Minecraft Name: Sharkykzn Suggestion: Add the command /wild (land/water) to the other teleport commands that have the cooldown removed. Reason: Players with TeleportPlus have the advantage of having the cooldown removed from all other teleport commands, and having the cooldown removed from the /wild command, which is a teleport command would then make all teleport commands treated equally regarding having no cooldown. Any Other Information: N/A Link To This Plugin: N/A
/wild is not like the other teleport features, because it loads chunks to see if it's a correct space to land in. If there is none, it loads another random chunk and checks if it's a good place to teleport to. It keeps doing that until it finds a decent spot. This, when done in quick succession, can have a large impact on server performance, hence the 30 second cooldown.
If I remember correctly, /wild command requires a cooldown to prevent lagging the server due to the checks it has to perform (the process is explained http://www.ecocitycraft.com/forum/threads/suggestion-wild-land.86473/#post-425455 here by kuke). Although it would be nice to have no cooldown for /wild command, I can see how it can be problematic.
@kukelekuuk00 and @konan200x , Thanx for this valued input regarding how the /wild command essentially works. With this information I agree that the command most likely would not be able to be treated as the other teleport commands and if the cooldown was removed could potentially negatively impact the server.
Hmm... I don't know if I can agree with this. It loads chunks so it might mess up the world with missing chunks (somehow). Sorry, but I am going to have to go with a -1.
As mentioned before, now I have a better understanding of how the /wild * command works, my suggestion would not be potentially detrimental to the servers performance. Based on this please lock this post. @Gogoplatau, @COOKIEMONSTERS51, @7amoodw Thanks all for the informative feedback on this.