[Suggestion] Raise the MCMMO level cap

Discussion in 'Suggestions' started by xX3PICREBELXx, Nov 9, 2014.

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  1. xX3PICREBELXx

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    Minecraft Name: xX3PICREBELXx

    Suggestion: Raise the MCMMO level cap higher than 1000, make it something a lot higher or make it so you can get unlimited levels.

    Reason: I'd reccomend still capping both active skills (eg. Tree Feller) and passive skills (eg. Farmers Diet) at 1000 so nothing becomes too crazy. I'm making this suggestion as if you look at the latest thread about /mctop so many people have 1000 in certain skills, 75 people have the highest mining level currently possible. This is to simply make things more competitive, people may also want to buy the levels which could mean more USD flowing into the server. This will motivate me personally to begin farming again, I lost a lot of motivation once I capped out my Herbalism.

    Any Other Information: I believe this is easy to do and would only need a few numbers tweaking to add.

    Link To This Plugin: http://dev.bukkit.org/bukkit-plugins/mcmmo/
     
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  2. Savarankis

    Savarankis Builder
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    Nice idea.
     
  3. 314

    314 Irrational GameAdmin, former ServerAdmin
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    Nothing that actively concerns me yet, but...+31415! :roflmao:
     
  4. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    as long as abilities don't get stronger after level 1000, lol.
     
  5. xX3PICREBELXx

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    That's what I was trying to say when talking about Farmers diet and Tree feller, I found it kind of hard to say what I meant.
     
  6. Gernen

    Gernen Prime Minister
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  7. NossaFlossa

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  8. Pellagia

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    I feel if implemented we should get rid of the caps 1 by 1 so we can monitor the results. In addition, we should say that all levels may be set back to prior numbers if they get too strong.
     
  9. xX3PICREBELXx

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    There won't be any difference in how strong the ability gets, I'm just suggesting that we change the number so we can see who has actually got the highest mining and so on. I want to keep super breaker length and other things like that the same as I know they will become overpowered if not.
     
  10. a18greek18

    a18greek18 Former EcoLeader
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    +1 I see no reason why this shouldn't be implemented and I see tons of positive things that can come from this. Nice suggestion Rebel :p
     
  11. Pellagia

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    Oh that makes. I think that's a perfectly reasonable suggestion that will keep older players on the server.
     
  12. sinder33

    sinder33 Builder
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  13. oreo1227

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    So long as we keep the abilities capped at level 1000 and raise the visible limit (So we can level up amount of levels, but not skills), then +1.
     
  14. xX3PICREBELXx

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    Yep, I want to keep the abilities capped but make it so we can go over 1000 in level to make the /mctop more competitive :)
     
  15. goblizz

    goblizz The One and Only
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    Would this affect the medals? Because someone could get 3000 in three categories, with zero in all the rest, and stills st the powerlevel medals.

    Minus that question, +1.
     
    #15 goblizz, Nov 9, 2014
    Last edited: Nov 9, 2014
  16. xX3PICREBELXx

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    I don't believe this would be a problem, I currently have 1000 Herbalism and it says I would need 20,000 more exp to level up. If somebody is that dedicated, I don't see why they don't deserve the medal for getting a lot in a certain category :)
     
  17. Mission001

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    Doesn't involve me the slightest xD
    But the idea itself is great
    More medals could actually b implemented for going above and beyond :p

    +1
     
  18. goblizz

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    Oh, didn't think that one through :p Sure! I'm totally for this now :)
     
  19. DBK01

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    Im all in for this +1
     
  20. HelixInsight

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    +1
     
    #20 HelixInsight, Nov 9, 2014
    Last edited: Nov 9, 2014
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