What the changes would need to be made? I think the server would be much more interesting if some changes were made to the way the economy worked in game. The first thing i see in the economy is there is little freedom for the prices to fluctuate, i think if the prices were not set by the staff/Admins, through use of the /sell hand and the admin shops, there would be more freedom for people in the economy. people would have to come up with ways to make money other than grinding/mining a specific resource then selling it to the server or for a few cents more in a player shop. Also this would make the economy more of a closed system. Right now it seems money flows in through the /sell command and flows out through the Admin shops. I think if both these channels were closed the whole economy would be turned from a one way flow of money to a vast web of transactions. But something like the SG winnings and voting for money would have to be left in to account for players with money leaving and new players looking for money. What would happened? With these changes the economy would be richer and ever alive and changing. people would have to spend time looking for a better deal or sell for a small amount less to sell to a player trader who would find the people who needed the items and sell it for a higher price. For example, Joe is a miner he has just found tons of diamonds, in the current system it would be easiest for him to /sell hand and continue mining. Then later that day Bob wants a new set of diamond armor to go PvPing. Bob has plenty of money so he goes to the PvP shop and buys a set. But they both just go a worse deal than possible because if Joe had sold to Bob they would both have gotten a better deal. But in a free Economy Joe would have to make a choice. There would be no easy way, he would have to pick one of two options, ask around and find someone who would be willing to pay a reasonable price, or find a player/company who will give him a little less money for the diamonds, lets say this player is Steve. Steve makes his money finding good deals from miners like Joe who want to get back to mining rather than finding a buyer. Then Steve sells, for slightly more money, his diamonds to people like Bob who don't want to find a miner for the diamonds for there armor. Why? Now you may ask why would anyone want this system. It seems more difficult, it would be hard to find people to sell stuff to and there seems to be no upside. Where as these are all valid points, consider for a moment the current economy, nothing really changes, most people do the same things over and over again to make money, the only recopy for success is spending hours grinding for recourses or selling the same things over and over for the same price, no new ideas come about to change the system. But in the new system people would find new ways of making money, if someone came up with a great idea they would become rich, new jobs would be created in the place of admin shops and /sell commands, people could speculate on how the prices of items are going to change and try and make money off the market, the economy would come alive. These of course are my opinions if you have and idea to add to this set of changes post about it, tell me what you think, because of course where as the admix make the rules the players of this server have to live with them.
@dan456 without the /sell hand command how would you propose items leave the economy? We have the mining world which resets monthly and thus a constant influx of items. Without the /sell hand command or the 'Admin shop' as you put it, there is no flow in the economy. Stagnation would literally occur. So lets consider this. At first the players WOULD rack the prices of everything up pretty high. But eventually the cost of gemstone/minerals would plummet. Why? Because there is a constant influx and NO output. To top that off the farming market would literally die. No one and I mean no one, buys melons. There is seriously no reason to. There is no reason to buy/trade food products because there are giant farms and fast/efficient ways of making these things. Basically, it is my humble opinion that this might work on a server with a lot more regulations. It might work on a server that started and continued on this path. A server that planned for this. But it couldn't work on ours.
Almost everything in minecraft has a supply that can far outpace demand. I would expect almost everything to become worthless as no one wants to give up money that is now hard to obtain. I really like your post, thank you for writing it, but I believe things in minecraft are too different from real life for this to work. In real life there are limitless things that people need/want, and for most of them, a person can't just go out and collect them on their own. They have to buy it from someone. In minecraft there is nothing that you are unable to live without and there is a way for anyone to collect anything they need, bypassing the merchant. Sent from my LG-VM701 using Tapatalk 2
"Oh you have 10000 melons, oh okay can I take those off your hands." I like the idea but it wouldn't work with this server, and besides money doesn't leave the economy with admin shops. It leaves the economy with things like the lotto or buying ranks. -1
Yea this idea would probably have to be instated from the beginning of a server. Now things like Minerals/metals all do leave the system slowly (tools breaking, or dropped in lava), in this way as prices for diamonds dropped more Pvp would use those resources and create demand. But ultimately the mass melon farming is a activity supported by the inflow of money, there is of course no demand for more melons than the entire server could eat in 100 years.
-1 Many other economy server(not just minecraft) have allowed prices to fluctuate freely and have experienced high inflation which until the server fixed the problems the money was worthless