idea.
    - Basically, I'm turning ECC from futuristic to Victorian in 1875!
     
  17. ibnfadlan01

    ibnfadlan01 Builder
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    the roads and rail systems seems pretty cool. Maybe make it responsibility for mayors and above top decide what towns they want to connect to theirs and build the roads/rails. Then make a rule that roads and rail systems cant be griefed kind of like how the aether is.And say someone wants to build a city where a road crosses then they have to build gates where the road connects into the town.
     
  18. welikeike22

    welikeike22 Dean Martin
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    WELL, you see....

    /Sell hand remains. To be honest, it’s a basic part of our economy.

    Most land will fall under a specific "Nation", and for a mayor to place his town in a region he chooses, he must ask the permission of the [Ecoleader] to place it there. "Control of land" spreads from 300 blocks around all towns, so Eco-Leaders, the heads of nations, most likely decide where a user's town will be placed to optimize the control of land. There is still --alot-- of wild, though. Most of E.C.C is separated into regions which [Ecoleader]s control. If no [Eco-leader] approves of the placement of a town within their region, the user may place their town in the wild, but now they are open to grief in all aspects.

    There are world-wide taxes, based on the amount of towns in a region and the amount of people per town. Each town would have its own specific tax, which could be taken out of the user's balance, or a pre-coded in "Town Bank" which users could deposit money into, to keep the town going. If the bank runs dry and there is no money for the tax, the town falls into shambles, making it open for grief. This makes it harder for people to keep their towns, therefore people would want to make their town a part of a powerful, and "rich" region ruled by a talented "[Ecoleader]".

    These "Regions", as previously pointed out, would also have a tax. A capital city would be established, and 1/6th of all tax money taken from the "Towns" it rules over are put into the "National Treasury", which the national Leader, or "[Eco-Leader]", can use to spend on what he chooses. He can do anything he wants with the money, including spend it on himself, but doing such would run the risk of looking bad in the eyes of the 'Mayors' whom own the towns that make up the nation. Eco-Leader also comes with the ability to own 4 towns instead of 1.

    Builders exist in the exact same capacity as they do today, aside from the fact that “Resident” now costs $25,000.

    Residents exist in almost the same capacity as they do today, though they are limited to where they can live because of the massive expanse between nations, so most residents chose to live in the Wild in the beginning, but because of Explosives and wild packs of Griefers roaming the lands, they should probably move to a town as fast as possible. They should chose their town wisely, because the challenge of moving from one town to another, or one nation to another, is a daunting and dangerous one..

    The president rank does not exist, but instead it is now replaced with "Entrepreneur". An Entrepreneur has several /Kit functions, and receives a monthly allowance of $100,000 to spend on what he wishes. This rank does not come with extra towns, Only [Eco-Leader]. He does not merely "receive" the rank once acquiring the money to achieve it, but instead an Eco-Leader must have a position of power in their national government open for this Entrepreneur.

    Once they take this position, they may do as they wish, but they are also under the directions of the [Eco-Leader] who gave them the position. They normally are the science-y type person, and often come up with new ideas. If their Eco-leader is not happy with their work, he may fire them. The [Entrepreneur] will receive 5/6ths of the money they paid for the rank in return, and then will continue on with the job of mayor.

    The "[Tycoon]" Rank still exists, but now it has perks. With [Entrepreneur], we saw a $100,000 monthly allowance, but with Tycoon now we will have a $175,000 monthly allowance. Tycoons are a major part of the server, and they are the only rank besides Eco-Leader which has the ability to sell the towns they own. A [Tycoon] still may only own one town, but he may sell that town to other users, perhaps an [Eco-leader] or [Resident], and may also buy towns. If no [Eco-Leader] wishes to sell their town, the [Tycoon] may purchase another town “charter”, or the rights to establish a new town, for himself from the server, allowing him to be mobile in his living. This is huge, because no other rank, even [Eco-leader], can move from nation to nation besides a resident. He is still limited to owning 1 town.

    Any user can establish a company, from [Builder] to [Eco-Leader]. We allow, but do not really encourage, scamming, so safe-zones will most likely be established throughout the server by users. You are encouraged to use Trade-Signs instead of selling things User-User, because this is deemed Unsafe. Stealing is also allowed, but it is also punishable should you be caught. No log-block will be used if things are stolen from an unlocked chest. Oh, and TNT can blow open locked-chests.

    Bringing up TNT, this prime tool is usable --everywhere--, but if it is to be used in a town the [Eco-Leader] has the ability to toggle which user in his nation can use it. In the wild, it is free to use anywhere you wish, including on wild homes, stores, forts, et-cetera. TNT is sold for fabulously high amounts at the Server Depot, to make it so that people would want to raise their own TNT farms themselves. TNT Cannons can be used between cities who are warring with each-other, and in very special cases, Nations. As previously stated, TNT can blast off any /cprivate from chests, but cannot literally blow-up chests. They can only blow up the land around them. This leads to banks being established to protect goods.

    No teleportation. This opens up the world for numerous money-making possibilities, especially Railroads. Railroads would be established by any user who has the money to do it, from [Builder]-[Eco-Leader], and they operate within the vicinity of their nation, or should they receive land rights from other [Eco-leaders], internationally. These “companies”, and the rail lines they control, can be bought out by users with enough money to encourage the owner to sell. If the owner refuses to sell, and their rail lines continue, other tactics may be used to stop their company in their “tracks”, pardon the pun. Using explosives to destroy the rail-lines of other companies is illegal, if caught. This would lead to packs of mercenaries being established, and being hired to do the dirty work high-ranking users do not want to do, such as blowing up rail-lines in the night. Remember, if you are not caught doing something, the chances of being caught afterwards are very low…

    Rail-lines also transport all major amounts of items, and also transport people. They can make agreements with other companies for the bettering of your nation, or they can cut your nation off from the rest of the world. Rail-Lines now become very powerful, and perhaps governments become involved, though what you would call “Monopoly”, I would call “Enterprise”. Rail lines may charge whatever they chose to their customers, but always remember, the more you charge, the more angry people get, and it’s a lot easier for someone to seize control of your company when your customers are so furious they won’t use you anymore.

    Rival companies may do as they see fit to kill each-other off and take full control of railroads in their region, or in the entire world. Whether that be making back-door deals with [Eco-Leader]’s to stop your rival company from being able to ship materials into their busiest city, or a train trestle mysteriously catching on fire…

    Oh, yeah, that brings fire up. Fire is enabled, throughout the server. No matter if it’s a national capital or a wild train trestle, it’s enabled. Fire-Spread is on, so perhaps fire-fighters are hired by governments and companies?

    A “Server-Depot” is established, which does not sell everything, but sells a lot of things at relatively high prices. Things, such as all types of animal-spawners, can be found at the Depot for fantastically high prices. In addition, all basic building blocks can be found there, but it would be a hell of a challenge to transport all of these items unless your nation had a rail-line linking the nation and its towns to the server-depot.

    PVP Is enabled throughout the main-world, though Eco-Leaders may pay a whopping $10,000,000 to deny pvp in their --entire nation--. Because not many nations can afford this, local(town) and national police forces are established by governments, to protect the innocent civilians and keep law and order.

    The Aether and Mining world still exist in their current capacity, but the Mining-world now also has TNT Enabled. The Aether remains the same in its current capacity, a grief-free world high above the skies, though because Fly has been removed for anyone to donate for besides Eco-leaders, it is a very dangerous place to go. Oh, and you now also have to buy rights to these areas. Mining world costs $30,000, and Aether $125,000. In the Aether, there are no ores, to keep people from being able to live there without ever leaving.

    The International E.C.C Government does not get involved, almost ever. It is highly Laissez-Faire.

    The [Eco-Leader] rank is the final rank which anyone may acquire. It only happens after you have enough money, a whopping $2,500,000 to establish your nation. You must also already have a list of three “towns”, all placed in the wild, which wish to join your nation before it can be established. Once your nation is established, no town may leave the nation and these towns are under the guiding light of the National Government.

    The Eco-Leader may purchase an additional three towns now that they have established their nation, but their first town is now the national capital. It is now the responsibility of the government of that nation to decide how to progress. They may pass laws, and establish their own way of doing things. Remember, there are almost no “E.C.C Rules”, because that international body is highly laissez-faire. It's up to each individual national government to decide what laws should be established, whether that be pertaining to Cursing, racism, etcetera.

    /mail takes approximately 15 minutes to deliver, and there is no /msg, though there is "Local Chat", which works within an area of 100 blocks. Auctions should be done within a town-owned, or company-owned, auction house! This opens even more room for money-making. These auction houses can decide what they will auction, when they will auction it, and what % of the money they keep "after the hammer".

    Eco-leaders also decide what to do with the tax money they receive, along with whatever other money they may receive from people who deposit money in national banks. In most cases, this money will probably be used to better the nation, including keeping struggling towns from collapsing, but it is up to the Eco-leader what they should do with their national treasury's money. Oh, and Eco-leaders receive a monthly allowance of $575,000 dollars.

    The player cap limit is set to around 175. You may donate to guarantee yourself a spot, which most users will do.

    The world is consistently expanded. 2,000 blocks outwards every 1 month.

    This is my ideal Ecocitycraft. Just goes to show how we’re not really “Hardcore Economy”, eh? :p
     
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    #18 welikeike22, Nov 27, 2012
    Last edited: Nov 27, 2012
  19. Matberry

    Matberry Builder
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    Welikeike22, winner :D

    I think we're too "open" as a server and we need to be more local. AKA Victorian.
     
  20. MrC001_TX

    MrC001_TX Builder
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    Great idea, Welikeike22! What of the people who's donations become obsolete though? Would they recieve credits on the forum?