[Suggestion]

Discussion in 'Suggestions' started by Gernen, Apr 25, 2015.

  1. Gernen

    Gernen Prime Minister
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    Minecraft Name: Gernen

    Suggestion: If deathmatch has occurred, teleport all players back to spawn every 30 seconds.

    Reason: Players running away, making games longer for no reason.

    Any Other Information: N/A

    Link To This Plugin: Would have to be coded from scratch.
     
  2. Diamond_Finder34

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  3. Dccciz

    Dccciz Nicememer55
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    +1, only if it's a no kit game -- that's why we have hunter
     
  4. stoler202

    stoler202 Builder
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    -1, sometimes I haven't got food and I need to run and get more, also get in a kit-favorited position
     
  5. oxwood2

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    and please nerf hunter
     
  6. Vintage_Gamer

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    How could it be nerfed?
     
  7. a18greek18

    a18greek18 Former EcoLeader
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    @Gernen JamieSinn is currently working on this. I have a poll open that you can vote on in the survival games section of the forums. Feel free to discuss it there as that will be what Jamie looks at.
     
  8. xX3PICREBELXx

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    -1, this suggestion removes all strategic outplay which comes with deathmatch. If I'm being chased by somebody with the ability to two hit me I'd really not appreciate being tp'ed back towards them, I'd much rather run for 90 seconds until they're strength potion has ran out and then fight.
     
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  9. Dewsy92

    Dewsy92 Ex-Staff Team Troll
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    Would this really solve the problem? I mean if someone is able to run from spawn from the initial tp, won't they be able to keep doing it? If anything I imagine that being tp'ed back to spawn would just be annoying. Imagine getting closer to someone, getting a hit in on them, and then being tp'ed back to spawn and have to start again.
     
  10. a18greek18

    a18greek18 Former EcoLeader
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    Clearly you have not played against purplegoender...
     
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  11. oxwood2

    oxwood2 Builder
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    What about a deathmatch bounds, like they can't go outside a certain area. Or they die if they go outside the bounds.
     
  12. StanleyMines

    StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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    ? explain....
     
  13. StanleyMines

    StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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    the arena. :p
     
  14. a18greek18

    a18greek18 Former EcoLeader
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    He runs in water with Depth Strider boots, hits you once and backs off until he has full hearts.
     
  15. StanleyMines

    StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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    wow...

    that game must last years...
     
    #15 StanleyMines, Apr 26, 2015
    Last edited: Apr 26, 2015
  16. JamieSinn

    JamieSinn Retired Lead Administrator/Developer
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    I'm not actually working at it, I'm just curious to what people would like.
     
  17. a18greek18

    a18greek18 Former EcoLeader
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    Currently its 13-3 for having it :p
     
  18. a18greek18

    a18greek18 Former EcoLeader
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    Longest was over an hour xD
     
  19. StanleyMines

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  20. steveshizzle

    steveshizzle Resident
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    I think the question with this is do we sacrifice the quality of a good fight for the convenience of having the fight be 2-3 minutes shorter?
    I don't do sg often but as a personal principle, I never make that sacrifice regardless of the situation. -1