Minecraft Name: Legotom001 Suggestion: I think we should have staff for a few things and not every thing, just so they have a little more time. I.E. staff members 1, 2, and 3 helps with problems A, B, and C but but staff members 4, 5, and 6 help with problems D, E, F. Reason: I have seen at least 1 staff member saying they have to much work. Other Information: n/a Link to this plugin: n/a
What you're suggesting is similar to what we already have. Moderators handle contracts, basic complaints, ban requests and such. SuperMods get the added work of LWC removals, grief reports, and basic ban appeals. GameAdmins get applications and more complex ban appeals. ServerAdmins get even more work. The higher up you go the more natural it is to have more work to do. Also with the 1 member saying they have too much work, there are other Staff members that can handle things if they wish to not handle them We used to have tons of people on the team, causing it too hard to get forum work, which was chaotic. As it is now appears to be working fine. So for this suggestion, I feel it's already in play.
This is already done, as oreo said. To expand a bit on his, I will attempt to explain how much work everyone does, but without being on staff, you cannot understand what goes on for each of the tasks; some of them may take a few minutes, some may take a few hours (for every rank). Every mod watches chat and helps players in game. Moderators do complaints, contracts, ban requests, ts apps, and double check to make sure ban appeals are posted with the correct format. Supermods help moderators with difficult complaints/contracts, they do lwc requests, most ban appeals, and grief reports. They also help teach new moderators and new supermods how to do certain tasks. Game admins+ do indepth complaints (such as for hacking), ban appeals for multiple offenders and scamming appeals, they also do all town, rank, and all other apps. Additionally they assist with anything a moderator or super mod needs help with. Server Admins do everything else, basically. They do ban appeals for permabanned players (way more appeal than you think, and most are denied) they also look through the server logs if necessary, handle staff complaints, do bug reports, look through suggestions, do research on new things to add to the server, think up ways to make the server better, host and plan events, keep watch on the other staff members to make sure they are doing everything correctly (and not breaking staff rules), write and open staff applications, go through staff voting and promote new staff members, and many other things. Each job is a lot of work, but I feel like if it was compartmentalized more, there would be chaos and confusion and less would get done (I imagine that one group would do all contracts, for instance, and someone would poke a mod and be like "can you do my contact please?" and they would say "sorry, i dont do contracts." and then they have to wade through 50 staff members to figure out who *does* do them.). tl:dr; staff work is already spread out, and there is a fine line between having too many staff members who each do one little job, and a small amount of staff who do everything. Too much on either side and work doesn't get done efficiently.
ok I would change it to one of these, but idk if/how I can. Ok thank you for explaining this, idk it was all ready in place.
ok I would change it to one of these, but idk if/how I can. Ok thank you for explaining this, idk it was all ready in place.
We do already do this a lot, as mentioned above by clou. The staff team is already broadly broken into various different responsibilities. Can't put it any better than clou, so just going to say that I agree with that completely!