Minecraft Username: UnknownRider Brief Description: Strength potions in minecraft are only supposed to give 1.5 hearts of bonus damage per tier, with max being 3 hearts with a strength two potion. However, the strength potion given in SG games through /kit buffer increases damage far beyond that amount. When testing the strength potion multiplied damage of a diamond sword (3.5 hearts) to 9 hearts of damage instead of the supposed 5 hearts of damage with the increase. Instructions: Go into any SG match and use the strength potion found within /kit buffer. Once used, player damage is multiplied far greater than its supposed to when attacking players. How many times did you recreate this?: Multiple times with succession every time attempted. Result: Weapon damage for any weapon was boosted far above what it should be. Expected Result: Strength potions are only supposed to give 1.5 hearts of bonus damage per tier when applied to attacking. Evidence: N/A
We are currently using 1.8 potion effects and duration. The only available options I have are whether to enable/disable 1.8 potion effects (all of them, cannot enable/disable seperately), as well as the ability to change their duration. The strength potion duration in seconds are set as such: Code: strength: drinkable: base: 180 II: 90 extended: 480 splash: base: 135 II: 67 extended: 360 The potion in Buffer as defined by @kukelekuuk is currently: Code: POTION 1 effect:strength power:1 duration:90 For changes to this setup, please use the https://ecocitycraft.com/suggestion forum.