~~The End: Revisited~~

Discussion in 'Suggestions' started by rabidworm, Feb 25, 2013.

  1. rabidworm

    rabidworm Super Waffle!
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    TL;DR:
    Either:
    A: make another world in multiverse that is PvP and spawns enderdragons every 15-30 minutes or
    B: replace ONE Survival Games with the above. Items are not lost on death here.

    Long Version:


    I like PvP, and I enjoy getting Exp. What I do not enjoy is the fact that in all current PvP zones, there is a major risk in going in full armour, and due to this fact people will not stay and fight. This makes all PvP less enjoyable for everyone: those like Unknown and The Brotherhood barely get to fight, and never gain anything from it as everyone runs away, and those who run are too scared to enjoy PvP. So, I have come up with the following solution:

    The End

    1. People don't want to die and lose their items. So, don't have their items drop. Just have them keep all items on Death. (But not exp. This is important later)
      1. But rabid, then why would they fight? Everyone would get bored...
    2. Make the arena spawn an EnderDragon every 15-30 minutes, this way people can gain some serious benefits from holding the area down and killing the dragon without anyone else in the area
      1. But if people don't lose their items, won't they just run right back in every time?
    3. Another thing that should be done to counteract that is the following: A text file will be kept of people that enter the arena. If you enter the arena, you may not enter again till you are removed from the list. Every time the arena resets, so does the text file, which means everyone can join again.
      1. B-but what if I want to join a thousand ti-
      2. TOO BAD.
    Suggest Things!!! Nao! Comment! Eat a Waffle! Hate on this! IDC!
     
  2. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    So, one group of people could stay in the arena, kill people who enter and kill the dragon every 15-30 minutes for 12k exp. (that's 14 sets of exp, or 14-16k worth of exp)

    one group of people could farm this enderdragon forever and ruin the exp economy.

    I don't see this happening.
     
  3. Harryhaz1

    Harryhaz1 RIP Lava sponge.
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    Mhm... How about make items loose apron death, and making the enter dragon spawn once every 6 hours?
     
  4. rabidworm

    rabidworm Super Waffle!
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    two things.

    A: exp economy is already broken
    B: Farming makes pretty close to that in 30 min
    C: if you thin people are going to be able to hold it down that well for that long, make the time 30-45 minutes instead


    Hmm. that appears to be three things. woops
     
  5. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    The exp economy is slowly going up and stabilizing with the removal of LWC in the mining world.
    Farming doesn't make 14k an hour in 30 minutes, that's complete nonsense.
    That would make it a bit better, but still not enough to counter the cons.
     
  6. RyanBlocks2

    RyanBlocks2 EcoLeader
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    I wish
     
  7. RyanBlocks2

    RyanBlocks2 EcoLeader
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    So Basicly your saying you want to be able to farm exp for over 30k/hr with a safeguard so if you do somehow die you will be able to keep your stuff. Umm No -1
     
  8. Intellectualist

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    Exp market is a fail, we should just hand out a set to everyone that joins, "Welcome to ECC! Have a free set of 30 levels!"
    Make the dragon spawn randomly. Minimum of 30 min wait, maximum of 1 hour wait. That way you never really know when it'll show up.
     
  9. rabidworm

    rabidworm Super Waffle!
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    farming doesnt 14kk in 30 min? oh god. I remember when farming was 1k/min with that eff V... wow. well, to respond to ryan, no. I want a PvP world that is safe, and some kind of reason to be there even if it isn't that potent. I am sick of people running in PvP is all, this is a big thing to get that to stop happening.
     
  10. RyanJF1

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    Aside from the economy, I don't see this happening. Yes, it would be cool, but there would be lag. The more lag we have, the less players we can hold.

    I don't even like EnderDragons. >.<
     
  11. advocaite

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    exp market is raising but most are basing off spawn shop price any noob can go there buy a set and not relise that others sell cheaper bit of a biased opinion dont you think,
    lwc removal just made it so people cheat more using radars to find spawners and chest this is a true fact with the raise in 1 tunnel death holes stright to spawners and or chest.
    As i said before disabling agressive mobs in mine world would dramaticly raise exp market and make mob drops worth money again to those that say oh but we cant get gunpowder/bones/spider eys ect ect get andrew to add mob drops to certian blocks like soul sand a much less laggy equivalent to gravel clay and sand dont you think.


    as for the suggestion its kinda kool id also like to see withers enabled in nether and make placeing heads disabled so players cant make withers
     
  12. Intellectualist

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    Advocaite...i always have an extremely hard time understanding your posts. Usually i can get the gist of it, but this one is a bit harder. Can you clarify?