[suggestion] Stabilize exp prices

Discussion in 'Suggestions' started by minecraftninja05, Oct 18, 2015.

  1. minecraftninja05

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    As many of you know, the exp prices are low. Sure, they increase a bit every few months when an exp collector app is submitted, but overall have been very low. I am suggesting A way to buy items with exp, like maybe star tools/other collectibles with an absurd amount of exp. People who like mining would get exp instead of nstars, and it would help stabilize the market a bit and bring some value to a dead exp market. Obviously Using exp for a star tool is questionable, which is why i'm saying a very large quantity of exp. but really any item that's collectible, for example.

    Let me know what you think.
     
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  2. Nicit6

    Nicit6 N6
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    I like the idea but don't think merging it with Star items is wise. Perhaps we can have EXP used to buy certain other perks on other servers, coming soon?
     
  3. minecraftninja05

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    That sounds like it could work, we'll see how the hub plays out. Only issue is things won't transfer over, so would probably require a forum app, or a lot of coding
     
  4. Nicit6

    Nicit6 N6
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    I'm sure it's nothing @JamieSinn couldn't do :p
     
  5. JamieSinn

    JamieSinn Retired Lead Administrator/Developer
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    Hey, like I say, give me spec and I will write it
     
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  6. minecraftninja05

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  7. RaNdOm_CrAfTeR

    RaNdOm_CrAfTeR Builder
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    +1, make ores and fishing drop much less exp, and increase fish price. Keep spawners dropping the same amount, so this can be a player regulated source of exp. Just nerfing the exp drop rates won't work, so a new way to spend exp must be added.
     
  8. minecraftninja05

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