Minecraft Name: toymaster3 Suggestion: The ability for people who have the extcommands feature to create repair signs. Reason: Maybe it could be for a price, so mayors can put one in there town and you wouldn't have to ask around in chat for someone to repair your pickaxe. It'd make things alot eaiser for people. Any Other Information: Nope Link To This Plugin/Is this a custom addition?:
the problem with repairs signs is that a user with ext comamands+ could just set up a free repair sign and have lots of people set homes there - that saves time and money for those who use the sign, the sign is 100% trustworthy and reliable, and is always there. And that significantly reduces the usefulness of the ext commands+ feature. I do think that /repair should be available to users without ext commands+ at a price of exp, though. That would help revitalize the exp market while not significantly reducing the appeal of ext commands+.
I believe this would clear a bit of trade chat while on peak, however, like @UnitedStates2 said, It will reduce the usefulness of the extcommands+ feature but if we could put a price on using it I would be down for it
This is the reason why I am against this suggestion. Creating repair signs that force a payment would probably need custom coding as Essentials's [Repair] signs allow the creator to set a price - or not. Also, I assume people would do this to profit from these signs by 'selling' repairs via it. Essentials, however, makes all repair sign money go to the server. This would mean that creating these signs would not result in any benefit for the creator - except for being a philanthropist. However, even a small amount of those people would suffice to make the ExtCommands+ feature easily replaceable with multihome.
I think this could work if the sign took a decent chunk of either ecd or exp to use. It would be useful if you couldn't find a quick free erep but at a cost. I mean heal signs didn't remove the convenience of feed or feed+ or just buying a stack of potatoes.
I italicized force because it is possible to omit a price on these signs, essentially making them free - which would make e-repairs available for everyone with multihome, making ExtComm+ less valuable. As I said, Essentials supports giving money to the server for each repair - but it does not force the creator to set a price and thus allows problematic free signs.
I'd prefer the McMMo ability repair to be active on the server. Costs materials to repair, and when you get to a certain level on Repair, there's only a small chance of a successful enchanted repair. At lvl 1000, it's a 50% chance your tool will keep all enchantments on it. So you can either risk losing enchantments on your tool repairing it the free way. Or buy the features which gives you a 100% chance of keeping your enchantments. Makes the usefulness of the first ext commands not as useful, but I think the first ext commands is overpriced already, cause who uses non enchanted tools these days really? --- tl:dr - Add Repair McMMo Lower cost of ext commands by half (Keep ext commands+ full price) Gives a material repair for lower ranks and a risky enchantment repair without the feature.
Even if it forced an amount people would just have one for like $100 which would still hurt extcommands.
Sure, it'd work, but what's the point in that if we just have the /repair command usable for everyone at a cost of exp or ecd? I'd rather do that instead to create an effective dump for exp.