Thread Title: Mob Spawning Tweaks in Mining World Minecraft Name:Ryanwynn Suggestion: I suggest that you increase the frequency of passive mobs (and hostile if you want) spawning in the Mining World. Reason: I think that it is a good idea for a few reasons. For one, it would reward those who are dedicated enough to attain resident-hood with access to exp. Another reason is that it would make the world more realistic,i.e animals live in jungles. It would also be a welcome source of experience that would encourage people to work hard and become residents.It would also force down the price of experience. Currently those who bent the rules with mob spawners are the ones profiting from mob shortage. Other Information:It is also necessary as it is very difficult to get experience for enchanting.
I believe passive mobs (animals) spawn in the Aether, which is kind of the "peaceful zone" where it makes more sense to have the passive mobs. I honestly would rather see more creepers and some spiders (tree climbing would make it fun >_>) in the Mining World.
Passive Mobs do spawn in the mining world too but just in very small quantities. Is the Aether filled with mobs or are they just as rare there too?
You can buy experience from the server stores an infinite number of times. It is however a lot more expensive.
I do like the idea of more creepers and spiders. And maybe *drumroll* spider jockeys!! This would be a fun challenge.