Minecraft Name:Nicodemux Suggestion: Allow players to build inside specifically defined plots which are within a protected town. Reason: Being able to sell town plots without worrying that major valuable town structures will be griefed. Would be especially useful for cases in which a player you don't totally trust is eager to buy a plot. Any Other Information: I know this is possible to do, but whether it would be feasible is not for me to decide. I'm just saying I would REALLY enjoy it. If you don't want to give command permissions to Mayors+, then maybe plots could be a purchased town feature that the Mayor+ would apply for? Although if the plot switched hands I'm not sure how you would go about redefining the permissions. But certainly it COULD be done, right? EDIT: If this has been suggested before, I apologize for bringing it up again. I ran some searches to try to find a similar suggestion but I did not find any. Link To This Plugin: http://wiki.sk89q.com/wiki/WorldGua...to_build_inside_plots_inside_a_protected_city
Ok, I understand what you're saying. If, heaven forbid, anything griefing was to occur, I would use the normal Complaint process to report it.
I've used WorldGuard/WorldEdit, and it is fairly simple to use in my opinion. Other users who are younger probably will not understand how to use it. You would have to define the region, expand it, set the parent, and eventually they will start overlapping. Our rollback process is easier, but the request won't always be accepted. Not to mention you will need to remember every single child region as the server's region list is way too big.
I love this idea to reduce grief, however the man flaw would be farming towns. You could add everybody to every plot but that would just take forever. Good idea otherwise. Maybe we could integrate towny and our current system so when the town is created we could choose what system we want
Perhaps an easier and less complicated way to do this would be to split each town into 4 sections, this would be added to new towns (not sure how you'd fit it into new ones). For example, my town name is "newsilver", at it's creation it would be split into 4 protected regions. To add perms to each reason you'd add a number after the name. /rg addmember newsilver1 username. And /rg addmember newsilver 2 username. And so on and so forth. In the case of an angry plot owner going rambo on the town he would be limited to only damage one section. Yes, this is not a final fix to grief, but it would help contain the area without having 300 different perm areas.
The tutorial listed on the link provided is really just how andrew sets towns. /reg define <townname> <owners> or something like that. You would have to do things like the pvp arena
You can use region priorities. As for the suggestion, I think it's a good idea but it world require major changes to the Worldguard source code if mayors+ were to do this, as Worldguard wasn't designed to be used in this way. The best way it would currently be piratical is if it was a town application. The problem with this is it would be quite expensive and therefore only used for things like farms. If GameAdmins were given some of the responsibility and able to set regions, this would be more piratical, as it could be cheaper. Cheaper because it doesn't rely on wewin and andrew.
Doing this would effectively 20fold the amount of workload for gameadmin+ (Assuming a town has an average of 20 plots) And, plots would be defined and they can't change easily, this would require the GA+ to edit it again. This suggestion is highly impractical, worldguard was never made to be used for towns on such a large scale, nor will it ever be changed to work like this. The purpose of WorldGuard is to provide more control in/add world/region protection, not to make a ton of towns with plots.
I know. It would be nice to have it, but our current set-up makes it almost impossible. I am aware Worldguard was designed to be used by admins not normal players.
That would simply be a pain in the ass for the mayors of the towns, they have to remember who to add in which part and who to remove in which part, I've already had enough trouble with my 2 towns x 2 towns place, and I only added 5 peopl e in total. Also, creating said split town would require andrew/wewin to actually select each region, making town apps more horrid, not to mention the fact that the town mayors would need to place 16 posts, instead of the usual 4.
After reading what you said, I agree. Like I said in the original post, I know it's possible but that doesn't mean that it's feasible. These replies have made it clear (at least to me), that this idea would definitely not be reasonably feasible.
Can be a little confusing but will stop griefers LOTS. Meaning that they can only build in a certain place, they can NOT be able to grief. It is good for builders/anyone that is not that trusted. They commands would be hard to learn but a good idea after all meaning that there may not be a rollback its its bad or a big lose of items to someone like a builder. In the little protected land area it would be cool if the chest can only be opened by people that have permmision to build in the area, unless locked by a player, of course. I am thinking you mean something like this, like a 10x10 plot that is locked so only certain users can build in that 10x10 (or what ever size). Kind of like a mini town. If that is what you mean I am all for it!
The mayors don't really do much all things considering. In most places the staff caters to the public. Doing their rank apps, the LWC apps, the rollbacks, the moderating and tons of other stuff. I really think the community should do a bit more, pull their own weight, instead of the staff doing everything for them. Yes, this would cause more work for Andrew/wewin. Hire some more staff. There are tons of people out there that do mod apps. I'm sure at least a few of them would be good for the job. Andrew/wewin hire the best ones out of the bunch. Meaning they have to cut off a few people that would make the cut, but they don't have room. This server keeps on growing and growing. The staff has to grow with it. Hire a few smods, hire another gameadmin or two, pick a second ServerAdmin. Andrew and wewin do ALL the high level stuff, including towns and high level apps. A second ServerAdmin would cut their work by a TON.
My main argument is the fact that a lot of residents have a lot of trouble making just 4 posts, now they have to make 16 posts and everything has to be perfect. Also, this would ruin odd numbered towns for anyone with OCD, (You can't perfectly divide an odd numbered town.)